confidenceinterval Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, 7, D:1) 7 stones (3, 1, D:1) a +0 dagger (4, 16, D:1) a ring of magical power (4, 34, D:1) a book of Decay (8, 28, D:1) a +0 robe (12, -5, D:1) a +0 leather armour (12, 21, D:1) a +0 whip (21, 19, D:1) a +0 dagger (22, 23, D:1) a +0 dagger (22, 35, D:1) a +0 trident (23, 24, D:1) a +0 dagger (23, 26, D:1) a +0 dagger (24, 18, D:1) a +0 mace a +0 sling (25, 13, D:1) a +0 hand axe (32, 34, D:1) a +0 chain mail (36, -3, D:1) a +0 club Level 2 of the Dungeon (29, 5, D:2) a +0 pair of boots (39, 1, D:2) a +0 sling (47, 1, D:2) a +0 leather armour (50, 25, D:2) a book of Armaments (52, 9, D:2) a +0 whip Level 3 of the Dungeon (5, -4, D:3) a +0 club a +0 ring mail (5, -3, D:3) a +0 whip a +0 leather armour a +0 flail a +0 club (5, -2, D:3) a +0 dagger (9, 11, D:3) a +0 whip (14, -23, D:3) 2 stones (18, -20, D:3) a +0 leather armour (24, -12, D:3) a +0 dagger (29, -8, D:3) a +0 halberd (44, 15, D:3) the +0 plate armour of the Equinox {-Tele Will+ rCorr} Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (unseen) (55, -17, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (21, -26, D:4) a +0 hand axe (23, -26, D:4) a +0 ring mail a +0 hand axe a +0 giant club (26, -21, D:4) 11 gold pieces a +0 ring mail (28, 2, D:4) a +0 halberd (29, -14, D:4) a +0 whip a +0 club (29, -13, D:4) a +0 leather armour (30, -11, D:4) a +0 battleaxe (56, -26, D:4) a +0 robe (56, 3, D:4) a +0 dagger (61, -17, D:4) a +0 dagger (64, 12, D:4) a +0 halberd a +0 sling (64, 13, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a book of Party Tricks (10, 1, D:5) a +0 scale mail (10, 11, D:5) 5 stones (10, 14, D:5) a +0 ring mail (12, 3, D:5) a +0 war axe (13, 4, D:5) a +0 falchion (14, 22, D:5) a +0 halberd a +0 chain mail (15, 1, D:5) a +0 robe (15, 4, D:5) 7 stones (16, -26, D:5) a +0 scythe a +0 robe (16, 4, D:5) a +0 ring mail a +0 war axe (17, 8, D:5) a +0 leather armour a +0 dagger a +0 ring mail a +0 club (18, 5, D:5) a +0 club (21, -27, D:5) 7 stones (22, 1, D:5) 4 stones (23, -15, D:5) a +0 whip (24, -20, D:5) a +0 dagger of chaos (24, -15, D:5) a +0 halberd (25, -21, D:5) 9 stones (26, -14, D:5) a +0 leather armour a +0 mace (44, 17, D:5) a +0 dagger (45, 9, D:5) a +0 falchion (45, 17, D:5) a +2 dagger of electrocution a +0 robe a +1 dagger of electrocution a +0 leather armour a +0 hand axe a +0 whip a +0 flail a +0 halberd a +0 robe a +0 club (46, 12, D:5) a +2 whip of electrocution (51, -6, D:5) a +0 halberd Level 6 of the Dungeon (1, -12, D:6) a +0 falchion (9, 1, D:6) a +2 dagger of venom a +0 robe (14, -24, D:6) a +0 orcbow (15, -23, D:6) a +0 club (15, -14, D:6) a +0 leather armour a +0 rapier (38, 1, D:6) a +0 halberd (39, 0, D:6) a +0 club a +0 flail a +4 flail Level 7 of the Dungeon [Shop] Lulun's Weapon Emporium the +3 dagger of the Ecumenical Temple {elec, rElec Will+ Int+2} (700 gold) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. a +0 scimitar (64 gold) a +0 club (16 gold) a +0 battleaxe (104 gold) a +0 rapier (64 gold) a +0 quarterstaff (64 gold) a +0 quarterstaff (64 gold) a +4 orcbow (408 gold) (5, -25, D:7) 5 stones (8, -23, D:7) 8 stones (8, -22, D:7) 4 stones (10, -16, D:7) 7 stones (12, -23, D:7) a +0 spear the Ecumenical Temple