cyberm0nk Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, 21, D:1) a +0 club (3, 22, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 4, D:1) a +0 spear (11, 20, D:1) a +0 hand axe (18, 11, D:1) a +0 robe (22, 21, D:1) a +0 dagger 5 stones (22, 22, D:1) a ball python corpse (skeletalised by now) (36, -12, D:1) a hobgoblin skeleton (40, -11, D:1) a hobgoblin skeleton (42, 28, D:1) a +0 club (43, -12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 6 stones (1, -44, D:2) a +0 whip (3, -20, D:2) a rat corpse (skeletalised by now) (11, -16, D:2) a +0 leather armour (23, -24, D:2) 8 stones (24, -45, D:2) a +0 club a goblin skeleton (28, -41, D:2) an adder skeleton (29, -41, D:2) a +0 dagger a kobold skeleton (35, -16, D:2) a +0 pair of gloves (39, -27, D:2) a +0 ring mail (43, -30, D:2) a ball python skeleton (46, -41, D:2) a +0 dagger (50, -8, D:2) a ball python corpse (skeletalised by now) (54, -37, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (55, -26, D:2) a +0 war axe (55, -19, D:2) a +0 dagger (61, -18, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (6, 6, D:3) the +7 hand axe of Onoah {drain, rN+ rCorr Int+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (12, -3, D:3) a +0 whip (17, -5, D:3) a +0 dagger (18, -8, D:3) a +0 dagger (21, -6, D:3) 7 stones (22, 7, D:3) a quokka corpse (28, 12, D:3) 2 potions of brilliance (31, 3, D:3) a +1 whip of electrocution 5 stones (34, -2, D:3) a staff of fire (37, 3, D:3) a +2 pair of boots