crabbyslav Level 1 of the Dungeon [Shop] Yheiseg's Weapon Boutique a +0 long sword (42 gold) 6 silver boomerangs (108 gold) a +2 flail of holy wrath (219 gold) a +0 hand axe (36 gold) a +0 dagger (24 gold) a +0 hand axe (36 gold) the +5 morningstar of the Kidney {drain, Int+9} (697 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+9). 31 bolts (74 gold) the +5 trident "Cojim" {flame, rElec} (543 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. a +0 rapier (48 gold) a +0 mace (36 gold) 20 sling bullets (120 gold) [Shop] Nuusing's Weapon Shop 14 bolts (28 gold) a +0 dagger (20 gold) a +0 falchion (30 gold) a +2 whip of draining (165 gold) a +0 hand axe (30 gold) 6 silver javelins (144 gold) a +0 mace (30 gold) 11 sling bullets (55 gold) 17 poisoned darts (68 gold) [Shop] Dafearik's Armour Shoppe a +0 ring mail (40 gold) a +0 pair of boots (45 gold) the +11 plate armour of the Saviour {Stlth+} (878 gold) It makes you more stealthy. the +6 buckler of Dice, Bag, and Bottle {rCorr Str+2 Int+6 Dex+4} (723 gold) It affects your strength (+2). It affects your intelligence (+6). It affects your dexterity (+4). It protects you from acid and corrosion. a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) a scarf of invisibility (120 gold) a +0 robe (7 gold) a +0 ring mail (40 gold) a +0 plate armour (230 gold) a +0 ring mail (40 gold) (0, 0, D:1) a +0 dagger (12, -12, D:1) 18 stones (18, 7, D:1) a +0 dagger (18, 25, D:1) a +0 leather armour (20, 4, D:1) a +0 whip (30, 2, D:1) 22 stones (33, -8, D:1) 22 stones (33, 8, D:1) a +0 dagger (33, 9, D:1) a +0 short sword 4 stones (34, 8, D:1) a +0 short sword 3 stones (41, -11, D:1) a +0 club (41, 23, D:1) a +0 club (43, 36, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Fenuatuh's Jewellery Shoppe a ring of flight (210 gold) an amulet of faith (480 gold) a +6 ring of dexterity (702 gold) a ring of protection from cold (300 gold) a ring of protection from fire (300 gold) a ring of willpower (300 gold) the ring "Otwopn" {*Corrode rN+ Int+4 Dex+6} (508 gold) [ring of positive energy] It affects your intelligence (+4). It affects your dexterity (+6). It protects you from negative energy. It may corrode you when you take damage. a +6 ring of dexterity (702 gold) a ring of magical power (240 gold) (0, 0, D:2) a +0 leather armour (1, 0, D:2) a +0 leather armour (9, 2, D:2) a +0 club (10, 27, D:2) a +0 dagger (12, 28, D:2) a +0 robe (14, 1, D:2) 23 sling bullets (14, 24, D:2) a +0 robe (26, 0, D:2) a +0 leather armour (31, -1, D:2) a +0 pair of gloves (33, 3, D:2) a +0 club (35, 5, D:2) 18 arrows (43, 30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 25 sling bullets (2, 10, D:3) 24 arrows (7, -5, D:3) a +0 robe a +2 whip of flaming (12, 24, D:3) a +0 club 2 stones (14, 25, D:3) a +0 eveningstar (23, 7, D:3) a +2 whip of flaming 2 stones (33, -9, D:3) a +0 short sword (35, 15, D:3) a +0 whip (46, 26, D:3) a +1 dagger of flaming 4 stones (49, 17, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 0, D:4) a +0 short sword a +0 hand crossbow 17 bolts a +1 dagger of venom 3 stones (1, 1, D:4) a +0 club 3 stones a +0 dagger 8 poisoned darts (19, 12, D:4) 29 stones (27, -20, D:4) a +0 leather armour (30, -1, D:4) 8 poisoned darts a +0 dagger (33, -2, D:4) 2 stones a +0 club (33, 0, D:4) a stone a +0 short sword (35, -2, D:4) a +0 club a +0 ring mail (39, -16, D:4) 20 sling bullets (47, 29, D:4) a +0 whip 2 stones (52, 11, D:4) a +0 whip (60, 15, D:4) 20 stones Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (0, 2, D:5) a +0 leather armour (9, -21, D:5) a +0 giant spiked club (10, -19, D:5) a +0 robe (10, -5, D:5) a +0 short sword (10, 12, D:5) a +0 whip a +0 leather armour a +0 whip (14, -5, D:5) a +2 dagger of venom (26, -18, D:5) a +1 ring mail of poison resistance (30, -32, D:5) a +0 halberd (30, -3, D:5) a +0 dagger (36, 14, D:5) 20 sling bullets (37, -6, D:5) 13 stones (43, 7, D:5) a piece from Xom's chessboard (15/15) (44, 1, D:5) a +0 whip (50, -13, D:5) 9 poisoned darts (56, 13, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, -11, D:6) a +0 chain mail (17, -33, D:6) a +0 flail (24, 2, D:6) a +0 buckler (36, 9, D:6) a +0 mace (36, 10, D:6) 20 arrows (37, -2, D:6) a +3 quarterstaff of chaos (37, 6, D:6) a +0 mace (38, -4, D:6) a +0 mace (44, -12, D:6) 20 arrows (48, -36, D:6) 24 stones (56, -11, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a ring of magical power (0, 37, D:7) a +0 leather armour (3, 20, D:7) a bullfrog corpse (7, 25, D:7) 12 poisoned darts (9, 24, D:7) a +0 ring mail (13, 19, D:7) a +0 club (16, 29, D:7) the +3 quarterstaff of Malaise {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. Level 9 of the Dungeon (0, 0, D:9) 24 bolts (7, -3, D:9) a wand of acid (13) the Ecumenical Temple (0, 0, Temple) a +0 whip (0, 1, Temple) a +0 club a +0 whip