Dungeon Crawl Stone Soup version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 12522097742704919422 89 confidenceinterval the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on May 26, 2025. Killed from afar by an orc wizard (8 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:03:06 (1905 turns). confidenceinterval the Conjurer (Deep Elf Conjurer) Turns: 1905, Time: 00:03:07 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 31% Magic: 1/10 EV: 11 Int: 25 God: Gold: 111 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . j - +2 flail (venom) rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + o - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons d - a +0 short sword h - a +0 war axe i - a +0 short sword of venom j - a +2 flail of venom (weapon) Missiles c - 4 poisoned darts m - 2 javelins Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery o - a ring of protection from cold (worn) Potions b - a potion of magic e - a potion of invisibility {unknown} f - a potion of enlightenment {unknown} g - 2 potions of brilliance {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.2 Conjurations + Level 1.2 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 10% 1 Jinxbite Hex 6% N/A 16% 2 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Alistair's Intoxication Alch 6% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is severely wounded. Without enough magic to sustain it, your Searing Ray dissipates. The orc wizard casts a spell at you. The magic dart hits you! Unknown command. You hit the orc wizard but do no damage. The orc wizard is severely wounded. The orc wizard hits you but does no damage. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard is severely wounded. The orc wizard completely misses you. The orc wizard hits you but does no damage. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, poisoned, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. Unknown command. You completely miss the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You barely miss the orc wizard. The orc wizard is severely wounded. The orc wizard gestures at you while chanting. You are confused. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You die... ...# ...# o..# o.. o. .# ########.# #..@o).).## # #.#.###........ #.##.#.###.#####.. #..............#.. ####.......##.>.. #.#...#.#...#.# #...........#.# #.###.#....... #.###.#..##.# You could see an orc wizard (poisoned). Vanquished Creatures An orc wizard (D:3) 2 adders 5 orcs 4 endoplasms 3 giant cockroaches (D:1) 5 hobgoblins 3 jackals 2 quokkas 2 ball pythons 3 bats 3 frilled lizards (D:2) 5 goblins 3 kobolds 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | confidenceinterval the Deep Elf Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 255 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 519 | D:1 | Reached skill level 5 in Conjurations 1171 | D:2 | Learned a level 2 spell: Searing Ray 1234 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1836 | D:3 | Reached skill level 6 in Conjurations 1897 | D:3 | Reached skill level 1 in Alchemy 1897 | D:3 | Reached XP level 4. HP: 17/24 MP: 4/10 1905 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic D:2: layout_rooms D:3: layout_loops_cross, shapermc_ecumenical_altar_hornbeckon Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.2 Alchemy | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | | 4 || 4 Cast: Magic Dart | 75 | 1 || 76 Searing Ray | 6 | 1 || 7 Use: Scroll | 3 | || 3 Armour: Robe | 8 | 6 || 14 Dodge: Dodged | 15 | 1 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1904 | 1843 | 61 | 344 | 1278 | 3 | 634.7 | Dungeon | 1904 | 1843 | 61 | 344 | 1278 | 3 | 634.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1090 daAuts D:2: 707 daAuts D:3: 106 daAuts