cuckmaster Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 38, D:1) a +0 whip (1, 25, D:1) a +0 chain mail (2, 38, D:1) a +0 leather armour (2, 46, D:1) a +0 whip (6, 37, D:1) 2 stones a +0 dagger (22, 32, D:1) a +0 club (28, 21, D:1) 22 arrows (29, 11, D:1) 15 stones (31, 15, D:1) a +0 short sword 33 stones (33, 42, D:1) a +0 spear (35, 4, D:1) 16 stones (37, 11, D:1) 7 stones (37, 23, D:1) a +0 spear (39, 10, D:1) a +0 club (51, 14, D:1) a +0 dagger (55, 26, D:1) 10 bolts Level 2 of the Dungeon (0, 0, D:2) 19 bolts (3, 6, D:2) a +0 club (5, 15, D:2) a cursed -2 club (12, 6, D:2) 3 fruits (26, 47, D:2) 16 arrows (27, 27, D:2) a +0 hunting sling (30, 27, D:2) a +0 whip (32, 8, D:2) 22 bolts (34, 33, D:2) a +0 whip (42, 1, D:2) a +0 ring mail (46, 24, D:2) a +0 rapier (49, 46, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) a +0 giant club a +0 robe (6, 44, D:3) a +0 animal skin (7, 44, D:3) a +0 animal skin a +0 animal skin (8, 44, D:3) a +0 animal skin (18, -5, D:3) a cursed -1 dagger (30, -10, D:3) a +0 ring mail (31, -2, D:3) 21 sling bullets (34, 40, D:3) 19 stones (37, -5, D:3) a +0 club a +0 flail (38, -5, D:3) a +0 spear (43, 11, D:3) a +2 dagger of venom a +0 ring mail a cursed +0 shield (49, 29, D:3) a stone (51, 29, D:3) a +0 dagger (58, -3, D:3) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (59, -3, D:3) a +0 dagger a +0 leather armour a +0 falchion Level 4 of the Dungeon (4, 11, D:4) a +0 scale mail (14, 20, D:4) the +1 helmet of the Endless Expanse {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (15, -11, D:4) 21 stones (21, 19, D:4) 10 stones (22, 19, D:4) a +0 hand axe (22, 21, D:4) a +0 spear (24, 19, D:4) a +0 falchion (24, 21, D:4) a +0 mace (37, -1, D:4) 10 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (9, 21, D:5) 19 arrows (12, 8, D:5) 29 stones (14, -10, D:5) an arrow (14, -9, D:5) an arrow (14, -8, D:5) a +0 shortbow 17 arrows (14, 32, D:5) a +2 buckler of protection (18, 22, D:5) a +0 scale mail (22, 2, D:5) a +0 whip (23, 24, D:5) a +0 mace a +0 whip a +0 scale mail (24, -3, D:5) 22 bolts (24, 26, D:5) a +0 leather armour a +0 hand axe (31, 21, D:5) a +0 whip (32, 38, D:5) a +0 club a cursed +0 ring mail a +0 club a +0 ring mail a +0 mace a +0 leather armour a +0 dagger a +0 robe (32, 39, D:5) a +0 dagger a +0 robe (38, -12, D:5) a +0 war axe (38, 10, D:5) a +0 leather armour (44, 3, D:5) 22 bolts Level 6 of the Dungeon [Shop] Vecoj's Weapon Boutique a +0 falchion (45 gold) the +3 falchion of Moderation {slice, -Tele +Inv rC- rN+++} (628 gold) It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you turn invisible. It prevents most forms of teleportation. a +0 whip (37 gold) a +0 quarterstaff (60 gold) a +3 short sword (300 gold) a +0 spear of freezing (111 gold) a +0 flail (52 gold) a +0 spear (45 gold) 12 stones (18 gold) a +0 hand crossbow (52 gold) a +2 short sword of electrocution (292 gold) a +0 hunting sling (22 gold) (0, 0, D:6) a +0 shortbow 15 arrows (11, 23, D:6) 22 sling bullets (12, 40, D:6) a +0 hand