Dungeon Sprint DCSS version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 1367631968103101470 653 cyberm0nk the Frost Mage (level 7, -1/54 HPs) Began as a Barachi Ice Elementalist on June 21, 2025. Was a Believer of Hepliaklqana. Slain by a merfolk ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:21 (249 turns). cyberm0nk the Frost Mage (Barachi Ice Elementalist) Turns: 249, Time: 00:05:21 Health: -1/54 AC: 5 Str: 10 XL: 7 Next: 54% Magic: 10/16 EV: 13 Int: 29 God: Hepliaklqana [**....] Gold: 0 SH: 4 Dex: 12 Spells: 6/18 levels left rFire + + . E - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + . O - +1 buckler {rC+ rF+} rNeg . . . a - +0 robe rPois + M - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ u - +6 ring of intelligence HPRegen 0.29/turn t - +6 ring of intelligence MPRegen 0.15/turn %: no teleportation @: slow A: reduced essence, amphibious, frog-like legs 1, +LOS a: Hop, Renounce Religion, Recall Ancestor, Ancestor Identity You were in the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was pleased with you. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). C - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) D - the +11 plutonium sword {^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. E - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). K - a +5 demon trident N - the +6 quarterstaff "Taezok" {venom, rElec MP+9 Str+3} (You found it in the Dungeon) rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Armour a - a +0 robe (worn) A - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. B - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). F - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). G - +5 golden dragon scales H - a +3 buckler I - a +3 tower shield J - a +3 kite shield L - the +3 ring mail "Sogippoj" {Dex+3} (You found it in the Dungeon) Dex+3: It affects your dexterity (+3). M - a +0 hat (worn) O - a +1 buckler of resistance (worn) Q - a +1 plate armour of poison resistance R - a +3 scale mail of cold resistance Jewellery k - the ring "Ujautyn" {rElec Will- Str+7 Int-5 SInv} (You found it in the Dungeon) [ring of see invisible] rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (worn) u - a +6 ring of intelligence (worn) v - a +6 ring of strength w - a +6 ring of strength P - a +6 ring of intelligence Wands x - a wand of mindburst (6) y - a wand of light (2) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 7.1 Fighting + Level 6.9 Dodging - Level 1.7 Stealth + Level 6.4 Spellcasting + Level 11.9 Ice Magic + Level 8.3 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 68% N/A 1% 3 d - Summon Ice Beast Ice/Summ 44% N/A 1% 3 e - Blink Tloc 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 9% (3-9)d3 24% 3 Manifold Assault Tloc 4% N/A 100% 7 Disjunction Tloc 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History A transporter landing site, spattered with blood. Okay, then. Okay, then. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs (moderately wounded, blind, unable to see you, 64% to hit) The bolt of light hits the merfolk! The merfolk is moderately wounded. The merfolk is blinded. The bolt of light hits the merfolk! The merfolk is heavily wounded. The merfolk hits you but does no damage. The merfolk hits you from afar with a +1 trident of protection!! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident!! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk closely misses you. The merfolk misses you. The merfolk throws a boomerang. The boomerang completely misses you. Your ice beast hits the merfolk but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your ice beast disappears in a puff of smoke! A chill wind blows around you. The merfolk hits you from afar with a +1 trident of protection. * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering boomerangs (heavily wounded, blind, unable to see you, 64% to hit) The bolt of light hits the merfolk! The merfolk is heavily wounded. The bolt of light hits the merfolk! The merfolk is moderately wounded. The merfolk is blinded. The bolt of light hits the merfolk!! The merfolk is almost dead. The merfolk hits you from afar with a +0 trident!! You die... Hepliaklqana delivers you to your ancestors. ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓ ▓..)))...▓ ▓...)....▓ ▓........▓ ▓..mmm...▓ ▓...m§...▓ ▓...@Y...▓ ▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk and a friendly ice beast (summoned). Vanquished Creatures A tarantella (D) 2 brain worms (D) A scorpion (D) An orc priest (D) An ufetubus (D) 2 orcs (D) 8 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D) 1 creature vanquished. Vanquished Creatures (others) A spatial maelstrom (D) A knight (D) 2 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | cyberm0nk the Barachi Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found a transporter. 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a viscous altar of Jiyva. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found a hazy altar of Hepliaklqana. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an opulent altar of Gozag. 9 | D | Banished a spatial maelstrom 23 | D | Became a worshipper of Hepliaklqana the Forgotten 40 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 40 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 40 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 42 | D | Got the +11 Singing Sword {sonic wave} 42 | D | Got the +11 plutonium sword {^Contam Stlth-} 42 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 42 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 81 | D | Entered arena 2. 81 | D | Noticed a scorpion 81 | D | Noticed a tarantella 81 | D | Found a transporter. 83 | D | Killed a scorpion 84 | D | Reached skill level 6 in Ice Magic 84 | D | Reached XP level 2. HP: 24/24 MP: 3/6 84 | D | Reached XP level 3. HP: 29/29 MP: 4/8 84 | D | Reached XP level 4. HP: 36/36 MP: 4/9 84 | D | Killed a tarantella 85 | D | Reached skill level 5 in Spellcasting 85 | D | Reached skill level 8 in Ice Magic 85 | D | Reached XP level 5. HP: 47/47 MP: 4/13 85 | D | Reached XP level 6. HP: 53/53 MP: 4/14 85 | D | Reached skill level 11 in Ice Magic 85 | D | Reached XP level 7. HP: 59/59 MP: 4/15 90 | D | Learned a level 3 spell: Frozen Ramparts 94 | D | Learned a level 3 spell: Ozocubu's Armour 98 | D | Learned a level 3 spell: Summon Ice Beast 102 | D | Got the ring "Ujautyn" {rElec Will- Str+7 Int-5 SInv} 107 | D | Got the +3 ring mail "Sogippoj" {Dex+3} 166 | D | Entered arena 3. 166 | D | Reached * piety under Hepliaklqana 166 | D | Found a transporter. 184 | D | Got the +6 quarterstaff "Taezok" {venom, rElec MP+9 Str+3} 217 | D | Entered arena 4. 217 | D | Found a transporter. 228 | D | Got the Atlas of the Singularity 240 | D | Learned a level 2 spell: Blink 241 | D | Entered arena 5. 241 | D | Noticed a merfolk 241 | D | Noticed a merfolk 241 | D | Noticed a merfolk 241 | D | Noticed a merfolk 241 | D | Reached ** piety under Hepliaklqana 241 | D | Found a transporter. 242 | D | Remembered your ancestor Kymeb as a knight 249 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 3 6 7 | 7.1 Dodging | 4 6 | 6.9 Spellcasting | 3 5 6 | 6.4 Ice Magic | 6 8 11 | 11.9 Invocations | 2 4 8 | 8.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Lance | | 1 | 10 || 11 Cast: Summon Ice Beast | | | 2 || 2 Frozen Ramparts | | | 1 || 1 Invoke: Ancestor Life: Kn | | | 1 || 1 Evoke: Wand | 2 | | 4 || 6 Use: Potion | | 1 | 1 || 2 Armour: Robe | | | 11 || 11 Dodge: Dodged | 1 | | 9 || 10 Block: Buckler | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 267 | 252 | 15 | 0 | 71 | 1 | 267.0 | Dungeon | 267 | 252 | 15 | 0 | 71 | 1 | 267.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 267 daAuts