cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of the Shishi {rC+ Will+ Slay+2} [inkwell talisman] rC+: It protects you from cold. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (49, 36, D) a +0 plate armour (49, 37, D) a +2 mace of protection (unseen) (49, 43, D) a +2 dire flail of venom (still there?) the +9 crystal plate armour of the Morning Star {Str+3 Dex+2 Slay+3} (still there?) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (50, 36, D) a sack of spiders (50, 37, D) a scroll of brand weapon (50, 40, D) a +0 great sword a +0 chain mail a human corpse (50, 41, D) a +1 war axe (still there?) a +0 plate armour (still there?) 5 large rocks (still there?) (51, 36, D) a +3 leather armour of poison resistance (unseen) (51, 37, D) a ring of protection from fire (52, 36, D) a +1 cloak of willpower (unseen) (52, 37, D) the +3 sling of Circular Logic {heavy, rF+ SInv Stlth+} rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (52, 42, D) 3 large rocks a +0 great sword a +0 chain mail a human corpse (53, 37, D) a staff of conjuration (unseen) (54, 36, D) a potion of might (59, 37, D) a +2 ring mail of poison resistance (60, 36, D) a +3 heavy sling (61, 8, D) a +2 plate armour of fire resistance (61, 26, D) a +2 great sword of holy wrath (unseen) (61, 36, D) a +3 plate armour of fire resistance (61, 37, D) the +1 falchion of Shrieking Terror {holy, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (61, 40, D) a ghoul corpse (61, 41, D) +0 shadow dragon scales a shadow dragon corpse (62, 2, D) a +0 long sword a +0 robe (62, 4, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 9, D) a +2 dire flail of holy wrath (62, 19, D) a +0 scythe of protection a +0 robe (62, 26, D) a +0 glaive of protection (unseen) (62, 27, D) a +1 robe (62, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 31, D) a wolf corpse (skeletalised by now) (62, 36, D) a +2 robe of cold resistance (63, 4, D) a +0 dagger a +0 leather armour (63, 17, D) a staff of fire (63, 22, D) a +0 short sword a +0 chain mail the elf corpse of Duvessa (skeletalised by now) (63, 27, D) the +6 mace "Qoutok" {vamp, Str+4} Str+4: It affects your strength (+4). (63, 29, D) a +2 spectral quarterstaff a +0 robe (63, 30, D) a +0 spear 4 curare-tipped darts (64, 5, D) a +0 long sword a +0 leather armour (64, 16, D) a +4 morningstar of draining (64, 21, D) a +3 quarterstaff of chaos a +0 dagger the gnoll corpse of Crazy Yiuf (skeletalised by now) the human corpse of Jessica (skeletalised by now) (64, 22, D) a +1 flail of protection a +0 leather armour (64, 30, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (64, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (65, 22, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (65, 23, D) a +0 battleaxe of flaming a +0 robe (69, 0, D) a +2 falchion of holy wrath (69, 36, D) the +2 robe of Beyond {Harm rF+ Regen+ Str-3 Int+3} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (70, 8, D) a +2 plate armour of cold resistance (70, 9, D) a +0 hand axe of electrocution (70, 36, D) a +0 robe (70, 37, D) an amulet of guardian spirit a staff of cold the staff "Buquk" {rF+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the staff of Okawaru, Inviting {rElec rC+ MP-7 Dex+6 Tloc Ice Air} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. MP-7: It affects your magic capacity (-7). Dex+6: It affects your dexterity (+6). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a staff of conjuration a +5 lajatang the +8 storm bow {elec, penet} the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). a ring of flight (71, 16, D) a +2 robe of cold resistance (71, 17, D) a +1 scale mail of fire resistance (71, 27, D) the +2 great mace of Broken Luck {spect, rC+} rC+: It protects you from cold. (71, 36, D) the +1 great sword of Voshemac {vamp, rCorr Int+5} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (73, 1, D) a +2 sling of draining (73, 3, D) an iguana corpse (skeletalised by now) (73, 16, D) a +1 vampiric trident (73, 21, D) a +0 scimitar a +0 robe (73, 33, D) a polar bear corpse (skeletalised by now) (73, 37, D) a +1 pair of boots of stealth (75, 1, D) a +1 spear of distortion