Dungeon Crawl Stone Soup version 0.15-a0-1675-g4580af5 (webtiles) character file. 14 cosh the Insei (level 2, 0/21 HPs) Began as a Merfolk Transmuter on June 24, 2014. Slain by a jackal (1 damage) ... on Level 1 of the Dungeon. The game lasted 00:00:17 (288 turns). cosh the Insei (Merfolk Transmuter) Turns: 288, Time: 00:00:17 HP 0/21 AC 2 Str 10 XL: 2 Next: 41% MP 3/4 EV 13 Int 12 God: Gold 0 SH 0 Dex 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . c - +0 robe rNeg . . . rCorr . (no shield) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: appendage, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim, horns 2 a: End Transformation You were on level 1 of the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 12 arrows Armour c - a +0 robe (worn) Comestibles a - 2 bread rations i - a meat ration Scrolls f - a scroll of recharging {unknown} h - a scroll of remove curse {unknown} Jewellery e - an uncursed ring of fire {unknown} Potions g - a potion of restore abilities {unknown} Books d - a book of Changes Spells Type Level *Beastly Appendage Transmutation 1 Sticks to Snakes Transmutation 2 Spider Form Transmutation/Poison 3 Ice Form Ice/Transmutation 4 Blade Hands Transmutation 5 Skills: + Level 1.1 Fighting + Level 3.1 Dodging + Level 3.5 Unarmed Combat + Level 2.1 Spellcasting + Level 3.1 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You have a pair of horns on your head. Message History The kobold completely misses you. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold misses you. The jackal closely misses you. You hit the kobold. You kill the kobold! The jackal barely misses you. The jackal bites you but does no damage. You see here a club. You hit the jackal. Your headbutt misses the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You die... #.......# #...##### #...# #...# ###.# #.# #.# #.# #@# #####h# #.....# #.....# #....)# #)....# #.....# #.....# #)....# You could see a jackal. Vanquished Creatures A bat (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) 3 giant newts (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | cosh, the Merfolk Transmuter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 287 | D:1 | HP: 1/21 [jackal (3)] 288 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 54 Cast: Beastly Appendage || 1