Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 7551176560450236319 119 corax the Conjurer (level 5, -12/31 HPs) Began as an Octopode Conjurer on Feb 24, 2023. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... on level 4 of the Dungeon. The game lasted 00:06:26 (2951 turns). corax the Conjurer (Octopode Conjurer) Turns: 2951, Time: 00:06:26 Health: -12/31 AC: 1 Str: 7 XL: 5 Next: 3% Magic: 1/9 EV: 13 Int: 22 God: Gold: 166 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . l - +4 whip (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, wild magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 166 gold pieces. Inventory: Hand Weapons l - a +4 whip of freezing (weapon) Jewellery f - a ring of positive energy Potions a - a potion of magic b - 2 potions of attraction {unknown} i - 5 potions of curing m - a potion of ambrosia o - a potion of might p - a potion of resistance Skills: + Level 3.0 Dodging + Level 4.2 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 60% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 19% 1 Dazzling Flash Conj/Hex 34% N/A 21% 3 Confusing Touch Hex 4% N/A 45% 3 Inner Flame Hex/Fire 4% N/A 45% 3 Vampiric Draining Necr 4% 2d6 45% 3 Fulminant Prism Conj/Hex 8% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 52% 4 Cause Fear Hex 2% N/A 83% 4 Discord Hex 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Nemelex Xobeh Shops: D:3 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your spells are a little harder to cast, but a little more powerful. Message History Magic restored. An ogre comes into view. It is wielding a +0 giant club. The ogre moves out of view. There is a stone staircase leading up here. You now have 166 gold pieces (gained 13). An ogre is nearby! The magic dart hits the ogre but does no damage. The ogre shouts! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray misses the ogre. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre barely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The magic dart hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .####...###.####.# #...# #.# #.# #...# #.# #.# #...# #.# #.#. #...###.###.... #...........<.. ##.####..##..) #.# #..###.#. #.# #@O...... #.# #.####.#. #.# #.# ... ... ### ##### You could see an ogre. Vanquished Creatures 7 adders 2 worms A dart slug (D:3) 2 orcs (D:3) 7 ball pythons 2 endoplasms (D:2) A giant cockroach (D:1) 5 goblins 2 hobgoblins (D:3) 5 jackals 2 kobolds 4 quokkas 3 bats 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corax the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 269 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 897 | D:2 | Reached XP level 3. HP: 18/21 MP: 2/6 1029 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1221 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 1677 | D:2 | Learned a level 2 spell: Searing Ray 2010 | D:3 | Found Vyepn's Antique Armour Shoppe. 2064 | D:3 | Found a shadowy altar of Dithmenos. 2239 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2339 | D:3 | Reached XP level 5. HP: 31/31 MP: 2/9 2914 | D:4 | Noticed an ogre 2951 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic D:2: layout_rooms D:3: layout_loops_corners, nicolae_overflow_hidden_temple, lemuel_tele_altar, serial_shops, nicolae_diamond_shop, minmay_cupped D:4: layout_loops_ring, mainiacjoe_overflow_chevrons, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.2 Dodging | 3 | 3.0 Spellcasting | | 2.8 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Tentacles | 4 | || 4 Constrict | 2 | || 2 Cast: Magic Dart | 47 | 54 || 101 Searing Ray | | 1 || 1 Use: Potion | 3 | || 3 Scroll | | 11 || 11 Armour: Skin | 2 | || 2 Dodge: Dodged | 24 | 4 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2934 | 2830 | 104 | 0 | 2536 | 4 | 733.5 | Dungeon | 2934 | 2830 | 104 | 0 | 2536 | 4 | 733.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1211 daAuts D:1: 1074 daAuts D:2: 600 daAuts D:4: 47 daAuts