cortexin Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 10, D:1) a +0 dagger (8, 38, D:1) a +0 club (13, 24, D:1) 19 stones (13, 40, D:1) a +0 club (16, 23, D:1) a +0 robe (18, 17, D:1) a +0 whip (30, 1, D:1) 21 stones (30, 9, D:1) a +0 club (30, 10, D:1) a +0 club (32, 26, D:1) 15 sling bullets (40, 45, D:1) 16 poisoned needles (43, 24, D:1) a +0 mace (45, 53, D:1) 19 arrows (48, 53, D:1) a +0 dagger of venom Level 2 of the Dungeon (0, 0, D:2) a +3 scythe a +0 robe (3, -16, D:2) 22 stones (6, -15, D:2) a +0 club (8, -20, D:2) a stone (8, -18, D:2) a stone (8, -16, D:2) a +0 hunting sling 26 stones (27, -14, D:2) a +0 club a +0 short sword 2 stones a +0 club (28, -14, D:2) a stone (28, -13, D:2) a +0 dagger (31, -15, D:2) a stone (36, -6, D:2) a +0 whip (39, -17, D:2) a +0 short sword of protection (42, 9, D:2) a +0 long sword (45, -18, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 16 bolts (1, -13, D:3) a +0 club (3, -19, D:3) 16 stones (3, -9, D:3) a stone (3, -8, D:3) a stone (4, -6, D:3) a +0 leather armour (16, -15, D:3) a +0 hand crossbow (17, -16, D:3) a +0 short sword (28, -12, D:3) 18 sling bullets (28, 17, D:3) 31 arrows (29, 9, D:3) a +0 club (33, -11, D:3) a +0 scale mail (39, -1, D:3) a poisoned needle (40, -1, D:3) a poisoned needle (40, 10, D:3) 19 sling bullets (41, -1, D:3) a poisoned needle (43, -1, D:3) a poisoned needle (46, -1, D:3) a +0 short sword a +0 blowgun 6 poisoned needles Level 4 of the Dungeon (0, 0, D:4) 20 bolts (3, -24, D:4) 26 sling bullets (14, 3, D:4) a tomahawk (14, 4, D:4) a +0 leather armour a +0 flail a +2 dagger of venom (14, 5, D:4) a tomahawk a +0 whip (22, -17, D:4) a +0 dagger a +0 chain mail a cursed -3 mace a +0 mace a cursed +0 leather armour a +0 dagger a +0 robe (22, 0, D:4) a +0 ring mail (23, 14, D:4) a +0 falchion (24, -37, D:4) 21 arrows (29, 5, D:4) a +0 dagger (32, 0, D:4) a +0 war axe a +0 leather armour a +0 club a +0 dagger a +0 robe (36, -34, D:4) a +3 quarterstaff (38, -34, D:4) a +2 pair of gloves (42, -8, D:4) a +0 dagger (47, -25, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 23 stones (7, -30, D:5) a +0 quarterstaff (13, -12, D:5) an uncursed staff of energy (15, -8, D:5) 26 arrows (17, 0, D:5) a +0 whip a +0 leather armour a +0 trident (17, 2, D:5) a +0 chain mail a +0 broad axe a +0 leather armour a +0 club (18, -32, D:5) 13 arrows (27, -5, D:5) a +0 robe (28, -31, D:5) 14 poisoned needles (34, -31, D:5) a +0 hand axe (47, 15, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger (4, -1, D:6) a +2 trident of protection a cursed -2 ring mail a +0 shield (8, -8, D:6) a +0 spear (11, -28, D:6) a +0 halberd (11, -27, D:6) a +0 spear (15, -15, D:6) a +1 antimagic whip a +2 hand axe of flaming a +0 mace a +0 ring mail a +0 scimitar a +0 chain mail (16, -14, D:6) a throwing net a +0 halberd (18, -12, D:6) a +0 mace (19, -12, D:6) a +1 antimagic short sword (22, -16, D:6) a +0 ring mail (25, -22, D:6) a +0 mace (26, -13, D:6) 4 tomahawks (34, 3, D:6) a +0 trident a +0 shortbow 26 arrows Level 7 of the Dungeon [Shop] Eqihifax's Book Boutique a book of Callings (420 gold) a book of Enchantments (700 gold) a Young Poisoner's Handbook (560 gold) a book of Cantrips (280 gold) a book of Conjurations (420 gold) a book of Party Tricks (700 gold) Sif Muna's Grimoire of Shifting Augmentations (805 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Sticks to Snakes Transmutation 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 f - Alistair's Intoxication Transmutation/Poison 5 a book of Alchemy (1050 gold) a book of Cantrips (280 gold) a book of Changes (350 gold) a book of Transfigurations (770 gold) a book of Beasts (770 gold) a book of Death (980 gold) a book of the Warp (1260 gold) [Shop] Azocs's Antique Weapon Boutique a +0 short sword (93 gold) a +1 whip of draining (356 gold) a +0 club (31 gold) the +3 rapier "Uskakotu" {pain, rC++ Str-4 Dex+3} (1469 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It affects your dexterity (+3). It greatly protects you from cold. a +7 antimagic battleaxe (1751 gold) a +0 war axe (108 gold) a +0 blowgun (77 gold) a cursed +0 trident (15 gold) a +7 blowgun (1224 gold) a +0 dagger (62 gold) (0, 0, D:7) a +0 hand axe (0, 1, D:7) a +0 dagger a +0 robe (0, 2, D:7) a +0 trident (1, 1, D:7) a +0 dagger a +0 robe (1, 2, D:7) a +0 glaive a +0 chain mail of poison resistance (1, 21, D:7) a +0 short sword (3, 3, D:7) a +0 giant club (18, 35, D:7) 21 stones Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (7, 12, D:8) a +0 leather armour (17, -3, D:8) a +0 robe (34, -7, D:8) a +0 hand axe (35, -17, D:8) a +0 flail (unseen) (36, 3, D:8) a +0 ring mail (41, -15, D:8) a +0 flail (45, -9, D:8) an orc corpse (49, -7, D:8) a +0 hand axe (51, -7, D:8) a +0 short sword an orc corpse (52, -7, D:8) a +0 hand axe a +0 leather armour an orc corpse (52, -4, D:8) a +0 short sword a +0 ring mail (53, -7, D:8) 2 tomahawks a +0 falchion (54, -7, D:8) a tomahawk the Ecumenical Temple