Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 13204134097042245656 58 corax the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Feb 20, 2023. Slain by a crimson imp (3 damage) ... summoned by Natasha ... on level 2 of the Dungeon. The game lasted 00:03:41 (1865 turns). corax the Conjurer (Octopode Conjurer) Turns: 1865, Time: 00:03:42 Health: 0/27 AC: 1 Str: 9 XL: 4 Next: 1% Magic: 0/8 EV: 13 Int: 22 God: Gold: 17 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . h - ring "Ziosuff" {Drain rPois rC+ Str+3} rCorr . Rampage . i - ring of positive energy Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 17 gold pieces. Inventory: Jewellery h - the ring "Ziosuff" (left tentacle) {Drain rPois rC+ Str+3} (You found it on level 2 of the Dungeon) [ring of protection from cold] Str: It affects your strength (+3). rC: It protects you from cold. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. i - a ring of positive energy (right tentacle) Scrolls c - a scroll of teleportation e - 2 scrolls of identify f - a scroll of torment Potions a - a potion of magic b - 2 potions of heal wounds {unknown} d - 2 potions of flight {unknown} g - a potion of berserk rage Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Vhi's Electric Charge Tloc/Air 6% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Arcjolt Conj/Air 6% 1d16 78% 5 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) Natasha mumbles some strange words. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the adder. The searing ray misses Natasha. The adder bites you. * * * LOW HITPOINT WARNING * * * Natasha mumbles some strange words. The crimson imp closely misses you. The searing ray misses the adder. The searing ray hits Natasha! Natasha is severely wounded. The adder closely misses you. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (66% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) Natasha barely misses you. The adder barely misses you. The crimson imp completely misses you. The searing ray misses the adder. The searing ray hits the crimson imp. The crimson imp is moderately wounded. Natasha claws you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. The crimson imp barely misses you. The searing ray hits the adder. The adder is severely wounded. The searing ray hits the crimson imp but does no damage. The crimson imp is lightly wounded. The adder closely misses you. Natasha growls. Natasha misses you. The crimson imp shouts, "Give up, thou foppish clapper-clawed efter!" The crimson imp hits you. You die... .................#####.##.# ......<..........##.....#.# ........................#.## ######.......###.#....#....# # #...........####.###..# ######................# #..# ..................##..###..# ................5h.#.......# ................@S5#<..###.### .......#...#....##.#.#...#...# .......###########.#.###.###.# .......# #.........#...###.# ############.......###.###...# ## #...............# #...#.### .###...............# ###.#..# ..#................### #.##.# .....................# #....# You could see Natasha, 2 crimson imps and an adder. Vanquished Creatures 2 adders (D:2) A worm (D:2) 2 ball pythons (D:1) An endoplasm (D:2) A giant cockroach (D:2) 6 goblins 5 hobgoblins 3 quokkas (D:2) 6 bats 4 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corax the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 206 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1068 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1148 | D:2 | Learned a level 2 spell: Searing Ray 1416 | D:2 | Found a blossoming altar of Fedhas. 1629 | D:2 | Identified the ring "Ziosuff" {Drain rPois rC+ Str+3} 1754 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/8 1809 | D:3 | Noticed Natasha 1865 | D:2 | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_ring D:2: layout_basic, basic_altar, corexii_shack D:3: layout_loops_ring, gammafunk_ghost_necromancy, uniq_natasha, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Constrict | 2 | || 2 Tentacles | 1 | || 1 Cast: Magic Dart | 74 | 3 || 77 Searing Ray | | 2 || 2 Use: Scroll | 5 | || 5 Armour: Skin | 1 | || 1 Dodge: Dodged | 10 | 14 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1865 | 1832 | 33 | 0 | 1651 | 3 | 621.7 | Dungeon | 1865 | 1832 | 33 | 0 | 1651 | 3 | 621.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1027 daAuts D:1: 830 daAuts D:3: 7 daAuts