cyberm0nk Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 32, D:1) a +0 club a kobold corpse (skeletalised by now) (2, 39, D:1) a +0 club a quokka corpse (skeletalised by now) (5, 20, D:1) a +0 club a goblin skeleton (12, -5, D:1) a +0 short sword (23, -9, D:1) a +0 short sword (24, -13, D:1) a jackal corpse (skeletalised by now) (25, -13, D:1) a jackal corpse (skeletalised by now) (25, 8, D:1) a +0 long sword (31, 39, D:1) a rat corpse (skeletalised by now) (33, 15, D:1) 7 stones (37, 7, D:1) a ball python skeleton (39, 6, D:1) a +0 dagger (50, 16, D:1) a +0 scale mail (51, 18, D:1) a +0 dagger a goblin skeleton (54, 10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (20, -6, D:2) an adder skeleton (28, 12, D:2) the +0 ring mail of the Charred God {Harm *Silence +Blink rElec} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. (32, 9, D:2) a +0 leather armour (32, 10, D:2) a +0 sling (35, 17, D:2) a +0 dagger 3 stones a kobold skeleton (35, 21, D:2) a bat skeleton (36, 5, D:2) 6 stones (36, 20, D:2) a bat skeleton a rat skeleton (36, 21, D:2) a rat skeleton (37, 22, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 18, D:3) a +0 spear a gnoll corpse (3, 19, D:3) a rat corpse (3, 20, D:3) a throwing net (5, -13, D:3) a +2 antimagic dagger a goblin corpse (skeletalised by now) (9, -6, D:3) a +0 club 5 stones a kobold corpse (skeletalised by now) (11, -7, D:3) an adder corpse (skeletalised by now) (31, 16, D:3) a scarf of harm (35, -16, D:3) 5 stones