Dungeon Crawl Stone Soup version 0.34-a0-158-gf195f0a051 (webtiles) character file. Game seed: 11129783705561537653 256 confidenceinterval the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on June 18, 2025. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 4 of the Dungeon. The game lasted 00:05:21 (3713 turns). confidenceinterval the Conjurer (Deep Elf Conjurer) Turns: 3713, Time: 00:05:22 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 92% Magic: 1/11 EV: 11 Int: 25 God: Gold: 200 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . h - +4 dagger (holy) rCold . . . (no offhand) rNeg . . . a - +1 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ f - ring of willpower HPRegen 0.24/turn c - ring of poison resistance MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons h - a +4 dagger of holy wrath (weapon) Missiles d - 2 darts of disjunction Armour a - a +1 robe (worn) Jewellery c - a ring of poison resistance (worn) e - a +6 ring of dexterity f - a ring of willpower (worn) Scrolls g - a scroll of identify i - 2 scrolls of teleportation Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 7.2 Conjurations * Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 58% 2d9 1% 2 Poisonous Vapours Alch/Air 44% 1d2 5% 1 Sublimation of Blood Necr 3% N/A 16% 2 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Olgreb's Toxic Radiance Alch 18% N/A 28% 4 Curse of Agony Necr 3% N/A 95% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Shops: D:1 ( Annotations: D:2 exclusion: floor, Sigmund D:4 exclusion: unknown terrain, Duvessa Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 club. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 club. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll closely misses you. Your Alchemy skill increases to level 3! The gnoll hits you from afar with a +0 spear! Without enough magic to sustain it, your Searing Ray dissipates. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. Okay, then. Sorry, you're not good enough to have a special ability. The gnoll hits you with a +0 spear! You die... ....#.....# #. ###.###...# #. #...######## #........... ##..######## #..# #..# ###.####..# ......j@..# ..#.#####.# #.# #.# .# .# .# You could see a gnoll. Vanquished Creatures A scorpion (D:3) An iguana (D:2) 7 gnolls 4 adders A dart slug (D:2) 2 ribbon worms An orc (D:3) 7 hobgoblins 7 jackals 4 quokkas 9 ball pythons 3 bats 6 endoplasms 3 frilled lizards 8 goblins 11 kobolds 9 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | confidenceinterval the Deep Elf Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 255 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 258 | D:1 | Learned a level 2 spell: Searing Ray 299 | D:1 | Reached skill level 5 in Conjurations 472 | D:1 | Found Yradios's Weapon Shop. 897 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1564 | D:2 | Noticed Sigmund 1848 | D:2 | Found a faded altar of an unknown god. 1995 | D:2 | Reached skill level 6 in Conjurations 2122 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/10 2128 | D:2 | Learned a level 4 spell: Fulminant Prism 2453 | D:3 | Reached skill level 1 in Alchemy 2453 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/11 2500 | D:3 | Found a shadowy altar of Dithmenos. 2964 | D:3 | Reached skill level 7 in Conjurations 3633 | D:4 | Noticed Duvessa 3713 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, serial_shops, shop, minmay_pentomino_r2 D:2: serial_bayou_shore_a, layout_loops_cross, shapermc_ecumenical_altar_venn, chequers_decorated_corner, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, grunt_decor_fettered, grunt_decor_one_mirror D:4: layout_loops_ring, nicolae_overflow_two_pavilions, minmay_misc_feat_doors, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.2 Alchemy | 1 3 | 3.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 75 | 62 || 137 Searing Ray | 3 | 5 || 8 Fulminant Prism | | 1 || 1 Use: Scroll | 1 | 5 || 6 Armour: Robe | 5 | 11 || 16 Dodge: Dodged | 10 | 9 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3711 | 3542 | 169 | 1140 | 1987 | 4 | 927.8 | Dungeon | 3711 | 3542 | 169 | 1140 | 1987 | 4 | 927.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1624 daAuts D:3: 984 daAuts D:2: 788 daAuts D:4: 314 daAuts