crabe Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a rat corpse (skeletalised by now) (1, 5, D:1) a ball python corpse (skeletalised by now) (1, 17, D:1) a +0 dagger (13, 7, D:1) 4 stones (14, -42, D:1) a hobgoblin corpse (skeletalised by now) (14, -41, D:1) a +0 club (46, -27, D:1) a +0 short sword 5 stones (46, -25, D:1) a +0 ring mail (46, 1, D:1) a +0 dagger a goblin skeleton (46, 19, D:1) a +0 ring mail (51, -29, D:1) a ball python skeleton (53, 5, D:1) a quokka corpse (skeletalised by now) (60, -37, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling a +0 club (2, -36, D:2) a +0 club (4, -24, D:2) a ball python skeleton (18, -3, D:2) a +0 short sword a kobold skeleton (19, -45, D:2) a +0 war axe (20, -13, D:2) a hobgoblin skeleton (22, -2, D:2) a +0 robe (26, -38, D:2) a +0 mace (28, -45, D:2) a +0 club (32, -7, D:2) a hobgoblin skeleton (34, -12, D:2) a +0 dagger a goblin skeleton (36, -11, D:2) a +0 dagger a goblin skeleton (38, -35, D:2) a +0 short sword 5 stones a kobold skeleton (42, -15, D:2) a +0 club (43, -23, D:2) an adder corpse (skeletalised by now) (60, -11, D:2) 4 boomerangs Level 3 of the Dungeon (0, 0, D:3) the rimehorn talisman "Coasater" {rElec Dex+3} [rimehorn talisman] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (7, -12, D:3) a +0 dagger a goblin skeleton (11, -27, D:3) a +0 hand axe (17, -14, D:3) a +0 leather armour (20, -26, D:3) the +0 ring mail of the Trilobite {+Inv rN++ Dex-4} +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). (20, -21, D:3) a bat skeleton (33, -36, D:3) a +0 plate armour (37, -14, D:3) 2 poisoned darts (41, -7, D:3) an adder corpse (skeletalised by now) (41, 0, D:3) a +0 dagger (42, -21, D:3) a +0 club a goblin skeleton (45, -18, D:3) a bat corpse (skeletalised by now) (48, -26, D:3) a +0 club (48, 3, D:3) the +5 dagger of Big Damage {flame, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (60, 11, D:3) a +0 sling a goblin skeleton (61, 21, D:3) 7 stones (61, 22, D:3) a +0 war axe (62, 10, D:3) a +0 sling a goblin skeleton (62, 22, D:3) 4 poisoned darts (63, -34, D:3) a rat corpse (skeletalised by now) (63, 6, D:3) a hobgoblin skeleton a hobgoblin skeleton (63, 13, D:3) a hobgoblin skeleton (64, 2, D:3) a hobgoblin skeleton (64, 3, D:3) a +0 dagger (64, 4, D:3) a +0 club a +0 sling (64, 5, D:3) a +0 dagger a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (65, -17, D:3) a +0 dagger a hobgoblin skeleton (67, 14, D:3) a jackal skeleton (67, 22, D:3) a +0 club (68, 11, D:3) a jackal skeleton (69, 14, D:3) a +0 club a goblin skeleton (69, 20, D:3) a +0 dagger a goblin corpse (skeletalised by now) (69, 21, D:3) a +0 dagger a +0 scale mail (70, 14, D:3) a +0 sling a +0 dagger of venom a goblin skeleton (73, 12, D:3) a +0 sling Level 4 of the Dungeon (3, -2, D:4) a +0 robe (18, -18, D:4) a +0 plate armour (29, -21, D:4) 4 stones (40, -2, D:4) a ball python skeleton (47, 2, D:4) 8 stones (48, 6, D:4) 2 poisoned darts (50, -39, D:4) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (50, -34, D:4) a hobgoblin corpse (skeletalised by now) (52, -32, D:4) a +0 dagger of draining a goblin corpse (skeletalised by now) (55, 5, D:4) a +0 giant club (56, -14, D:4) a +0 ring mail (57, 10, D:4) a +0 hand axe Level 5 of the Dungeon (1, -8, D:5) an amulet of the acrobat (3, -18, D:5) a +0 giant club (6, -6, D:5) a +2 sling of electrocution (28, 8, D:5) an adder corpse (34, 8, D:5) the +5 war axe "Misieck" {flame, rN+ Int+2 Stlth+} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (37, -4, D:5) a wand of polymorph (6) (40, 11, D:5) a +0 mace (43, -3, D:5) a potion of ambrosia (44, -5, D:5) 13 gold pieces