Dungeon Crawl Stone Soup version 0.25-a0-85-g7617fd2bc2 (webtiles) character file. Game seed: 4277392355079475351, levelgen mode: deterministic 124 confidenceinterval the Conjurer (level 4, -5/33 HPs) Began as a Demonspawn Conjurer on Nov 8, 2019. Slain by Sigmund ... wielding a +2 scythe of freezing (6 damage) ... on level 3 of the Dungeon. The game lasted 00:08:04 (3622 turns). confidenceinterval the Conjurer (DsCj) Turns: 3622, Time: 00:08:05 Health: -5/33 AC: 2 Str: 8 XL: 4 Next: 81% Magic: 0/7 EV: 12 Int: 17 God: Gold: 149 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . SeeInvis . g - +0 mace (protect) rCold . . . Gourm + (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ n - amulet of the gourmand HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You were completely stuffed. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons g - a +0 mace of protection (weapon) h - a +0 short sword i - a +0 spear j - a +0 hunting sling Missiles b - 38 sling bullets e - 77 arrows m - 16 bolts q - 8 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery n - an amulet of the gourmand (around neck) Scrolls f - a scroll of remove curse s - a scroll of fog {unknown} u - a scroll of teleportation Potions l - a potion of haste {unknown} o - a potion of brilliance {unknown} p - a potion of berserk rage {unknown} r - a potion of lignification {unknown} t - a potion of flight {unknown} v - a potion of curing {unknown} Comestibles c - 10 rations k - 6 chunks of flesh Skills: * Level 2.2 Fighting * Level 0.8 Polearms - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 #...... b - Searing Ray Conj ###... 3% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 19% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 21% 4 #####.. Force Lance Conj/Tloc ##...... 52% 4 #####.. Fulminant Prism Conj/Hex ##........ 52% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Uskayaw Vehumet Xom Zin Annotations: D:2 exclusion: sky beast D:3 Sigmund Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of freezing and wearing a +1 robe of cold resistance (lightly wounded) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +2 scythe of freezing. Sigmund freezes you. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund gestures at you while chanting. The magic dart hits you! The searing ray misses Sigmund. You finish channeling your searing ray. Sigmund hits you from afar with a +2 scythe of freezing! Sigmund freezes you. Sigmund hits you with a +2 scythe of freezing! * * * LOW HITPOINT WARNING * * * Sigmund freezes you. You die... ........#...#.#........# #.......#...#.#.#.####.# .......................# ##.#...##......####....# .....#.........# #....# .....###.......####....# .....# #.##.####.#.###.# ..#### #.##.# #@#.## .# ### #.##.# #@#.# # # #.##.# #.#.## # #.# ..#### # #.. .... # ..... # #.... #... #... You could see Sigmund. Vanquished Creatures 3 adders An ooze (D:1) A worm (D:2) A dart slug (D:3) 5 leopard geckos (D:1) 6 orcs 2 ball pythons 2 giant cockroaches (D:2) 11 goblins 14 hobgoblins 8 kobolds 8 bats 4 frilled lizards 3 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | confidenceinterval the Demonspawn Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 220 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 220 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/5 550 | D:1 | Reached skill level 1 in Fighting 705 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1133 | D:1 | Reached skill level 5 in Conjurations 1615 | D:2 | Noticed a sky beast 2721 | D:2 | Found a shimmering altar of Xom. 2722 | D:2 | Found a burning altar of Makhleb. 2722 | D:2 | Found a radiant altar of Vehumet. 2722 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 2728 | D:2 | Found a glowing silver altar of Zin. 2728 | D:2 | Found a shadowy altar of Dithmenos. 2735 | D:2 | Reached XP level 4. HP: 29/32 MP: 7/7 3384 | D:3 | Learned a level 2 spell: Searing Ray 3417 | D:3 | Found a hazy altar of Hepliaklqana. 3418 | D:3 | Found a hide-covered altar of Uskayaw. 3613 | D:3 | Noticed Sigmund 3622 | D:3 | HP: 1/33 [Sigmund/+2 scythe of freezing (12)] 3622 | D:3 | Slain by Sigmund Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring, roderic_st_hans_cross D:2: layout_basic, minmay_overflow_temple_hex, first_ration, skrybe_limestone_x, palyth_stone_intersect, chequers_serial_rivers_room_b, kennysheep_pointless_box D:3: layout_rooms, gammafunk_temple_overflow_statue, minivault_24, hangedman_decor_diamond_cutter, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Conjurations | 5 | 5.5 Polearms | | 0.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Mace | 35 | 82 || 117 Short sword | 23 | || 23 Spear | 6 | || 6 Cast: Magic Dart | 63 | 13 || 76 Searing Ray | | 2 || 2 Use: Scroll | 5 | 1 || 6 Potion | | 3 || 3 Stab: Sleeping | 2 | 1 || 3 Eat: Chunk | 18 | 5 || 23 Armor: Robe | 17 | 30 || 47 Dodge: Dodged | 56 | 66 || 122 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 178 | 0 | 0.0 | 69 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 68 | 0 | 0.0 | 33 | 0 | 0.0 D:2 | 50 | 0 | 0.0 | 20 | 0 | 0.0 D:3 | 60 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------