crawlogic Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -3, D:1) a +0 dagger (11, 7, D:1) a +0 rapier (16, -1, D:1) 19 stones (17, -38, D:1) 27 bolts (18, -40, D:1) a +0 short sword (20, -2, D:1) a +0 club (26, 7, D:1) a +0 leather armour (33, -31, D:1) a +0 spear (34, 0, D:1) a +0 whip (38, 4, D:1) 25 arrows (41, -19, D:1) 22 stones (41, 4, D:1) a +0 spear (49, 4, D:1) a +0 dagger 4 stones (54, -10, D:1) a +0 ring mail (56, -27, D:1) a +0 ring mail (64, -5, D:1) a +1 vorpal hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, 13, D:2) a +0 dagger (12, 14, D:2) the +7 dagger of Domination {antimagic, Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+7). (13, -1, D:2) a +0 trident (29, -15, D:2) a +0 whip (42, 22, D:2) a +0 scythe a +0 robe (51, -12, D:2) 18 arrows (51, 21, D:2) a +0 club 24 stones a +0 club a +0 dagger a +0 club (51, 23, D:2) a +0 dagger a +0 hunting sling 30 stones a +0 club (51, 24, D:2) a +0 club (52, 22, D:2) a +6 spectral club a +1 animal skin a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (5, -29, D:3) a +0 hand axe a +0 hand axe a +0 club a +0 scale mail a +0 dagger a +0 chain mail (6, -9, D:3) a +0 club a stone (13, 13, D:3) a +0 hand axe (18, -24, D:3) 14 stones (19, -27, D:3) 11 stones (19, -19, D:3) a +0 scale mail (20, -5, D:3) a +0 short sword (30, -32, D:3) a +0 dagger (39, -28, D:3) a +0 mace of protection a +0 leather armour (40, -29, D:3) a +0 dagger a +0 mace (40, -28, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 2, D:4) a +0 club (0, 22, D:4) a +0 short sword a +0 flail a +0 leather armour (0, 23, D:4) a +0 club a +0 scale mail (3, 20, D:4) a +0 club a +0 leather armour (5, 17, D:4) a +0 short sword (11, 25, D:4) 25 stones (12, 48, D:4) 25 sling bullets (13, 16, D:4) a +0 club (13, 48, D:4) a +0 club (14, 15, D:4) a +0 club a +0 spear (14, 16, D:4) a +0 club a +0 leather armour a +0 whip (17, 28, D:4) a +0 flail a +0 short sword (17, 29, D:4) a +0 dagger 2 boomerangs (18, 29, D:4) a +0 short sword a +0 club a +0 dagger a +0 leather armour (18, 39, D:4) 21 sling bullets (20, 19, D:4) a ring of ice (20, 27, D:4) 7 stones a +0 ring mail a +0 hand axe (23, 13, D:4) a +0 club (23, 51, D:4) a +0 whip (45, 32, D:4) a +0 dagger (still there?) a +0 hand crossbow (still there?) 22 bolts (still there?) (47, 32, D:4) a +0 whip (48, 39, D:4) 22 bolts (49, 34, D:4) a +0 hand axe (54, 24, D:4) 25 sling bullets Level 5 of the Dungeon (0, 0, D:5) a killer bee corpse (1, 29, D:5) a +0 robe (1, 32, D:5) a +0 whip (5, 13, D:5) 19 arrows (5, 32, D:5) 27 arrows (16, 10, D:5) a +0 short sword a +0 leather armour (24, 3, D:5) a +0 giant club (31, 32, D:5) 15 arrows (34, 8, D:5) a +0 trident (40, 12, D:5) a +0 giant spiked club (44, 12, D:5) a +0 giant club (45, 12, D:5) a +0 helmet (47, 8, D:5) 22 sling bullets (49, -12, D:5) 15 stones (49, -4, D:5) the +12 great sword "Yrphocepu" {flame, rPois rN+ Dex-2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-2). rPois: It protects you from poison. rN: It protects you from negative energy. (49, 23, D:5) a +0 club (50, 23, D:5) a +0 short sword a +0 leather armour (51, 1, D:5) 15 stones (51, 22, D:5) a +0 mace