confidenceinterval Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -31, D:1) a +0 barding (6, -16, D:1) 2 flux baubles (14, -40, D:1) 5 stones (14, -24, D:1) a quokka skeleton a ball python skeleton (15, -46, D:1) a +0 dagger a kobold corpse (skeletalised by now) (16, 9, D:1) a +0 hand axe (22, -50, D:1) a quokka corpse (skeletalised by now) (23, -15, D:1) 3 stones (26, -41, D:1) a jackal skeleton (26, -2, D:1) a +0 dagger (28, -39, D:1) a +0 whip 4 stones (36, -5, D:1) a rat skeleton (39, -6, D:1) a +0 long sword (44, -4, D:1) a +0 hand axe (45, -10, D:1) a +0 leather armour (49, -3, D:1) a +0 robe (53, 7, D:1) a +0 robe (57, -6, D:1) a +0 club (57, -5, D:1) a +0 dagger (64, -53, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (11, -25, D:2) a rat corpse (skeletalised by now) (17, -22, D:2) a +0 club (17, -3, D:2) a ball python corpse (skeletalised by now) (21, -12, D:2) 2 flux baubles (27, -37, D:2) a +0 short sword (30, 9, D:2) a +0 short sword (38, -37, D:2) an orb of wrath (39, -32, D:2) a frilled lizard skeleton (61, -39, D:2) a +0 ring mail a +0 short sword (64, -38, D:2) a +0 club an orc skeleton (64, -37, D:2) a +0 leather armour a +0 whip a +0 club an orc skeleton an orc skeleton Level 3 of the Dungeon (4, -17, D:3) a +2 dagger of speed (6, 19, D:3) a rat corpse (skeletalised by now) (7, -12, D:3) a +0 hand axe (18, 15, D:3) a +0 flail a +0 club a +0 spear a gnoll corpse (skeletalised by now) (21, 9, D:3) a bat skeleton (23, -29, D:3) a +0 robe (24, 16, D:3) an adder skeleton (37, 7, D:3) a +0 dagger a goblin corpse (skeletalised by now) (37, 17, D:3) a +0 flail a +1 whip of venom a +0 halberd a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (38, 28, D:3) a +0 dagger a frilled lizard corpse (skeletalised by now) a goblin corpse (skeletalised by now) (39, 7, D:3) a +0 dagger (46, -27, D:3) a +2 dagger of venom (47, 20, D:3) a jackal skeleton (48, -18, D:3) a +0 club a goblin skeleton (48, 20, D:3) a jackal skeleton a jackal skeleton (49, 22, D:3) a +0 robe (55, 28, D:3) a scroll of noise (57, 17, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 19, D:4) a +0 club a goblin corpse (skeletalised by now) (9, 8, D:4) a +0 robe (9, 27, D:4) a +0 club a goblin skeleton (12, 34, D:4) a +0 dagger (22, 28, D:4) a +0 dagger (24, 0, D:4) a +0 giant spiked club an ogre skeleton (26, 38, D:4) a quokka skeleton (31, 14, D:4) a quill talisman (33, 39, D:4) a hobgoblin skeleton (43, 4, D:4) a hobgoblin corpse (skeletalised by now) (48, 25, D:4) a +0 flail (49, 24, D:4) a +0 short sword 4 stones a +0 short sword a kobold skeleton an orc skeleton (49, 25, D:4) a +0 leather armour a +0 club an orc skeleton (50, 27, D:4) a +0 flail (54, 6, D:4) a +0 club (55, 3, D:4) a +0 dagger a goblin corpse (skeletalised by now) (55, 4, D:4) a +0 mace a +0 animal skin a +0 helmet a +0 dagger a +1 dagger of holy wrath a +0 club a +0 club the hobgoblin corpse of Robin (skeletalised by now) a goblin corpse (skeletalised by now) (55, 6, D:4) a +0 club a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 whip (5, 15, D:5) 5 stones (7, 5, D:5) 8 gold pieces (7, 6, D:5) a +0 leather armour (7, 15, D:5) the staff of the Equator {rPois rN+ Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (unseen) (10, 23, D:5) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (12, 28, D:5) a +0 short sword (13, 45, D:5) a potion of mutation (14, 3, D:5) a +0 mace (15, 39, D:5) an adder corpse (17, 39, D:5) a +0 hand axe an orc corpse (17, 40, D:5) a +0 club a +0 leather armour a +0 short sword an orc corpse (22, 22, D:5) a +0 war axe