creator Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -6, D:1) a +2 dagger of venom (32, -37, D:1) 20 stones (32, -20, D:1) a +0 club (32, 6, D:1) a +0 short sword (32, 10, D:1) 11 arrows (36, -16, D:1) a +0 dagger (38, -26, D:1) 20 sling bullets (42, -17, D:1) 11 arrows (49, 4, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 32 stones (8, -1, D:2) 18 arrows (15, -9, D:2) a +0 whip (24, -35, D:2) a +0 whip (34, -25, D:2) a cursed +0 spear (35, 1, D:2) a +0 club (42, -25, D:2) 19 stones (42, -23, D:2) a +0 hunting sling 28 stones Level 3 of the Dungeon (13, 0, D:3) a +2 robe of magic resistance a +1 hat (17, -9, D:3) a stone (19, -7, D:3) a stone (20, -9, D:3) a stone (20, -6, D:3) 11 stones (21, -11, D:3) a +0 short sword (24, 7, D:3) a +0 club (27, 21, D:3) a +0 leather armour a +0 robe a +0 leather armour a +0 short sword a +0 flail a +0 flail a +0 dagger a +0 trident (34, 8, D:3) a +1 short sword of speed (38, -6, D:3) 20 arrows (42, -2, D:3) a +0 hunting sling (unseen) (46, 10, D:3) a +0 dagger (48, -6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a scroll of enchant armour a +0 plate armour (28, -8, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) the +6 flail of the Extremely Mad {freeze, *Noise +Inv rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It lets you turn invisible. It may make noises in combat. (15, -29, D:5) a +0 chain mail (18, -26, D:5) 22 poisoned needles (23, 8, D:5) an arrow (23, 9, D:5) an arrow (24, 11, D:5) a +0 shortbow 4 arrows (25, -28, D:5) a +0 giant spiked club (26, -29, D:5) a +0 war axe (28, 11, D:5) 2 arrows (29, 11, D:5) an arrow (30, 11, D:5) an arrow (31, 11, D:5) an arrow (35, -6, D:5) a +0 falchion (38, -11, D:5) 10 stones (42, -18, D:5) 13 bolts (44, 4, D:5) a cursed -1 flail (46, -6, D:5) 11 stones (47, -30, D:5) 30 bolts (49, 5, D:5) a +0 club a +6 rapier of protection a +0 leather armour (50, 4, D:5) a +0 robe a +0 dagger (53, -7, D:5) 12 sling bullets (54, 9, D:5) a +0 scale mail (54, 10, D:5) a +0 dagger a +0 robe (54, 13, D:5) a +0 war axe a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 22 sling bullets (1, -12, D:6) a +0 robe (4, -4, D:6) a scroll of enchant armour (7, -10, D:6) a +0 hand axe (8, -11, D:6) a +0 dagger of protection a +0 robe (11, -5, D:6) 28 bolts (17, -6, D:6) a +0 short sword a +2 leather armour of fire resistance (17, -5, D:6) a +0 flail of holy wrath (17, -4, D:6) a +0 war axe a +0 ring mail (17, -3, D:6) a +0 flail a +0 dire flail a cursed -1 plate armour a +2 whip of draining a +0 dagger a +0 robe (17, 2, D:6) a cursed -2 flail a +0 leather armour a +0 dagger a +0 robe a cursed +3 flail a +0 robe a +0 flail a +0 robe (17, 3, D:6) a +1 falchion a cursed +0 great sword a +0 robe a +0 robe (17, 5, D:6) 9 poisoned needles (19, 0, D:6) a +0 plate armour (25, 22, D:6) a +0 mace (30, -1, D:6) 17 bolts (35, -14, D:6) a +0 giant spiked club (35, -13, D:6) a +0 scythe a +0 robe (43, 21, D:6) a +0 leather armour (43, 27, D:6) a +0 blowgun Level 7 of the Dungeon [Shop] Dufreuj's Antique Armour Emporium a cursed +0 ring mail (78 gold) a scarf of resistance (832 gold) a +0 ring mail (104 gold) a +0 