crossborder Level 1 of the Dungeon (0, 0, D:1) 12 sling bullets (1, 27, D:1) a +0 club (2, -4, D:1) 27 stones (4, 28, D:1) a +0 dagger (4, 29, D:1) 13 arrows (11, 8, D:1) a +0 hand axe (22, 26, D:1) 21 bolts (24, 20, D:1) a +0 short sword (26, -11, D:1) a +0 hunting sling (28, 8, D:1) a +0 club (29, 8, D:1) a +0 club (30, 7, D:1) a +0 club (31, 7, D:1) 20 stones (33, -20, D:1) a +0 ring mail (36, 19, D:1) a +0 ring mail (36, 22, D:1) 3 javelins (47, -9, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) 9 arrows (4, 0, D:2) a +0 hunting sling (14, 2, D:2) 11 stones (15, -35, D:2) a +0 club (25, -31, D:2) 24 sling bullets (36, 13, D:2) a +0 ring mail (40, -7, D:2) a +0 short sword 5 stones (42, -33, D:2) a +0 club (51, -31, D:2) a stone (51, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 23 stones (8, 15, D:3) a +0 leather armour (47, 2, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +2 hand axe of chopping 24 stones a +0 ring mail (1, -1, D:4) a +0 hand axe (8, 15, D:4) a +2 whip of flaming (25, -4, D:4) a +0 leather armour (29, -1, D:4) a +0 ring mail (31, 10, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Plog's Magic Scroll Shoppe a scroll of enchant weapon (105 gold) a scroll of remove curse (42 gold) a scroll of teleportation (42 gold) a scroll of fog (28 gold) a scroll of fog (28 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of teleportation (42 gold) a scroll of acquirement (728 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of remove curse (42 gold) (3, -2, D:5) a +0 hunting sling (4, 16, D:5) a +0 club (11, -33, D:5) 9 arrows (15, -2, D:5) 21 stones (still there?) 26 stones (still there?) (51, -5, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 18 stones (4, -14, D:6) a +0 club of chaos (6, -2, D:6) a +1 shortbow of velocity 26 arrows (7, -14, D:6) a +1 dagger of chaos (7, -12, D:6) a +0 spear of chaos (13, -15, D:6) a +3 scale mail of fire resistance Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (4, -11, D:7) the +10 plate armour of Ired {rN+ MR+ Int+5 Slay-5} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. (7, -1, D:7) a cursed +0 morningstar a +0 robe (8, 0, D:7) a cursed +0 great sword a +0 robe (20, -3, D:7) a +0 shortbow 8 arrows (20, -1, D:7) a +0 trident a +0 chain mail (21, -1, D:7) 2 arrows a +0 trident a +0 flail (23, -1, D:7) an arrow (24, -1, D:7) an arrow (25, 12, D:7) a +0 short sword 2 stones (27, -15, D:7) a +0 dagger (29, 3, D:7) a +0 dagger (30, -15, D:7) a +0 robe (36, 15, D:7) 3 stones (37, 12, D:7) a +0 dagger 4 stones (37, 14, D:7) a stone (37, 15, D:7) a +0 club Level 8 of the Dungeon [Shop] Gomp's Gadget Shoppe a lamp of fire (520 gold) a wand of paralysis (17) (247 gold) a wand of polymorph (17) (247 gold) a phial of floods (520 gold) a phantom mirror (390 gold) a wand of iceblast (7) (143 gold) a box of beasts (260 gold) a wand of polymorph (13) (195 gold) a crystal ball of energy (260 gold) a wand of digging (6) (260 gold) Level 9 of the Dungeon [Shop] Roats's Gadget Boutique a wand of random effects (24) (182 gold) a fan of gales (560 gold) a wand of flame (33) (245 gold) a crystal ball of energy (280 gold) a wand of random effects (20) (154 gold) a wand of polymorph (13) (210 gold) a crystal ball of energy (280 gold) a wand of iceblast (5) (126 gold) a