confidenceinterval Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, -54, D:1) a +0 dagger a bat skeleton a goblin skeleton (5, -54, D:1) a bat skeleton (5, -42, D:1) a +0 club a goblin skeleton (7, -27, D:1) a +0 dagger (11, -35, D:1) a quokka corpse (skeletalised by now) (17, -25, D:1) 5 stones (19, -8, D:1) a +0 club (22, -55, D:1) a +0 club a quokka skeleton (23, -54, D:1) a quokka skeleton (26, -18, D:1) 3 boomerangs (33, -58, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, -15, D:1) 3 stones (37, -52, D:1) a rat corpse (skeletalised by now) (38, -34, D:1) a hobgoblin skeleton (40, -36, D:1) a frilled lizard skeleton (42, -58, D:1) a +0 mace (49, -51, D:1) a +0 sling (52, 0, D:1) a ball python corpse (skeletalised by now) (59, -51, D:1) a bat corpse (skeletalised by now) (59, -29, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 7, D:2) a quokka corpse (7, -6, D:2) a bat corpse (8, -14, D:2) a +0 flail (19, 8, D:2) a +0 short sword (21, 8, D:2) a +0 club (25, 9, D:2) a giant cockroach corpse a hobgoblin corpse (29, 7, D:2) a potion of degeneration