crawlian Level 1 of the Dungeon (0, 0, D:1) 155 stones (5, 14, D:1) a +0 whip (8, -5, D:1) 128 stones (15, -4, D:1) a +0 dagger (15, 18, D:1) 2 stones a +0 whip (26, -19, D:1) 143 stones (31, -6, D:1) a +0 club (36, -18, D:1) 122 stones (37, 15, D:1) a +0 ring mail (41, 14, D:1) a +0 short sword (44, 3, D:1) 102 arrows (45, 24, D:1) 113 stones (51, 12, D:1) a +0 dagger (53, -12, D:1) 120 sling bullets (56, -12, D:1) a +0 dagger (65, 12, D:1) 121 poisoned needles (65, 14, D:1) a +0 dagger (71, 10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -5, D:2) a +0 club (5, -10, D:2) 200 sling bullets (14, -9, D:2) a +0 short sword (17, -25, D:2) 82 bolts (19, -12, D:2) a +0 dagger a +0 plate armour (21, -19, D:2) a +0 ring mail (27, -22, D:2) (unseen) (27, -19, D:2) 169 stones (30, -21, D:2) a +0 hand axe (32, -4, D:2) a +0 flail a +0 ring mail (36, -4, D:2) a +0 robe (37, -15, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 166 stones (7, -11, D:3) a +0 leather armour a +0 hand axe (21, -10, D:3) 128 arrows (28, 2, D:3) a +0 leather armour (29, 17, D:3) 111 poisoned needles (32, 17, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (8, 2, D:4) a +0 short sword (16, -12, D:4) a +0 giant club (18, -33, D:4) 76 bolts (44, -13, D:4) a +0 robe (47, -34, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 137 arrows (21, -29, D:5) a +0 giant spiked club (23, -9, D:5) a +0 falchion (29, -18, D:5) a +0 whip (31, -17, D:5) a +0 flail Level 6 of the Dungeon [Shop] Xyufodotia's Weapon Boutique a +0 spear (45 gold) the +3 triple sword of Sorach {flame, rN+ Int+2} (726 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from negative energy. a +0 fustibalus (225 gold) 99 arrows (148 gold) the +7 scimitar of Zaifouc {vamp, rElec Str+4} (1041 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It insulates you from electricity. a +0 dagger (30 gold) a +0 morningstar (60 gold) 123 poisoned tomahawks (184 gold) a +1 long sword of electrocution (235 gold) a +0 hand axe (45 gold) a +0 giant spiked club (28 gold) (0, 0, D:6) a +0 robe a +0 robe (3, 0, D:6) a +0 flail of protection (6, -1, D:6) a potion of flight (10, 3, D:6) a +0 club a +0 mace (12, -5, D:6) 192 sling bullets (13, -1, D:6) a +0 flail (15, 13, D:6) a cursed -1 club (34, 3, D:6) a +0 hand axe (36, -18, D:6) a +0 spear (38, 9, D:6) a +0 hand axe (still there?) a +0 spear (still there?) (44, -19, D:6) a +0 robe (45, -5, D:6) a +0 trident a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (1, -23, D:7) a +0 robe (2, -25, D:7) a cursed -2 dagger a cursed +0 robe (2, -23, D:7) a +2 morningstar a +0 robe (2, -13, D:7) a +0 plate armour (9, -25, D:7) a +0 dagger (12, -16, D:7) a +0 robe (12, 19, D:7) a +0 whip (15, 15, D:7) a +0 hunting sling (34, -29, D:7) a +0 dagger (34, 10, D:7) 137 arrows a +0 shortbow (44, -4, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 160 stones (34, -10, D:8) a book of Changes Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (24, 32, D:9) 135 stones (28, 26, D:9) a +0 quarterstaff (34, 15, D:9) a +0 dagger a +0 robe (34, 16, D:9) a +0 hand axe (unseen) (35, 15, D:9) a +0 dagger (35, 26, D:9) a +0 flail (36, 15, D:9) a +0 dagger a cursed +0 robe (39, 13, D:9) a +0 leather armour (39, 25, D:9) a +0 shortbow (unseen) (42, 31, D:9) a +0 dagger a +0 robe (45, 12, D:9) 96 tomahawks (47, 35, D:9) a +0 whip (53, 18, D:9) a +0 dagger of speed a +0 robe (56, 17, D:9) a +0 flail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 176 stones (31, -2, Lair:1) 145 arrows (45, -4, Lair:1) a +0 war axe (47, -7, Lair:1) a +0 rapier a +0 robe a +0 buckler Level 2 of the Lair of Beasts (7, -17, Lair:2) 33 curare-tipped needles (8, 1, Lair:2) a +0 robe (13, 1, Lair:2) a +0 robe (19, -9, Lair:2) a +0 falchion (24, -6, Lair:2) 163 stones (46, 5, Lair:2) 75 tomahawks Level 3 of the Lair of Beasts (3, 18, Lair:3) 169 arrows (7, -15, Lair:3) a +0 robe (24, -35, Lair:3) a +0 scale mail (33, 15, Lair:3) a +0 leather armour (44, -7, Lair:3) a +0 halberd a cursed -3 club (54, -30, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (8, 15, Lair:4) a +0 robe (9, -11, Lair:4) 95 stones (9, 10, Lair:4) 241 poisoned needles (27, 32, Lair:4) a +0 scale mail (39, -10, Lair:4) a +0 rapier Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 plate armour (2, 7, Lair:5) 147 stones (4, 27, Lair:5) an elephant corpse (4, 29, Lair:5) an elephant skeleton (10, 32, Lair:5) an elephant corpse (18, 10, Lair:5) +0 ice dragon scales (20, -18, Lair:5) a +3 longbow of flaming a +0 double sword 135 arrows a +0 barding (24, -20, Lair:5) a +0 scale mail (24, 29, Lair:5) 47 javelins (24, 33, Lair:5) a +0 dagger (30, -1, Lair:5) a +0 mace Level 6 of the Lair of Beasts (0, 0, Lair:6) a ration (0, 5, Lair:6) a cursed -2 crystal plate armour (9, 4, Lair:6) a ration (10, 12, Lair:6) 23 gold pieces (25, 4, Lair:6) a scroll of identify (27, 24, Lair:6) a potion of brilliance (29, -21, Lair:6) a +0 plate armour (30, 12, Lair:6) 153 bolts (33, -20, Lair:6) a water moccasin corpse (34, 28, Lair:6) a +0 robe (35, -18, Lair:6) 141 stones (40, -15, Lair:6) a hydra corpse (skeletalised by now) (41, -15, Lair:6) a wyvern corpse (skeletalised by now) (42, -15, Lair:6) a water moccasin corpse (skeletalised by now) (42, -14, Lair:6) a rime drake corpse (skeletalised by now) (42, -11, Lair:6) a water moccasin corpse (skeletalised by now) (43, -14, Lair:6) a black mamba corpse (skeletalised by now) (47, 6, Lair:6) a water moccasin skeleton (47, 8, Lair:6) a wyvern skeleton (50, 2, Lair:6) a water moccasin skeleton (55, 7, Lair:6) a water moccasin skeleton (55, 20, Lair:6) a cane toad corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (55, 21, Lair:6) a water moccasin corpse (skeletalised by now)