confidenceinterval Level 1 of the Dungeon (28, -1, D:1) 5 stones (34, 23, D:1) a +0 dagger (39, 1, D:1) a +0 dagger (41, 1, D:1) a +0 robe (50, 11, D:1) a +0 club (50, 13, D:1) a +0 battleaxe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (14, 11, D:2) a +0 dagger (14, 20, D:2) a +0 club (15, 37, D:2) a +0 dagger (21, 37, D:2) a ring of see invisible (23, 1, D:2) 6 stones (24, 0, D:2) a +0 flail 2 boomerangs (24, 39, D:2) a +0 club (30, 29, D:2) a +0 short sword a +0 hand axe (33, 35, D:2) a +0 club (40, 21, D:2) the +7 dagger of Conversion {venom, rPois rN+ Str+2 Dex-5} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (-5). rPois: It protects you from poison. rN: It protects you from negative energy. (48, 20, D:2) a +0 hammer (48, 41, D:2) a +0 whip 2 stones (51, 35, D:2) a +0 club (62, 4, D:2) a +0 shortbow Level 3 of the Dungeon (0, 0, D:3) a +0 spear (4, 14, D:3) 5 stones (8, 26, D:3) a +0 short sword (10, 32, D:3) a scroll of vulnerability (13, 22, D:3) 8 stones (17, 1, D:3) a +0 trident (22, 23, D:3) a +0 club (23, 17, D:3) 5 stones (24, -19, D:3) a +0 club (45, 7, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, 24, D:4) a +0 club 4 stones (8, 1, D:4) 5 stones (9, 0, D:4) a +0 leather armour (9, 1, D:4) 7 stones (15, 40, D:4) a +0 dagger (18, 21, D:4) a +0 sling (23, 1, D:4) 4 boomerangs (28, 34, D:4) a +0 short sword (38, 7, D:4) a scroll of vulnerability (39, -2, D:4) a +0 short sword (42, 3, D:4) a +0 flail (43, 14, D:4) a +0 club (43, 18, D:4) a +0 long sword (45, -6, D:4) a scroll of vulnerability (53, 23, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, 1, D:5) a +0 club (7, -6, D:5) a +0 dagger a +0 ring mail (17, 26, D:5) a +0 cloak (18, -8, D:5) a +0 war axe (18, -7, D:5) 3 stones (19, 9, D:5) a +0 vorpal spear (20, -10, D:5) a +0 dagger (20, 4, D:5) a +0 dagger 3 boomerangs (23, -13, D:5) a +0 club (23, -10, D:5) a +0 dagger (24, -10, D:5) a +0 leather armour a +0 club (24, -9, D:5) a +0 club (26, -16, D:5) a +0 falchion (29, 5, D:5) a +0 robe Level 6 of the Dungeon [Shop] Tewnok Ihuto's Weapon Emporium a +0 mace (45 gold) 5 stones (7 gold) a +0 dagger (30 gold) a +0 sling (22 gold) a +0 flail (52 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (1113 gold) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +2 scimitar of distortion (330 gold) a +0 trident (52 gold) a +2 sling of draining (220 gold) (0, 0, D:6) 5 stones (9, 8, D:6) a +0 spear (12, -14, D:6) a +0 giant spiked club (13, 8, D:6) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (15, 2, D:6) a +0 scale mail (20, -8, D:6) a +0 sling (27, 14, D:6) a +0 robe (29, -9, D:6) a +0 leather armour (32, 10, D:6) a +0 spear (38, 5, D:6) 6 stones (41, -7, D:6) a +0 robe (41, 4, D:6) a +0 club (43, 8, D:6) a +0 hand axe a +0 leather armour (46, 0, D:6) a +0 whip a +0 leather armour (47, 0, D:6) a +0 mace a +0 plate armour (50, 7, D:6) an adder corpse (skeletalised by now) (54, -1, D:6) 8 stones Level 7 of the Dungeon (0, 0, D:7) a +0 trident (2, -6, D:7) a howler monkey corpse (12, -9, D:7) a +0 hand axe a boomerang (27, -20, D:7) a +0 club (still there?) a curare-tipped dart (still there?) a kobold corpse (still there?) (29, -29, D:7) a +0 short sword 2 stones a kobold corpse (29, -18, D:7) the +3 pair of mountain boots {steadfast, rC+} It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. a +0 whip 2 stones a +0 dagger a +2 whip of holy wrath 5 poisoned darts a kobold corpse (30, -19, D:7) a +0 short sword a kobold corpse