confidenceinterval Level 1 of the Dungeon [Shop] Gily's Antique Weapon Shoppe a +0 hunting sling (48 gold) a +4 vorpal war axe (870 gold) a +0 short sword (96 gold) a +0 whip (80 gold) a +0 quarterstaff (128 gold) a +0 spear (96 gold) (0, 0, D:1) a +0 whip a +0 short sword 6 stones (4, 6, D:1) 8 stones (7, -32, D:1) a +0 whip a +0 dagger 14 stones (24, -10, D:1) a +0 dagger (28, 5, D:1) a +0 dagger (32, -15, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club 2 stones (16, 32, D:2) a +0 ring mail (18, 14, D:2) a +0 dagger (20, 8, D:2) 8 stones a +0 dagger (29, 15, D:2) a +0 short sword (53, 11, D:2) 19 stones (55, 42, D:2) 29 stones (61, 37, D:2) a +0 dagger a stone (63, 37, D:2) a +0 club (63, 54, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 spear (7, -33, D:3) 21 stones (9, -5, D:3) a +0 club (9, -2, D:3) a +0 dagger a +0 club a +0 dagger (9, -1, D:3) a +0 club a +0 club 16 stones (10, 0, D:3) a +0 leather armour a +0 whip (11, -33, D:3) a +0 dagger (still there?) a +0 hunting sling (still there?) (11, 0, D:3) a +0 club 18 stones a +0 plate armour a +0 spear a +0 animal skin a +0 helmet (20, -5, D:3) a +0 mace (22, -15, D:3) a +0 mace (22, 6, D:3) a +0 mace (23, -17, D:3) a +0 mace (27, 2, D:3) a +0 leather armour a +0 club (29, 1, D:3) a +0 hunting sling (30, 1, D:3) a +0 club (40, -43, D:3) 15 stones (49, -24, D:3) a +0 short sword (53, -24, D:3) 6 large rocks Level 4 of the Dungeon [Shop] Gomo's Weapon Boutique a +0 rapier (48 gold) the +7 falchion "Qallurr" {flame, Int+2} (619 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). a +0 club (12 gold) 22 stones (26 gold) a +0 whip of flaming (78 gold) a +0 war axe (42 gold) a +0 dagger (24 gold) a +1 short sword of draining (148 gold) a +0 whip (30 gold) (2, -9, D:4) a +0 dagger (4, -7, D:4) a +0 dagger (11, 38, D:4) 17 stones (18, -5, D:4) a +0 dagger (25, 27, D:4) 23 stones (26, 19, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Epsunasi's Distillery a potion of curing (30 gold) a potion of mutation (80 gold) a potion of mutation (80 gold) a potion of curing (30 gold) a potion of mutation (80 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of haste (100 gold) [Shop] Piasuym's Jewellery Boutique an amulet of reflection (420 gold) a +4 ring of protection (504 gold) an amulet of regeneration (420 gold) a ring of positive energy (280 gold) an amulet of guardian spirit (420 gold) a ring of protection from fire (350 gold) a +6 ring of strength (819 gold) a +4 ring of slaying (1092 gold) an amulet of the acrobat (420 gold) [Shop] Peskodwo's Jewellery Shoppe a ring of flight (227 gold) a ring of resist corrosion (260 gold) a ring of protection from fire (325 gold) a +6 ring of strength (760 gold) an amulet of magic regeneration (390 gold) an amulet of guardian spirit (390 gold) a ring of magical power (260 gold) [Shop] Fuutzan's Book Shoppe a book of Cantrips (156 gold) Focw's Handbook of the Voyage (442 gold) Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Gell's Gravitas Translocation 3 c - Lesser Beckoning Translocation 3 d - Passage of Golubria Translocation 4 a book of the Warp (416 gold) a book of Conjurations (260 gold) Great Wizards, Vol. VII (390 gold) a book of the Tundra (442 gold) a book of the Wilderness (494 gold) a book of Necromancy (208 gold) a book of Beasts (494 gold) a book of Air (286 gold) [Shop] Ofafreb's Magic Scroll Shoppe a scroll of amnesia (52 gold) a scroll of vulnerability (112 gold) a scroll of enchant armour (112 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of enchant armour (112 gold) (0, 0, D:5) a +2 whip of freezing a +0 robe (7, -23, D:5) a +0 morningstar a +0 robe a +0 dagger (7, -17, D:5) a +0 short sword (27, -15, D:5) a +0 morningstar (28, -23, D:5) a +0 giant spiked club (41, -22, D:5) a +0 flail (51, 0, D:5) a potion of degeneration (51, 14, D:5) 18 stones (58, -24, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 flail (7, 14, D:6) a +1 hand axe of electrocution (9, 11, D:6) a +0 hand axe a +0 hand axe a +0 leather armour (9, 12, D:6) a +0 mace a +0 rapier (14, 2, D:6) a +0 dagger a +0 robe (15, 3, D:6) a +0 dire flail a +0 plate armour (15, 8, D:6) a +0 dagger a +0 leather armour (32, 37, D:6) a scroll of identify (41, -5, D:6) a +0 flail a gnoll corpse (45, 35, D:6) a staff of death (46, 7, D:6) a +0 giant club an ogre corpse (skeletalised by now)