Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 17544118189983126499 80 cowsaismoo the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Mar 31, 2025. Slain by an orc priest ... wielding a +0 hand axe (6 damage) ... on level 3 of the Dungeon. The game lasted 00:09:11 (1639 turns). cowsaismoo the Magician (Djinni Conjurer) Turns: 1639, Time: 00:09:11 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 65% Gold: 126 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery l - a ring of wizardry Scrolls b - a scroll of silence {unknown} c - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} j - a scroll of fog {unknown} k - a scroll of blinking {unknown} Potions d - a potion of resistance {unknown} g - a potion of heal wounds {unknown} h - a potion of might {unknown} i - a potion of brilliance {unknown} m - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Sting Conj/Alch 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the orc priest. The orc priest is moderately wounded. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. A dart slug comes into view. Found a viscous coppery potion. The orc priest hits you with a +0 hand axe! The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You see here a +0 dagger. Okay, then. Okay, then. The magic dart hits the orc priest. The orc priest is severely wounded. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The dart slug briefly extends its eye-stalks. The orc priest hits you with a +0 hand axe. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc priest * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 hand axe. You die... ###### #>...##########. #............... #.......#######. #...<..### #......w.## #.........# ##.####...###### #........o@...# .................. .<.............#... ................# . ..............# .......)#...#... ......)##....### .!.... #..#.# You could see an orc priest and a dart slug. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 6 orcs 4 ball pythons 5 endoplasms 5 goblins 4 hobgoblins (D:1) A quokka (D:2) 7 bats 2 frilled lizards (D:1) 2 kobolds (D:1) 4 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cowsaismoo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | cowsaismoo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 364 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 364 | D:1 | Learned a level 1 spell: Sting 988 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1639 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic D:2: layout_loops_ring D:3: layout_rooms, mainiacjoe_overflow_alcove_4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 56 | 31 || 87 Searing Ray | | 3 || 3 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | 10 | 1 || 11