cortexin Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 ring mail (0, 12, D:1) 31 sling bullets (28, -18, D:1) a +0 dagger (54, -1, D:1) a cursed +0 pair of gloves Level 2 of the Dungeon (0, 0, D:2) 18 arrows (4, 14, D:2) 23 stones (6, 27, D:2) a +0 hunting sling a +0 dagger 15 stones (9, 26, D:2) a stone (13, 23, D:2) a stone (14, -7, D:2) a +0 club (17, 6, D:2) a +0 ring mail (29, 18, D:2) a cursed -1 spear 17 stones (30, 5, D:2) a stone (30, 7, D:2) a +0 club (30, 10, D:2) a +0 club (30, 30, D:2) 22 arrows (35, 10, D:2) a +0 dagger (36, 8, D:2) a +0 long sword (43, 19, D:2) 16 stones (52, 12, D:2) a +0 club (53, 11, D:2) a wand of polymorph (0/24) Level 3 of the Dungeon (0, 0, D:3) 15 sling bullets (2, 40, D:3) a +0 short sword (4, 14, D:3) a +0 dagger a +0 robe (4, 15, D:3) a +0 dagger a +0 robe a +0 falchion (6, 22, D:3) a +0 mace (7, 29, D:3) a cursed -1 dagger 2 stones (8, 12, D:3) a +0 robe (8, 25, D:3) a +0 robe (13, 23, D:3) a +0 club (14, 0, D:3) a +0 dagger (21, 20, D:3) a +0 chain mail (27, 17, D:3) a +0 ring mail (32, 3, D:3) 2 stones (32, 6, D:3) a +0 mace (34, 3, D:3) a +0 short sword (35, 14, D:3) a +0 club (39, 2, D:3) a +0 club (47, 21, D:3) a +0 mace (49, 1, D:3) a +0 club (49, 35, D:3) a +0 dagger (51, 1, D:3) a +0 hand axe (51, 6, D:3) a +0 dagger (52, 16, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Qioshresh's Antique Weapon Shop a +0 hunting sling (36 gold) the cursed +0 hand crossbow of the Crushed Princes {venom, rF+ SInv} (465 gold) It poisons the ammo it fires. It protects you from fire. It lets you see invisible. It has a curse placed upon it. a +0 spear (72 gold) a +2 mace of crushing (396 gold) a +0 quarterstaff of crushing (192 gold) the cursed +0 morningstar "Secret Weapon" {freeze, Str+2} (369 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It has a curse placed upon it. the +10 morningstar "Eos" {elec, Halo rElec} (1776 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. the +5 demon whip "Spellbinder" {antimagic, MR+} (1982 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +2 long sword of holy wrath (439 gold) a +3 great sword (564 gold) a +2 dagger of draining (374 gold) (0, 0, D:4) 24 stones (2, -2, D:4) 22 bolts (3, 20, D:4) 15 arrows (4, -13, D:4) a +0 spear (9, -3, D:4) a +0 robe a +0 whip (13, 7, D:4) a +0 dagger a +0 robe (21, 1, D:4) a +0 flail (27, 13, D:4) 23 bolts (29, -3, D:4) 17 arrows (29, 13, D:4) 23 stones 21 bolts (31, -13, D:4) a +0 scale mail (50, 11, D:4) 12 stones Level 5 of the Dungeon (0, 0, D:5) an uncursed ring of protection from cold (32, 44, D:5) a +0 leather armour (41, 40, D:5) a +0 dagger a +0 robe an orc corpse