cptnsdns Level 1 of the Dungeon (0, 0, D:1) a cursed -1 leather armour (0, 1, D:1) a +0 hunting sling (18, 7, D:1) a +0 leather armour (11, 9, D:1) a +0 club (23, 9, D:1) a +0 leather armour (21, 10, D:1) a +0 whip (6, 19, D:1) 12 bolts (14, 23, D:1) 3 large rocks (16, 23, D:1) a +0 club (28, 27, D:1) 20 sling bullets Level 2 of the Dungeon (10, 3, D:2) 16 bolts (-6, 6, D:2) a +0 spear (-16, 7, D:2) 26 bolts (-6, 7, D:2) a +0 club a +0 whip (-17, 9, D:2) a cursed -1 whip Level 3 of the Dungeon (0, 0, D:3) a potion of might (-3, 1, D:3) a +0 ring mail (-1, 5, D:3) 7 exploding sling bullets (38, 11, D:3) a +0 dagger a +0 club a +0 chain mail a +0 hand axe a +0 chain mail a +0 mace a +0 ring mail (38, 12, D:3) a +0 whip (36, 18, D:3) a +0 club (29, 19, D:3) a meat ration (35, 21, D:3) 8 gold pieces (28, 24, D:3) a +0 spear Level 4 of the Dungeon (1, 1, D:4) a +0 dagger a +0 chain mail (0, 2, D:4) a +0 giant club (5, 4, D:4) a +0 ring mail (11, 9, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a stone (2, 0, D:5) a stone (0, 1, D:5) a +0 dagger (0, 2, D:5) a +0 short sword a +0 robe (38, 9, D:5) a +0 spear (47, 18, D:5) a +0 hand axe (-11, 33, D:5) a +0 dagger (15, 33, D:5) a stone (15, 34, D:5) a stone (23, 50, D:5) 17 stones Level 6 of the Dungeon (0, 0, D:6) a scroll of recharging (-31, 3, D:6) a +0 dagger a +0 robe (-33, 4, D:6) a cursed -1 dagger a +0 leather armour a +0 hand axe a +0 short sword (3, 6, D:6) 5 poisoned needles (11, 8, D:6) 21 silver bolts (-23, 10, D:6) a stone (-23, 11, D:6) a stone (-17, 12, D:6) a +0 robe (-23, 13, D:6) a stone (-2, 14, D:6) a +0 robe (-22, 16, D:6) a +0 short sword (-37, 18, D:6) a +0 giant club (0, 27, D:6) a +0 ring mail (-6, 47, D:6) a +0 shortbow Level 7 of the Dungeon (18, 6, D:7) a +0 scale mail (14, 7, D:7) a +0 club a +0 hand axe a +0 leather armour (14, 8, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (-5, 14, D:7) a +0 flail a +0 chain mail (-4, 14, D:7) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (-7, 16, D:7) a +0 flail a +0 leather armour (-16, 17, D:7) a +0 ring mail (45, 19, D:7) a +0 dagger (46, 19, D:7) a +0 short sword (9, 35, D:7) 24 arrows (32, 36, D:7) a +0 dire flail (-5, 38, D:7) a +0 trident (26, 52, D:7) a +0 hand axe (12, 56, D:7) 10 stones (-20, 63, D:7) a +0 rapier Level 8 of the Dungeon (-8, 4, D:8) 15 sling bullets (11, 14, D:8) 13 poisoned arrows (-12, 19, D:8) a +0 short sword (6, 19, D:8) a +0 hand axe (4, 20, D:8) a +0 dire flail (12, 21, D:8) a +0 leather armour (5, 42, D:8) 18 sling bullets (2, 43, D:8) 26 stones (29, 48, D:8) a +0 flail (2, 51, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) 18 sling bullets (-37, 1, D:9) 16 arrows (-22, 1, D:9) a +0 short sword a +0 leather armour (-32, 3, D:9) a +0 robe (-49, 23, D:9) a +0 long sword (-14, 27, D:9) 18 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 great sword Level 11 of the Dungeon (0, 0, D:11) a +1 rapier of flaming (32, 0, D:11) a +0 hand axe (27, 5, D:11) 8 stones (18, 20, D:11) an Akashic Record {highlevel} (36, 27, D:11) 7 stones (-9, 30, D:11) a cursed +0 pair of gloves a +0 ring mail a +0 leather armour (-4, 31, D:11) a +0 ring mail (37, 33, D:11) a +0 robe (30, 34, D:11) a cursed -1 morningstar (22, 48, D:11) 29 stones Level 12 of the Dungeon (0, 0, D:12) a +0 club (11, 10, D:12) Schaimmu's Incunabulum of Hexes Spells Type Level a - Slow Hexes 2 b - Sure Blade Hexes/Charms 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Summon Guardian Golem Hexes/Summoning 4 e - Mass Confusion Hexes 6 (5, 11, D:12) the cursed +0 falchion "Hoiriqimyn" {flame, rPois MP+9 Str-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It protects you from poison. It affects your magic capacity (+9). It enhances your eyesight. It has a curse placed upon it. (2, 21, D:12) the +10 spear of Cruel Justice {flame, +Fly rElec rC- rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. (-1, 26, D:12) 20 stones (1, 30, D:12) 7 javelins (-7, 42, D:12) a +0 trident (12, 42, D:12) a potion of berserk rage Level 13 of the Dungeon (0, 0, D:13) a scroll of holy word (1, 2, D:13) a +2 ring of strength (4, 2, D:13) 20 poisoned needles (2, 4, D:13) 25 stones (-4, 6, D:13) a +0 longbow the Ecumenical Temple