Dungeon Crawl Stone Soup version 0.29-a0-322-g68df515428 (webtiles) character file. Game seed: 17884247883425908391 207 confidenceinterval the Conjurer (level 5, -16/45 HPs) Began as an Ogre Conjurer on Apr 6, 2022. Killed from afar by Ijyb (23 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:03:57 (2321 turns). confidenceinterval the Conjurer (Ogre Conjurer) Turns: 2321, Time: 00:03:57 Health: -16/45 AC: 4 Str: 11 XL: 5 Next: 85% Magic: 7/8 EV: 9 Int: 21 God: Gold: 167 SH: 0 Dex: 7 Spells: 5/8 levels left rFire . . . SeeInvis . c - +11 hunting sling "Nasepp" {freeze, rElec Will+} rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will +.... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.15/turn g - ring of protection from cold MPRegen 0.11/turn (no ring) @: about to teleport A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons c - the +11 hunting sling "Nasepp" (weapon) {freeze, rElec Will+} (You found it on level 2 of the Dungeon) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. Will: It increases your willpower. f - a +0 flail of freezing Missiles h - 4 javelins Armour a - a +1 robe (worn) Jewellery g - a ring of protection from cold (left hand) Scrolls d - a scroll of magic mapping Potions b - a potion of magic Skills: * Level 0.1 Fighting - Level 1.0 Maces & Flails * Level 2.4 Slings - Level 1.7 Dodging - Level 1.4 Stealth - Level 2.4 Spellcasting - Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You hear an angry hiss. You hear a bark! You hear a shout! Unknown command. You start waiting. Ijyb the Twisted Goblin comes into view. She is wielding a +0 club and carrying a wand of acid (7). You shoot a sling bullet. The sling bullet barely misses Ijyb. You shoot a sling bullet. The sling bullet completely misses Ijyb. An adder comes into view. You shoot a sling bullet. The sling bullet closely misses the adder. The adder hisses angrily. You shoot a sling bullet. The sling bullet misses the adder. The adder bites you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet hits the adder! The sling bullet freezes the adder. You kill the adder! Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of acid (6) (100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... #.##.. ###.## #.##.# #...# .. #.##<# #.### ....###.##.# #.# #....†.#.###.# #####).......# #.#...#### #g....# #@.##.... #..#####. #..## # ..).# .##.# .# #.. ## ##. . You could see Ijyb. Vanquished Creatures A water moccasin (D:3) A gnoll (D:1) 3 adders A worm (D:2) 4 dart slugs 3 orcs (D:3) 4 ball pythons (D:1) 7 bats 4 endoplasms 2 giant cockroaches 6 goblins A hobgoblin (D:1) 5 kobolds 3 quokkas (D:1) A frilled lizard (D:2) 2 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | confidenceinterval the Ogre Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 115 | D:1 | Reached skill level 4 in Conjurations 115 | D:1 | Reached XP level 2. HP: 23/24 MP: 0/5 123 | D:1 | Learned a level 2 spell: Searing Ray 438 | D:1 | Found a faded altar of an unknown god. 643 | D:1 | Reached XP level 3. HP: 31/31 MP: 1/6 717 | D:1 | Reached skill level 1 in Maces & Flails 1029 | D:2 | Identified the +11 hunting sling "Nasepp" {freeze, rElec | Will+} 1365 | D:2 | Reached XP level 4. HP: 39/39 MP: 7/7 2126 | D:3 | Reached skill level 1 in Slings 2192 | D:3 | Noticed a water moccasin 2196 | D:3 | Killed a water moccasin 2197 | D:3 | Reached skill level 5 in Conjurations 2197 | D:3 | Reached XP level 5. HP: 45/45 MP: 8/8 2314 | D:3 | Noticed Ijyb 2321 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_rooms, basic_ecumenical_altar D:2: layout_basic D:3: layout_rooms, minmay_overflow_temple_star_hex, serial_shops, nicolae_shop_hallway_plus, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.1 Maces & Flails | 1 | 1.0 Slings | 2 | 2.4 Fighting | | 0.1 Dodging | | 1.7 Stealth | | 1.4 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 8 | || 8 Fire: Hunting sling | 13 | 28 || 41 Cast: Magic Dart | 48 | 1 || 49 Searing Ray | 1 | || 1 Use: Scroll | 2 | 6 || 8 Armor: Robe | 14 | 2 || 16 Dodge: Dodged | 19 | || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2340 | 2298 | 42 | 887 | 1143 | 3 | 780.0 | Dungeon | 2340 | 2298 | 42 | 887 | 1143 | 3 | 780.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1021 daAuts D:1: 996 daAuts D:3: 322 daAuts