Dungeon Crawl Stone Soup version 0.34-a0-167-g585f80a30c (webtiles) character file. Game seed: 5549310252690395920 415 confidenceinterval the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on July 2, 2025. Slain by a water moccasin zombie (6 damage) ... in an ossuary. The game lasted 00:07:31 (4136 turns). confidenceinterval the Conjurer (Deep Elf Conjurer) Turns: 4136, Time: 00:07:32 Health: 0/32 AC: 4 Str: 4 XL: 6 Next: 60% Magic: 10/12 EV: 11 Int: 25 God: Gold: 14 SH: 0 Dex: 13 Spells: 4/11 levels left rFire + . . f - +2 dagger (elec) rCold + . . (no offhand) rNeg . . . i - +1 robe {rC+ rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ l - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 128 gold pieces. You spent 114 gold pieces at shops. Inventory: Hand Weapons f - a +2 dagger of electrocution (weapon) p - a +0 whip of venom Missiles d - 20 poisoned darts Armour a - a +0 robe e - a +0 pair of boots (worn) i - a +1 robe of resistance (worn) Magical Staves h - a staff of fire Jewellery l - a +4 ring of slaying (worn) q - a ring of flight Wands r - a wand of digging (7) Scrolls m - a scroll of teleportation o - a scroll of blinking Potions c - 3 potions of curing {unknown} g - a potion of brilliance {unknown} j - a potion of mutation {unknown} k - 3 potions of heal wounds {unknown} n - 2 potions of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.7 Conjurations + Level 3.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 23% 3d7 6% 3 Freeze Ice 12% 1d3 10% 1 Blink Tloc 6% N/A 16% 2 Call Imp Summ 6% N/A 16% 2 Scorch Fire 6% 2d5 16% 2 Flame Wave Conj/Fire 23% 2d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Frozen Ramparts Ice 6% 1d1 30% 3 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Fedhas Makhleb Shops: D:2 ! D:4 ? Annotations: D:3 Sigmund D:4 Pikel Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The blast of energy engulfs the water moccasin zombie!! The water moccasin zombie is heavily damaged. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. There are monsters nearby! You feel sick. The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you. You feel sick. The water moccasin zombie bites you. Something unseen opens the door. A mummy comes into view. You feel sick. You feel sick. You are no longer poisoned. There is an open door here. Magic courses through your body. The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * The water moccasin zombie misses you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 82% to hit) You focus your ray upon the water moccasin zombie. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The searing ray hits the gnoll zombie. You destroy the gnoll zombie! (Press . to maintain the ray.) The water moccasin zombie barely misses you. The water moccasin zombie bites you. You die... ##### ### #...# # ... # ##'## # #...# # #...# # #...# # #..Z# # ###Z# # #..@# # #...# # #...# # #...# ################'# #...#....#...#...# '...'....'...'...# #...#....#...#..∩# ################## You could see 2 water moccasin zombies. Vanquished Creatures 2 lemures (D:3) A weeping skull (Ossuary) A bombardier beetle (D:3) A sleepcap (D:4) 3 water moccasin zombies (Ossuary) A bullfrog simulacrum (Ossuary) A spectral scorpion (Ossuary) Robin (D:4) 4 adders (D:2) 4 dart slugs 6 adder zombies (Ossuary) 14 gnoll zombies (Ossuary) 4 orcs (D:3) 3 ribbon worms 8 endoplasms 7 giant cockroaches 11 hobgoblins 3 jackals (D:2) 4 quokkas 10 ball pythons 5 bats 2 frilled lizards 11 goblins A jackal zombie (Ossuary) 4 kobolds An orc zombie (Ossuary) 4 rats 117 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | confidenceinterval the Deep Elf Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 403 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 406 | D:1 | Learned a level 2 spell: Searing Ray 486 | D:1 | Reached skill level 5 in Conjurations 1153 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1855 | D:2 | Reached skill level 6 in Conjurations 1882 | D:2 | Found Jogracarua's Distillery. 1919 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 2197 | D:3 | Found a burning altar of Makhleb. 2393 | D:3 | Found a blossoming altar of Fedhas. 2403 | D:3 | Learned a level 4 spell: Fulminant Prism 2435 | D:3 | Reached skill level 1 in Alchemy 2519 | D:3 | Noticed Sigmund 3158 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/11 3173 | D:4 | Found Jeulok's Magic Scroll Emporium. 3202 | D:4 | Bought a scroll of blinking for 114 gold pieces 3231 | D:4 | Noticed Robin 3236 | D:4 | Killed Robin 3242 | D:4 | Noticed an ogre 3289 | D:4 | Noticed Pikel 3558 | D:4 | Reached skill level 7 in Conjurations 3574 | D:4 | Found a sand-covered staircase. 3591 | Ossuary | Entered an ossuary 3751 | Ossuary | Reached XP level 6. HP: 32/32 MP: 5/12 4136 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_ring, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_2corner, co_window_of_opportunity_c, co_window_unsneaky_path_d, co_window_corner_b, co_window_2corner, co_window_paths_c, glass_columns_c, glass_columns_c D:2: layout_rooms, serial_shops, shop, serial_bayou_pond_d, dreamdust_princess_bridge D:3: layout_loops_cross, mainiacjoe_overflow_chevrons, nicolae_overflow_crystal_walls, minmay_vboxes, uniq_sigmund D:4: layout_cave_pools, kennysheep_mini_moat, chequers_ossuary_entry_cave, serial_shops, shop, hangedman_abyss_or_decor_stabs, lemuel_flame_loot_1, uniq_eustachio, uniq_pikel, uniq_robin Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.7 Alchemy | 1 3 | 3.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | | 4 || 4 Dagger | | 1 || 1 Cast: Magic Dart | 80 | 99 || 179 Searing Ray | 1 | 14 || 15 Fulminant Prism | | 7 || 7 Use: Scroll | 3 | 4 || 7 Potion | | 1 || 1 Armour: Robe | 4 | 25 || 29 Dodge: Dodged | 2 | 27 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4132 | 3873 | 259 | 935 | 2331 | 5 | 826.4 | Dungeon | 3587 | 3328 | 259 | 542 | 2253 | 4 | 896.8 | Ossuary | 545 | 545 | 0 | 393 | 78 | 1 | 545.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1519 daAuts D:3: 1231 daAuts D:2: 578 daAuts Ossuary: 545 daAuts D:4: 259 daAuts