cortexin Level 1 of the Dungeon (0, 0, D:1) a cursed -1 short sword a stone (2, -1, D:1) 20 stones (3, 8, D:1) a +0 club (4, -2, D:1) a stone (5, -3, D:1) a stone (6, -3, D:1) 2 stones (13, 38, D:1) a +0 club (15, 37, D:1) 11 stones (17, 36, D:1) 18 arrows (18, -1, D:1) 29 stones (19, -5, D:1) 23 stones (20, 32, D:1) 2 stones (23, 6, D:1) a +0 ring mail (27, 5, D:1) 21 stones (29, 37, D:1) a cursed +0 hand axe (29, 47, D:1) a cursed +0 ring mail (31, 25, D:1) 23 stones (34, -6, D:1) 24 sling bullets (40, 20, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 24 arrows (3, 5, D:2) a +0 club (7, 36, D:2) a cursed +0 short sword (7, 39, D:2) 11 poisoned needles (10, 48, D:2) a stone (11, 47, D:2) 12 arrows (11, 48, D:2) a stone (14, 48, D:2) a stone (17, 41, D:2) a +0 mace (18, 50, D:2) a +0 rapier (20, 11, D:2) a +0 club (28, 45, D:2) a +0 dagger (30, 28, D:2) 6 curare-tipped needles (33, 20, D:2) a +0 leather armour (33, 46, D:2) a +0 robe (41, 46, D:2) 9 sling bullets (42, 3, D:2) 23 sling bullets (43, 33, D:2) 14 stones (44, 34, D:2) a +0 leather armour (47, 12, D:2) a +0 club Level 3 of the Dungeon (4, -7, D:3) 18 stones (4, 15, D:3) a +0 dagger (7, 15, D:3) a cursed -3 dagger (8, 15, D:3) a +0 whip (11, -18, D:3) a +0 ring mail (11, 9, D:3) a +0 leather armour (12, 11, D:3) a +0 club (14, 17, D:3) a +0 mace (15, 11, D:3) a +0 club (18, -4, D:3) 21 stones (18, 10, D:3) a +0 dagger a +0 hunting sling 12 stones (19, 9, D:3) 14 stones (19, 12, D:3) a stone (19, 29, D:3) a +0 leather armour (22, -9, D:3) a +0 leather armour (40, 27, D:3) a +0 mace Level 4 of the Dungeon [Shop] Peaq's Magic Scroll Shoppe a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) a scroll of identify (24 gold) a scroll of blinking (90 gold) a scroll of fear (42 gold) a scroll of enchant armour (90 gold) a scroll of remove curse (36 gold) a scroll of amnesia (42 gold) a scroll of identify (24 gold) a scroll of recharging (114 gold) a scroll of amnesia (42 gold) a scroll of torment (90 gold) (4, 9, D:4) 7 poisoned needles (17, 12, D:4) a potion of degeneration (22, 0, D:4) 9 arrows (23, 25, D:4) a +0 dagger a +0 robe (24, 25, D:4) a +0 club a +0 ring mail (25, -14, D:4) 21 arrows (25, 26, D:4) a +0 club (29, -17, D:4) 18 stones (36, -3, D:4) a cursed -3 giant spiked club (38, 1, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Ruisoamm's Assorted Antiques a +0 scimitar (108 gold) a +0 robe (18 gold) a +0 shortbow (81 gold) a +0 leather armour (54 gold) a sack of spiders (540 gold) a scroll of identify (54 gold) a scroll of enchant armour (202 gold) a +0 helmet of see invisible (310 gold) (5, 12, D:5) a +0 falchion (14, 18, D:5) 2 tomahawks (24, 14, D:5) 19 bolts (35, 23, D:5) a +0 whip a +0 ring mail a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 dagger a +0 robe (36, 23, D:5) a +0 short sword a +0 club a +0 hand axe (39, 19, D:5) a +0 ring mail a +0 leather armour (50, -3, D:5) 5 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (0, 14, D:6) a +0 giant club (4, 14, D:6) a +2 leather armour of positive energy (7, 5, D:6) 20 stones (8, -7, D:6) a +0 rapier a +0 leather armour (10, 23, D:6) 28 stones (12, 28, D:6) the cursed +0 falchion of Defence {flame, -Tele rC+++ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It renders you almost immune to cold. It prevents most forms of teleportation. It has a curse placed upon it. (12, 34, D:6) a +0 falchion (13, 34, D:6) a +0 flail (13, 35, D:6) a +0 short sword (27, 1, D:6) a +4 war axe a +0 robe a cursed +0 scimitar a +0 robe (28, -10, D:6) a +0 mace (28, 1, D:6) a +0 war axe a +0 robe (40, 15, D:6) an uncursed staff of air (41, 22, D:6) 31 stones (51, 11, D:6) 9 stones Level 7 of the Dungeon (0, 0, D:7) a +0 spear (3, -43, D:7) a +0 dagger a +0 robe (5, -43, D:7) a +0 hand axe a +0 chain mail a +0 hand axe (10, -53, D:7) a +0 dagger a +0 robe (14, -54, D:7) a +0 scale mail (17, -51, D:7) 7 javelins (20, -47, D:7) a +2 flail of venom (unseen) (21, -17, D:7) 11 stones (26, -12, D:7) a +0 flail a +0 war axe a +3 whip a +0 ring mail a +0 war axe (31, -17, D:7) a +0 dagger a +0 robe (32, -33, D:7) a +0 rapier (33, -38, D:7) 13 bolts (33, -17, D:7) a +0 flail a +0 dagger a +0 robe a cursed -3 short sword a +0 glaive a +0 chain mail (35, -33, D:7) a +0 whip of freezing a +0 robe a +0 animal skin (38, -41, D:7) 16 stones (38, -9, D:7) the +4 hand axe "Ammityzo" {freeze, -Tele rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (42, -7, D:7) a +0 club (42, -6, D:7) 14 arrows (45, -7, D:7) a +0 quarterstaff (48, -27, D:7) 13 stones (51, -36, D:7) a +0 war axe (52, -36, D:7) a +0 flail (52, -35, D:7) a +0 club a +0 leather armour a +0 war axe of venom a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a cursed -3 giant club a +0 dire flail (8, 25, D:8) a +0 short sword (14, 10, D:8) a +0 giant club (15, 10, D:8) a +0 giant club a +0 giant club (62, 7, D:8) 9 stones Level 9 of the Dungeon (0, 0, D:9) a cursed +0 dagger (1, -1, D:9) a +0 club (17, -22, D:9) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a scroll of identify (6, -5, D:10) a meat ration (9, -9, D:10) a scroll of blinking (18, 4, D:10) a potion of haste (26, 4, D:10) 5 gold pieces (27, -10, D:10) a +0 leather armour (27, -9, D:10) a +0 dagger a +0 robe a cursed +0 dagger a +0 dagger a +0 robe (27, 4, D:10) a +2 scimitar of flaming (unseen) (28, -10, D:10) a +0 mace (30, -7, D:10) 14 stones (31, 10, D:10) 27 stones (34, 2, D:10) a meat ration (38, -3, D:10) a cursed -1 morningstar (46, -1, D:10) a +0 cloak the Ecumenical Temple