cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a spider talisman a serpent talisman the blade talisman "Feotuw" {rN++ Dex+2 SInv} [blade talisman] rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (63, 4, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (67, 0, D) the +2 orcbow "Eptet" {drain, ^Drain rC+ Str+5 Dex+2} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (68, 0, D) a staff of alchemy (70, 9, D) a +2 war axe of electrocution (70, 10, D) an adder corpse (70, 11, D) a water moccasin corpse (71, 8, D) a +1 heavy scimitar (71, 17, D) a +3 great sword of holy wrath (71, 26, D) 4 scrolls of enchant weapon (71, 27, D) a staff of death (unseen) (72, 8, D) a +3 sling of freezing (72, 9, D) a staff of alchemy (72, 10, D) a water moccasin corpse (72, 17, D) a +3 heavy spear (72, 19, D) a water moccasin corpse (72, 20, D) a ball python corpse (72, 26, D) a ring of protection from fire (72, 27, D) the ring "Qovibets" {rN+ Wiz Int+3} [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). (unseen) (73, 19, D) an adder corpse (73, 26, D) a condenser vane (73, 27, D) 4 potions of haste (75, 1, D) a ring of flight