Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 15854150370812781869 163 cyberm0nk the Shooter (level 5, -1/36 HPs) Began as an Octopode Hunter on May 11, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:54 (1883 turns). cyberm0nk the Shooter (Octopode Hunter) Turns: 1883, Time: 00:01:54 Health: -1/36 AC: 1 Str: 10 XL: 5 Next: 44% Magic: 5/5 EV: 13 Int: 12 God: Gold: 101 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . a - +0 shortbow rCold . . . [offhand occupied] rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -34), weak-willed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles j - 2 poisoned darts Wands k - a wand of polymorph (14) Scrolls b - a scroll of blinking f - a scroll of amnesia Potions d - a potion of magic g - 2 potions of might {unknown} h - a potion of berserk rage {unknown} i - a potion of curing {unknown} Skills: + Level 3.5 Fighting + Level 5.0 Ranged Weapons + Level 3.4 Dodging - Level 1.3 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 45% 2 Mercury Arrow Conj/Alch 0% 2d5 45% 2 Launch Clockwork Bee Frge 0% N/A 69% 3 Eringya's Surprising Cr Summ 0% N/A 97% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You shoot an arrow. The arrow closely misses the water moccasin. A ball python comes into view. You shoot an arrow. The arrow completely misses the water moccasin. A hobgoblin comes into view. Okay, then. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The water moccasin closely misses you. You shoot an arrow. The arrow completely misses the water moccasin. The arrow barely misses the endoplasm. The hobgoblin shouts! The water moccasin closely misses you. The endoplasm is engulfed in poison gas. The endoplasm is poisoned. You shoot an arrow. The arrow barely misses the water moccasin. The arrow hits the endoplasm. The endoplasm is severely wounded. You kill the endoplasm! The water moccasin bites you! The water moccasin barely misses you. You shoot an arrow. The arrow hits the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you! You shoot an arrow. The arrow misses the water moccasin. The water moccasin closely misses you. The water moccasin barely misses you. You shoot an arrow. The arrow misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of flame. You shoot an arrow. The arrow hits the water moccasin. The water moccasin is heavily wounded. You die... #§☼§§§g§§§#§ #§§☼§S§§§○§ #☼§§☼§§§§☼§ #☼§§§§☼.§○ #§☼§§§§§○# #§§§§§§.§# #§§☼§§§S§# # #§☼☼§○§@§# .# # #○○§☼☼§§§#####.## ########☼§§...... ####§#§§.... ##...☼☼.§§§.. #..<.○#§.#☼.. #####+#☼§# . ☼# .# You could see a water moccasin, Ijyb and a ball python. Vanquished Creatures Natasha (twice) (D:2) Terence (D:2) A gnoll (D:1) 5 adders A dart slug (D:2) 6 endoplasms 2 giant cockroaches (D:1) 4 hobgoblins 2 quokkas 3 ball pythons (D:1) 2 bats 4 frilled lizards 3 goblins 5 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cyberm0nk the Octopode Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 107 | D:1 | Reached XP level 2. HP: 18/19 MP: 2/2 379 | D:1 | Reached XP level 3. HP: 6/25 MP: 3/3 1029 | D:2 | Noticed Terence 1040 | D:2 | Killed Terence 1041 | D:2 | Reached XP level 4. HP: 25/31 MP: 4/4 1235 | D:2 | Noticed Natasha 1360 | D:2 | Killed Natasha 1528 | D:2 | Reached XP level 5. HP: 36/36 MP: 5/5 1649 | D:2 | Noticed Natasha 1654 | D:2 | Killed Natasha 1870 | D:3 | Reached skill level 5 in Ranged Weapons 1873 | D:3 | Noticed a water moccasin 1883 | D:3 | Noticed Ijyb 1883 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring D:2: layout_basic, kennysheep_generic_room_3, uniq_terence, uniq_natasha D:3: layout_basic, okawaru_ov_weapons_minmay, nicolae_overflow_hidden_temple, overflow_temple_1_default, cheibrodos_sewer_entry_bend, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_3, aquarium_window_2, aquarium_window_2, aquarium_view_2c, aquarium_balcony_5b, grunt_ministairs_15, uniq_ijyb, uniq_jessica Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 | 3.5 Dodging | 3 | 3.4 Ranged Weapons | 5 | 5.0 Stealth | | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 120 | 65 || 185 Use: Scroll | | 8 || 8 Armour: Skin | 22 | 20 || 42 Dodge: Dodged | 36 | 23 || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1916 | 1850 | 66 | 80 | 1440 | 3 | 638.7 | Dungeon | 1916 | 1850 | 66 | 80 | 1440 | 3 | 638.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1001 daAuts D:1: 883 daAuts D:3: 31 daAuts