Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. crawker the Magician (Djinni Hedge Wizard) Turns: 1052, Time: 00:11:03 Health: 12/25 AC: 2 Str: 11 XL: 3 Next: 75% Gold: 56 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 56 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 whip Missiles f - 3 stones (quivered) m - 6 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll labelled SES OG HISHI j - a scroll labelled FUOV KEUSYAKUNOSO l - a scroll labelled LIOPEY ECWIB Potions d - a cyan potion i - a black potion k - an orange potion n - 2 fuming coppery potions Talismans g - a maw talisman o - an inkwell talisman Skills: + Level 2.2 Dodging + Level 1.6 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 4% 2 c - Call Imp Summ 30% N/A 4% 2 d - Grave Claw Necr 30% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 10% 3 f - Shock Conj/Air 60% 1d6 3% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of draining (100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you. The adder misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The adder barely misses you. The adder bites you but does no damage. Your cerulean imp misses the adder. You see here a +0 club. Unknown command. Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 5% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: an adder (ally target) You unleash the spiteful dead! The jagged bones skewer the adder! The adder is almost dead. The adder is pinned in place! The adder barely misses you. The adder closely misses you. Your cerulean imp hits the adder from afar with a -3 spear. The adder dies! You see here an inkwell talisman. o - an inkwell talisman Your magical contamination has completely faded away. Things that are here: a +2 dagger of draining; an adder corpse; a goblin corpse You swap places. Welcome back, crawker the Djinni Hedge Wizard. Press ? for a list of commands and other information. ##### ....# #.#.. ... #.#.###.# #.#.##5### ##.#[.#@).#.# ####....#..[#..# ####### #.......###.##.# #...... #.......##.###.# #...... #..............## #...... #>.........#....#####...... #..#.......#.†........###.# #...########..........# #.# ...# ##.........# #.# You can see a friendly cerulean imp (summoned). Vanquished Creatures 2 adders (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:2) 2 ball pythons (D:1) A bat (D:1) 2 goblins (D:2) 4 kobolds A rat (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 1 creature vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crawker the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | crawker set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 310 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 776 | D:1 | You are sucked into a shaft and drop 1 floor! 901 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 901 | D:2 | Learned a level 1 spell: Shock Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Dagger || 51 Throw: Stone || 8 Cast: Magic Dart || 26 Call Imp || 1 Grave Claw || 1 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 58 Dodge: Dodged || 45