Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 7238885085437810236 434 corax the Conjurer (level 7, 0/40 (41) HPs) Began as an Octopode Conjurer on Feb 18, 2023. Slain by a wight ... wielding a +5 long sword of freezing (14 damage) ... on level 4 of the Dungeon. The game lasted 00:09:02 (3899 turns). corax the Conjurer (Octopode Conjurer) Turns: 3899, Time: 00:09:03 HP: 0/40 (41) AC: 1 Str: 6 XL: 7 Next: 0% MP: 2/12 EV: 13 Int: 23 God: Gold: 116 SH: 0 Dex: 10 Spells: 5/12 levels left rFire . . . SeeInvis + s - +2 scythe (venom) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . f - ring of see invisible rCorr . Rampage . g - ring "Zufupar" {+Blink Fly Stlth+} Will ..... (no ring) Stlth +++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: flying, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Evoke Blink You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons s - a +2 scythe of venom (weapon) Missiles p - a throwing net Jewellery f - a ring of see invisible (left tentacle) g - the ring "Zufupar" (right tentacle) {+Blink Fly Stlth+} (You found it on level 2 of the Dungeon) [ring of flight] Fly: It grants you flight. +Blink: It lets you blink. Stlth: It makes you more stealthy. Wands i - a wand of charming (11) r - a wand of roots (11) Scrolls d - a scroll of vulnerability {unknown} j - 3 scrolls of teleportation l - a scroll of poison {unknown} n - a scroll of fog {unknown} Potions a - a potion of magic b - 2 potions of might {unknown} c - a potion of berserk rage {unknown} e - a potion of lignification {unknown} h - 2 potions of attraction {unknown} k - a potion of haste {unknown} m - 2 potions of mutation {unknown} o - a potion of resistance q - a potion of curing Skills: - Level 3.0 Dodging - Level 5.0 Stealth + Level 3.4 Spellcasting + Level 5.2 Conjurations + Level 1.9 Hexes + Level 2.7 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Sandblast Erth 6% 2d5 11% 1 Stone Arrow Conj/Erth 30% 3d8 12% 3 Lesser Beckoning Tloc 6% N/A 17% 2 Passwall Tmut/Erth 2% N/A 17% 2 Gell's Gravitas Tloc 3% N/A 32% 3 Teleport Other Tloc 3% N/A 32% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Anguish Hex/Necr 4% N/A 58% 4 Starburst Conj/Fire 7% 6d4 99% 6 Enfeeble Hex 6% N/A 100% 7 Malign Gateway Summ/Tloc 1% N/A 100% 7 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 long sword and wearing a +0 robe (lightly damaged, 79% to hit) The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight but does no damage. The wight is heavily damaged. A wight comes into view. It is wielding a +5 long sword of freezing. The searing ray misses the wight. The searing ray hits the wight. The wight is severely damaged. You finish channelling your searing ray. The wight hits you with a +4 long sword! You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 long sword and wearing a +0 robe (severely damaged, 79% to hit) The searing ray hits the wight but does no damage. The wight is severely damaged. (Press . to maintain the ray.) The wight misses you. A wight comes into view. It is wielding a +3 mace. The wight attacks as you move away! The wight hits you with a +4 long sword! You hit the wight. Your grab misses the wight. You squeeze the wight. You destroy the wight! A wight comes into view. It is wielding a +0 great sword. Your life force feels restored. You have reached level 7! You reach down and open the door. The wight attacks as you move away! The wight hits you with a +5 long sword of freezing. You feel drained. The wight freezes you. There is an open door here. The wight attacks as you move away! The wight hits you with a +5 long sword of freezing! You die... .######. ........ .... .###### ..... ######### ......# ..... #........ .####.#...... #........ .#.##.#...... #........ .#.##.#...... #.......# .#>...........#####.......# .#..............@z'........ .#.##..####.#######......). ....#...# #.# #........ ...##.#.###.# #........ ......#..##.# #z....... ...###....#.# ####........ ..........#.# #...).#####. ............####.....# ....#....#...........# You could see a wight. Vanquished Creatures Sigmund (D:3) A wight (D:4) Natasha (thrice) (D:2) 6 gnolls An adder (D:2) 2 worms 2 dart slugs 4 orcs 8 ball pythons 4 bats 4 endoplasms 5 giant cockroaches 5 goblins 9 hobgoblins 3 jackals (D:4) A quokka (D:2) 6 frilled lizards 7 kobolds 10 rats 82 creatures vanquished. Vanquished Creatures (others) 22 plants 22 creatures vanquished. Grand Total: 104 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corax the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 941 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1515 | D:2 | Identified the ring "Zufupar" {+Blink Fly Stlth+} 1831 | D:2 | Noticed Natasha 1835 | D:2 | Killed Natasha 1836 | D:2 | Reached XP level 4. HP: 19/27 MP: 2/7 1933 | D:2 | Found Reh Gyett's Armour Boutique. 2203 | D:2 | Noticed Natasha 2206 | D:2 | Killed Natasha 2207 | D:2 | Reached skill level 1 in Evocations 2232 | D:2 | Noticed Natasha 2247 | D:2 | Killed Natasha 2248 | D:2 | Reached XP level 5. HP: 31/31 MP: 4/9 2374 | D:2 | Learned a level 2 spell: Searing Ray 2379 | D:2 | Learned a level 4 spell: Fulminant Prism 2527 | D:3 | Noticed Sigmund 3195 | D:3 | Killed Sigmund 3196 | D:3 | Reached skill level 5 in Stealth 3196 | D:3 | Reached skill level 5 in Conjurations 3196 | D:3 | Reached skill level 1 in Hexes 3196 | D:3 | Reached XP level 6. HP: 24/36 MP: 4/10 3891 | D:4 | Reached XP level 7. HP: 21/41 MP: 1/12 3899 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: wad_woods_pond, layout_basic, serial_shops, shop, serial_glass, glass_columns_b, glass_columns_a, item_on_display_a, uniq_natasha D:3: minmay_chambers_of_threes, layout_rooms, nicolae_grassy_gnolls, uniq_sigmund D:4: layout_basic, overflow_temple_1_default Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 5 | 5.0 Evocations | 1 2 | 2.7 Dodging | 3 | 3.0 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.2 Hexes | 1 | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 15 | 15 | || 30 Constrict | 6 | 6 | || 12 Tentacles | 4 | 4 | || 8 Halberd | | 2 | || 2 Cast: Magic Dart | 68 | 85 | || 153 Searing Ray | | 7 | || 7 Use: Scroll | | 3 | || 3 Armour: Skin | 2 | 5 | || 7 Dodge: Dodged | 7 | 14 | || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3899 | 3799 | 100 | 0 | 3335 | 4 | 974.8 | Dungeon | 3899 | 3799 | 100 | 0 | 3335 | 4 | 974.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1552 daAuts D:1: 1218 daAuts D:3: 873 daAuts D:4: 255 daAuts