leather armour (52 gold) a +1 helmet (299 gold) a +0 scale mail (104 gold) a +0 robe (18 gold) the +1 ring mail of Bicrof {rElec rPois Int+2} (816 gold) It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. the +2 cloak "Pokakuk" {rElec rPois Int+4} (1068 gold) It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. a +0 scale mail (104 gold) a +0 scale mail (104 gold) (0, 0, D:7) a +0 long sword (2, -44, D:7) a +0 robe (5, -42, D:7) a +0 dagger 3 tomahawks (5, -41, D:7) a +0 club (6, -41, D:7) a +0 dagger a +1 robe of positive energy a +0 dagger a cursed +0 robe a +0 club a +3 leather armour (12, -38, D:7) 2 tomahawks (16, -26, D:7) a scroll of vulnerability (17, -28, D:7) the +5 falchion "Koyrhot" {flame, rElec rF+ rN+ MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (26, -32, D:7) a +0 dagger (27, -38, D:7) 11 arrows (30, -19, D:7) a cursed -2 rapier a +0 leather armour (31, -20, D:7) a +4 dagger a +0 robe (40, -33, D:7) a +0 shortbow 10 arrows (40, -13, D:7) a cursed -1 shortbow 16 arrows (40, -2, D:7) 6 poisoned needles (41, -44, D:7) a +0 buckler (42, -15, D:7) an arrow (44, -31, D:7) an arrow (48, -40, D:7) a +0 hunting sling (51, -52, D:7) 16 poisoned needles Level 8 of the Dungeon (0, 0, D:8) the +6 quarterstaff of Corruption {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). (4, -21, D:8) a +0 buckler (4, -2, D:8) a +0 short sword (6, -7, D:8) a scroll of identify (10, -13, D:8) a +0 giant club a +0 giant club (12, 13, D:8) a +0 giant spiked club (19, 12, D:8) a +0 scale mail (22, 12, D:8) a +0 leather armour (23, -14, D:8) a +0 shortbow 11 arrows (31, 14, D:8) 11 poisoned needles (31, 17, D:8) 19 stones (35, 2, D:8) a +0 dagger (37, -7, D:8) a stone (37, 0, D:8) a +0 dagger a +0 hand axe a +0 club a cursed -2 ring mail a +0 mace a +0 dagger a +0 robe a +0 dagger 2 stones (37, 1, D:8) a tomahawk (45, -21, D:8) a cursed +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a howler monkey skeleton (6, 28, D:9) a +0 falchion (8, 35, D:9) 22 sling bullets (10, 5, D:9) a +0 war axe (26, 51, D:9) 14 stones (28, 29, D:9) a +0 pair of gloves (34, 30, D:9) a +0 blowgun 9 poisoned needles (34, 32, D:9) a stone (34, 33, D:9) a stone (34, 35, D:9) a +0 whip a +0 dagger a stone a kobold corpse (skeletalised by now) (34, 36, D:9) a poisoned needle (34, 37, D:9) 2 poisoned needles (36, 30, D:9) a kobold skeleton (37, 31, D:9) 2 stones (46, 45, D:9) a +0 leather armour (56, 52, D:9) a potion of berserk rage (59, 51, D:9) 12 stones Level 10 of the Dungeon (0, 0, D:10) an adder corpse (3, 1, D:10) a scroll of teleportation the Ecumenical Temple Level 1 of the Lair of Beasts (26, -17, Lair:1) a curare-tipped needle (31, -17, Lair:1) 2 curare-tipped needles (35, -24, Lair:1) a +0 long sword (36, -35, Lair:1) a +0 plate armour (46, -10, Lair:1) a +0 battleaxe a +0 ring mail (49, -9, Lair:1) a throwing net (52, -6, Lair:1) a +0 hand axe (53, 7, Lair:1) a +1 quarterstaff of protection a +0 hunting sling 18 sling bullets a +0 ring mail (56, 2, Lair:1) a curare-tipped needle (59, -12, Lair:1) the +3 naga barding "Fon Sec" {rF+ Stlth+} It protects you from fire. It makes you more stealthy.