wand of flame (40) (294 gold) (24, -30, D:9) a ration (26, -30, D:9) 10 stones Level 10 of the Dungeon (0, 0, D:10) a +0 robe (1, -15, D:10) 25 arrows (14, -15, D:10) a +0 dagger (20, -7, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) 4 curare-tipped needles (5, -1, D:11) a +0 troll leather armour (8, -2, D:11) a curare-tipped needle (9, -3, D:11) a +0 short sword of venom (10, -62, D:11) a cursed +3 spear a +0 robe (10, -1, D:11) a curare-tipped needle (11, 1, D:11) a +0 blowgun (51, -45, D:11) a +0 plate armour (53, -45, D:11) a +0 whip a +2 chain mail of fire resistance (53, -44, D:11) 7 sling bullets Level 12 of the Dungeon (0, 0, D:12) a cursed -2 dire flail a +0 ring mail (15, 1, D:12) a +0 club Level 13 of the Dungeon [Shop] Eqaedyeq's Weapon Boutique a +0 flail (59 gold) a +0 short sword (51 gold) a +0 broad axe (68 gold) the cursed +0 short sword "Orb Guardian's Doom" {vamp, Str+3} (328 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It has a curse placed upon it. a +2 flail of crushing (292 gold) a +4 scimitar of slicing (476 gold) a +2 dagger of flaming (265 gold) the +4 long sword of the Madman {flame, rC+ Str+2} (756 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from cold. a +0 arbalest (76 gold) 16 stones (27 gold) a +0 scimitar (68 gold) a +0 shortbow (51 gold) (0, 0, D:13) a +0 chain mail (4, 20, D:13) a +0 trident (17, -7, D:13) a +0 giant club (32, 5, D:13) a +0 war axe a +0 ring mail a +0 flail (32, 6, D:13) a +0 robe a +0 dagger of freezing (42, 10, D:13) a +0 club Level 14 of the Dungeon (0, 0, D:14) 16 stones (1, 8, D:14) 8 arrows (3, 8, D:14) an arrow (4, 7, D:14) an arrow (4, 18, D:14) an arrow (4, 19, D:14) a +0 shortbow (5, 7, D:14) an arrow (5, 22, D:14) an arrow (5, 23, D:14) an arrow (7, 6, D:14) an arrow (10, -9, D:14) 19 stones (10, 2, D:14) an arrow (10, 4, D:14) an arrow (10, 29, D:14) a +0 giant club a +0 giant club (11, 17, D:14) 7 arrows (11, 18, D:14) 5 arrows (11, 19, D:14) an arrow (11, 20, D:14) an arrow (12, 35, D:14) a +0 chain mail (18, 32, D:14) a stone a +0 club a +6 dagger a cursed +0 robe (18, 39, D:14) a cursed -3 shortbow 11 arrows a +0 giant club a +0 giant club (19, 32, D:14) a stone (19, 39, D:14) 2 arrows (20, 32, D:14) a +0 short sword a +0 short sword (21, 31, D:14) a +0 short sword a +0 blowgun 16 poisoned needles (21, 32, D:14) a +0 dagger 2 stones (22, 24, D:14) a -2 ring of evasion (22, 37, D:14) 14 sling bullets (23, 31, D:14) a poisoned needle (28, 30, D:14) a cursed -1 trident (30, 36, D:14) a +0 mace (36, 21, D:14) 12 stones Level 1 of the Orcish Mines [Shop] Ofisairor's Antique Armour Emporium a +3 leather armour of fire resistance (528 gold) a +0 leather armour (44 gold) a +1 pair of gloves (253 gold) the +2 leather armour "Giwnaam" {Int+4} (602 gold) It affects your intelligence (+4). a +0 shield (99 gold) a +0 pair of boots (99 gold) (0, 0, Orc:1) a +0 giant club an ogre corpse (1, -40, Orc:1) 19 gold pieces (3, -37, Orc:1) 18 gold pieces (3, -33, Orc:1) 21 gold pieces (4, -37, Orc:1) 27 gold pieces (16, -38, Orc:1) 28 gold pieces Level 2 of the Orcish Mines (0, 0, Orc:2) 29 gold pieces (1, 0, Orc:2) a +0 hand axe (unseen) (1, 1, Orc:2) a +0 war axe (still there?) an orc corpse (still there?) (3, 10, Orc:2) 27 gold pieces (5, 5, Orc:2) 30 gold pieces