confidenceinterval Level 1 of the Dungeon (7, 28, D:1) a +0 club (10, -10, D:1) a jackal corpse (skeletalised by now) (10, 18, D:1) a +0 dagger (12, -9, D:1) a bat corpse (skeletalised by now) (12, 32, D:1) a +0 leather armour (22, -7, D:1) a +0 hand axe (39, 11, D:1) a ball python corpse (skeletalised by now) (40, -5, D:1) a frilled lizard corpse (skeletalised by now) (41, -6, D:1) a frilled lizard corpse (skeletalised by now) (50, 35, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (16, -8, D:2) a +0 mace (23, 9, D:2) a quokka corpse (skeletalised by now) (27, 9, D:2) a parchment of Vhi's Electric Charge (44, 13, D:2) a +4 ring of protection (46, 13, D:2) a parchment of Foxfire (47, 22, D:2) a rat corpse (skeletalised by now) (51, 22, D:2) a dart of disjunction Level 3 of the Dungeon [Shop] Zulud's One-of-a-Kind Rings a +5 ring of protection (715 gold) a +8 ring of slaying (unknown) (1609 gold) a +8 ring of evasion (unknown) (1014 gold) a +9 ring of dexterity (unknown) (1014 gold) a +2 ring of protection (130 gold) the ring of Zakhlaek {rPois rF++ rC- rN+ Dex+4 Fire} (725 gold) [ring of fire] rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. the ring of the Jester {^Contam rCorr MP+14 Int+9 Dex+3} (1105 gold) [ring of intelligence] ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. MP+14: It affects your magic capacity (+14). Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). (3, 11, D:3) a +0 flail (4, 15, D:3) a +0 short sword (5, 22, D:3) a +0 scale mail (7, 38, D:3) a +0 hand axe (14, 36, D:3) a +0 pair of boots (22, 10, D:3) a +0 ring mail (24, -3, D:3) a +0 club (25, 12, D:3) a +0 club (25, 22, D:3) a +0 ring mail (26, 14, D:3) a kobold skeleton (27, 4, D:3) a +0 whip (28, 28, D:3) a +0 sling (35, 42, D:3) a +0 club Level 4 of the Dungeon (1, -9, D:4) a hound skeleton (1, -3, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, -15, D:4) a +0 dagger (7, -21, D:4) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (7, -16, D:4) a +1 dagger of electrocution (10, -6, D:4) an adder skeleton (11, -34, D:4) a scarab talisman (20, -17, D:4) a +0 dagger (27, 4, D:4) a black bear corpse (28, -20, D:4) a hound skeleton (32, -17, D:4) a +0 flail (37, -33, D:4) a +0 hammer (37, -16, D:4) a +0 flail a gnoll skeleton (38, -19, D:4) a +0 whip a gnoll skeleton Level 5 of the Dungeon (2, 7, D:5) a +0 falchion (5, -20, D:5) a parchment of Soul Splinter (7, -20, D:5) a dart of disjunction (7, -17, D:5) a +0 long sword (7, -5, D:5) a poisoned dart (27, -2, D:5) a +0 dagger (32, 8, D:5) 11 gold pieces (32, 9, D:5) a dart of disjunction