axe a +0 club (12, 41, D:6) a cursed +0 flail a +0 chain mail (14, 13, D:6) 22 bolts (15, 14, D:6) a +0 mace (19, 7, D:6) a +0 trident (32, 45, D:6) a +0 chain mail (38, 44, D:6) a +0 dagger (40, 7, D:6) 25 stones (54, 17, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, 7, D:7) an uncursed staff of cold (3, 8, D:7) a +0 hand crossbow (29, 14, D:7) a +0 shield (31, 44, D:7) 23 stones (34, 23, D:7) 11 sling bullets (39, 19, D:7) a +0 dagger a +2 robe of magic resistance a +0 short sword of draining (45, 7, D:7) a +0 whip a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +2 halberd of chopping (0, 2, D:8) a potion of degeneration (1, 2, D:8) a +0 spear (2, 0, D:8) a cursed -1 club (3, 17, D:8) a +0 giant spiked club (31, 2, D:8) a +0 shortbow 15 arrows (31, 6, D:8) 7 stones (33, 12, D:8) 10 arrows (33, 15, D:8) a +0 short sword (34, 15, D:8) a +0 dagger a +0 robe (35, 13, D:8) a +0 whip (35, 14, D:8) a +0 dagger (37, 22, D:8) a +0 pair of gloves (40, 11, D:8) a +0 short sword a +0 leather armour a +0 mace (40, 12, D:8) a cursed +0 dagger a +0 halberd a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) an uncursed staff of air (1, -32, D:9) a +0 shortbow 14 arrows (1, -29, D:9) an arrow (6, -30, D:9) a +0 leather armour (7, -31, D:9) a +0 troll leather armour (7, 0, D:9) a +0 ring mail (14, -6, D:9) a +0 ring mail (20, -1, D:9) 26 bolts (27, -21, D:9) a phial of floods (29, 8, D:9) a cursed staff of fire (31, -11, D:9) a +0 giant club a +0 giant spiked club (34, -35, D:9) a tomahawk (34, -8, D:9) a +0 short sword (37, -36, D:9) a +0 short sword a +0 flail a +0 scale mail (37, -35, D:9) a +0 club a tomahawk a +0 ring mail (39, 5, D:9) 23 arrows 29 stones (51, -20, D:9) a +0 shortbow 11 arrows (52, -26, D:9) a potion of degeneration (53, -22, D:9) a +0 mace a +3 flail (55, -22, D:9) a +2 short sword of protection a +0 scale mail a +0 dagger a +0 robe (60, -32, D:9) a +2 broad axe of freezing Level 10 of the Dungeon (0, 0, D:10) a +0 robe (8, 4, D:10) a book of Cantrips (14, 15, D:10) a +0 mace (23, 17, D:10) a +0 pair of boots (28, -5, D:10) a +0 rapier (31, 12, D:10) a +0 whip a +0 halberd (32, 11, D:10) a +0 spear (35, 15, D:10) 13 stones (36, -12, D:10) 14 stones (37, -9, D:10) a +0 giant club (38, 0, D:10) a +0 troll leather armour (41, -1, D:10) 17 arrows a +0 shortbow (43, -1, D:10) 2 arrows (44, -1, D:10) an arrow (47, 11, D:10) a +0 hunting sling (52, -30, D:10) 27 sling bullets (53, 3, D:10) a +5 flail a +0 robe (54, -4, D:10) a +3 dagger of chaos a +0 robe (55, 4, D:10) a cursed +3 battleaxe a +0 robe (56, -21, D:10) a +0 falchion (63, -5, D:10) a +0 club a +0 scale mail (64, -5, D:10) a +4 war axe a +0 whip a +0 short sword a +0 plate armour (64, -4, D:10) a cursed -1 war axe (65, 5, D:10) a sack of spiders Level 11 of the Dungeon (0, 0, D:11) a +0 giant club a cursed -3 great sword (6, -9, D:11) a +0 short sword a stone (7, -8, D:11) 19 stones (8, -8, D:11) a stone (10, -9, D:11) a +0 giant club (10, -8, D:11) a stone (11, -32, D:11) a +0 whip (11, -9, D:11) the +1 spear "Femeth" {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. (11, -8, D:11) a stone (13, -34, D:11) a +0 mace of crushing (13, -11, D:11) a +0 robe a +0 dagger (14, -35, D:11) a +0 dagger a +0 robe a +0 mace a +0 ring mail (14, -6, D:11) a +0 giant spiked club a +0 giant club (15, -8, D:11) a +0 war axe (15, -6, D:11) a +0 short sword (17, -13, D:11) a +0 leather armour (21, -39, D:11) 19 stones (27, -31, D:11) 14 stones (39, -4, D:11) 21 sling bullets (41, -2, D:11) a cursed -3 spear (56, -45, D:11) a +0 chain mail (56, -14, D:11) 26 stones (58, -29, D:11) a +0 dagger a +0 robe (60, -15, D:11) 12 bolts Level 12 of the Dungeon (0, 0, D:12) 13 gold pieces (9, 9, D:12) 9 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 poisoned needles (5, -27, Lair:1) a +0 spear (6, -28, Lair:1) 29 stones (20, -34, Lair:1) a +1 great sword of slicing (32, -44, Lair:1) a +0 plate armour a +0 morningstar (47, -2, Lair:1) a +0 hunting sling (48, -13, Lair:1) an uncursed amulet of faith (52, -33, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (1, -24, Lair:2) 14 bolts (16, -25, Lair:2) a +0 ring mail (22, -15, Lair:2) a +0 war axe (26, -18, Lair:2) a cursed +0 robe (37, -31, Lair:2) the +4 quarterstaff "Kuzug" {freeze, *Corrode rPois rF++ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from fire. It protects you from poison. It may corrode you when you take damage. (45, -39, Lair:2) a +1 hand crossbow of flaming (47, 4, Lair:2) 12 stones (52, 17, Lair:2) a +0 leather armour (68, 6, Lair:2) 19 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 great sword (0, 32, Lair:3) a cursed +0 plate armour (7, 20, Lair:3) a +0 club (12, -6, Lair:3) a wand of paralysis (10/24) a wand of slowing (28/48) a wand of flame (17/48) a wand of slowing (8/48) a +4 ring of dexterity a +3 ring of evasion an uncursed amulet of rage a +3 amulet of reflection an uncursed amulet of guardian spirit the amulet of Boiwnubba {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. an uncursed ring of wizardry (14, 16, Lair:3) a +0 robe (14, 20, Lair:3) 16 arrows (14, 36, Lair:3) a +0 scimitar (18, 11, Lair:3) a yak corpse (skeletalised by now) (21, 23, Lair:3) an uncursed amulet of guardian spirit a cursed amulet of magic regeneration (24, 36, Lair:3) a +0 scale mail (25, 18, Lair:3) a +0 cloak (26, 18, Lair:3) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (42, 17, Lair:3) an uncursed staff of power Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 spear (5, -11, Lair:4) a +0 ring mail (6, 28, Lair:4) a +0 scale mail (12, 22, Lair:4) a +4 vampiric battleaxe a +0 scale mail (16, 17, Lair:4) the +2 long sword of Symmetry {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (17, 27, Lair:4) 29 bolts (20, 15, Lair:4) 5 curare-tipped needles (20, 35, Lair:4) a +0 glaive (21, 4, Lair:4) 8 tomahawks (34, 25, Lair:4) a potion of degeneration (36, 34, Lair:4) a yak corpse (37, 35, Lair:4) a +0 dire flail 2 throwing nets a +0 ring mail a yak skeleton (47, 23, Lair:4) a +0 leather armour