Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 11300584591651204225 0 cowsaismoo the Conjurer (level 1, 9/9 HPs) Began as a Felid Conjurer on Feb 7, 2024. Got out of the dungeon alive. The game lasted 00:00:10 (3 turns). cowsaismoo the Conjurer (Felid Conjurer) Turns: 3, Time: 00:00:10 Health: 9/9 AC: 1 Str: 3 XL: 1 Next: 0% Magic: 4/4 EV: 17 Int: 21 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 1 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, cowsaismoo the Felid Conjurer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found 7 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found 4 stones. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ####### ##..@..## #.......# #.......# #.......# #..§≈§..# #.≈§≈§≈.# #.§≈§≈≈.# #.≈§>≈≈.# #.≈≈(≈≈.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cowsaismoo the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, serial_bayou_lake_a