Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 16981225837123246476 15 corax the Conjurer (level 2, -4/18 HPs) Began as an Octopode Conjurer on Jan 21, 2023. Slain by Terence ... wielding a +0 morningstar (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1050 turns). corax the Conjurer (Octopode Conjurer) Turns: 1050, Time: 00:02:50 Health: -4/18 AC: 1 Str: 6 XL: 2 Next: 50% Magic: 1/5 EV: 13 Int: 20 God: Gold: 13 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . f - ring of flight rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Jewellery f - a ring of flight (left tentacle) Scrolls d - a scroll of noise {unknown} e - a scroll of magic mapping {unknown} g - a scroll of identify {unknown} h - a scroll of torment {unknown} Potions a - a potion of magic b - a potion of curing {unknown} c - a potion of haste {unknown} Skills: * Level 0.6 Fighting + Level 2.0 Dodging + Level 2.9 Stealth * Level 0.9 Unarmed Combat + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Petrify Tmut/Erth 2% N/A 83% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Statue Form Tmut/Erth 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence attacks as you move away! Terence misses you. Terence attacks as you move away! Terence completely misses you. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 morningstar! Ouch! That really hurt! Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence completely misses you. Terence screams, "I want your blood!" Terence attacks as you move away! Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... #.# #.# #.# #.# #.# #.# #.# #######.########### #..@@.............# #.####.#########.#####.# #...............# #... #.###..########..# #### #..# #..# #..## #..# ##### #.####...# #... ..... #........# ##.# ##### ....^....# ######### You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 3 goblins 2 hobgoblins A quokka (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:2) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corax the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Found a faded altar of an unknown god. 381 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 917 | D:2 | Noticed Terence 1050 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, basic_ecumenical_altar D:2: minmay_roachtagon, layout_loops_ring, st_stairs_6, grunt_decor_fettered, uniq_robin, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 10 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 27 Armor: Skin || 1 Dodge: Dodged || 10