cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 lajatang a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) the fortress talisman of Disaster {rC++} [fortress talisman] rC++: It greatly protects you from cold. the wellspring talisman of Immorality {rF+} [wellspring talisman] rF+: It protects you from fire. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +2 scale mail of the Nexus {rF+} rF+: It protects you from fire. (unseen) (36, 0, D) a +4 sling of draining (unseen) (36, 1, D) 4 potions of haste (37, 0, D) a +6 battleaxe of freezing (unseen) (37, 1, D) a ring of willpower (38, 0, D) the +9 dagger "Zaimoxt" {vamp, ^Contam Fly Str+2} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Str+2: It affects your strength (+2). (unseen) (38, 1, D) the +3 rapier of Ointment {freeze, rElec Will+ Str+4 Int+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (39, 0, D) a ring of fire (39, 1, D) a +0 eveningstar of protection (unseen) (40, 0, D) a +2 arbalest of freezing (unseen) (40, 1, D) a book of Duality (41, 0, D) the +1 glaive of Hard Scrabble {freeze, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (41, 1, D) the +1 chain mail of the Antique God {-Tele rPois Dex+7} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). (unseen) (42, 0, D) a +2 shortbow of freezing (unseen) (42, 1, D) a +4 trident of distortion (unseen) (49, 0, D) a +2 robe of willpower (49, 1, D) a +2 demon blade of draining (49, 24, D) a +0 trident (49, 37, D) a +1 whip of distortion (50, 0, D) a +3 giant club (50, 1, D) a +2 sling of electrocution (50, 4, D) 7 large rocks (50, 16, D) a +0 scimitar a +0 leather armour (50, 17, D) a +4 partisan of flaming (50, 24, D) a +3 chain mail of fire resistance (50, 25, D) a +4 vampiric long sword (50, 28, D) a +0 chain mail a +0 mace a +0 giant spiked club (50, 29, D) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +4 morningstar of holy wrath an orc corpse (skeletalised by now) (50, 36, D) a staff of conjuration (50, 39, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (51, 0, D) the medusa talisman "Zegoxed" {Str-4 Int+4 SInv} [medusa talisman] Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (51, 4, D) 4 large rocks a stone giant corpse (51, 5, D) a +0 giant club a +0 troll leather armour a troll corpse (51, 6, D) a +0 giant spiked club a +0 giant club (51, 12, D) a staff of air (51, 14, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (51, 17, D) a +0 longbow a +0 leather armour a +0 shortbow a +0 leather armour a +0 rapier a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 18, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (51, 24, D) a +5 orcbow of flaming (51, 28, D) a +0 chain mail 3 boomerangs a +0 mace (51, 36, D) a +2 arbalest of draining (51, 37, D) a +2 hand axe of venom (51, 40, D) a ball python corpse (skeletalised by now) (52, 0, D) a staff of conjuration (52, 4, D) a +0 giant club a +0 giant club a two-headed ogre corpse (52, 12, D) a serpent talisman (52, 13, D) a +5 falchion of holy wrath (52, 16, D) a +0 long sword a +0 robe a +0 buckler (52, 18, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (52, 24, D) the +5 orcbow "Bihatsa" {chaos, rElec rC+ Will- rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (52, 25, D) a +1 buckler of protection (52, 27, D) a +0 chain mail a +1 glaive of flaming (52, 28, D) a +0 giant club (52, 29, D) a +0 chain mail a +0 great mace a +0 plate armour a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 37, D) a +3 dagger of speed (52, 39, D) a +0 glaive a naga corpse (skeletalised by now) (52, 40, D) a +0 battleaxe a naga corpse (skeletalised by now) (53, 1, D) an amulet of magic regeneration (53, 4, D) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse a troll corpse (53, 5, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (53, 12, D) a staff of conjuration (53, 17, D) a +0 scimitar of holy wrath a +0 scale mail an elf corpse (skeletalised by now) (53, 25, D) a +0 helmet of intelligence (53, 27, D) a +0 chain mail 3 boomerangs a +0 halberd a +0 flail a +2 robe of positive energy an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (53, 36, D) the +1 plate armour of Hadjma {Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (53, 39, D) a +0 hand axe (54, 0, D) a staff of death (54, 1, D) a +3 arbalest of draining (54, 13, D) a +1 hand axe of freezing (54, 25, D) a +2 antimagic halberd (55, 0, D) a +2 dagger of venom (55, 1, D) a +1 hand axe of electrocution (55, 12, D) a +0 heavy great sword (55, 13, D) the +5 rapier of Charity {holy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (55, 15, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (55, 24, D) a staff of earth (59, 36, D) a +3 lajatang of electrocution (59, 37, D) a +2 rapier of flaming (60, 36, D) a ring of see invisible (60, 40, D) a komodo dragon corpse (skeletalised by now) (61, 0, D) a +0 partisan of flaming (61, 26, D) the +1 long sword of the Elven Halls {flame, ^Contam rElec Int+3 SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (61, 36, D) a +1 longbow of freezing (61, 41, D) a lindwurm corpse (skeletalised by now) (62, 8, D) a +0 battleaxe of venom (62, 16, D) a staff of cold (62, 17, D) a staff of cold (62, 26, D) a +2 falchion of protection (62, 28, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. the +5 chain mail of Jigsaw {rElec rCorr Dex+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a +3 hand cannon of flaming a +5 plate armour a +3 kite shield a +3 buckler a +0 buckler a +0 scale mail a +0 war axe a +0 club (62, 29, D) a +0 whip a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 30, D) a +0 short sword (62, 36, D) a staff of cold (62, 37, D) a book of Callings (62, 41, D) a cane toad corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (63, 0, D) a +2 war axe of venom (63, 16, D) a +2 plate armour of fire resistance (63, 17, D) a staff of alchemy (63, 27, D) the +0 ring mail of the Dancing Gods {rC+ rN++ Int-4 Slay-4} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (63, 28, D) a +0 club (63, 29, D) a +0 mace a draconian corpse (skeletalised by now) (63, 37, D) the +0 plate armour of Liberty {Rampage rF- rN+ rCorr} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (64, 16, D) a staff of conjuration (64, 17, D) the staff of Compound Interest {^Contam *Slow rPois Str+7 Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+7: It affects your strength (+7). Alch: It increases the power of your Alchemy spells. (64, 29, D) a +1 war axe of venom (65, 26, D) a +2 hand axe of draining (65, 29, D) a +0 club (67, 0, D) a +1 mace of venom (67, 2, D) a +0 long sword a +0 leather armour (68, 0, D) a +0 great sword of draining (69, 0, D) a +3 flail of draining (70, 9, D) a +2 morningstar of draining (70, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 37, D) a +2 vampiric glaive (70, 40, D) a +0 giant club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (70, 41, D) a +0 giant club a +0 giant club (71, 11, D) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (71, 16, D) the +12 quarterstaff "Uhiklex" {heavy, rPois Int-5 Dex+2 SInv} rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (71, 17, D) a staff of air (71, 18, D) a +0 trident 2 boomerangs (71, 36, D) the +5 mace of Watchfulness {freeze, Int+4} Int+4: It affects your intelligence (+4). (71, 39, D) a +0 giant club an ogre corpse (skeletalised by now) (71, 40, D) a +0 giant club a +0 giant club a troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (72, 16, D) a +2 ring mail of positive energy (72, 17, D) a +2 spectral quarterstaff (72, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 26, D) a +0 partisan of pain (72, 27, D) the staff of Etunoa {rElec rPois Will- Dex+4 SInv Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (72, 30, D) a komodo dragon corpse (skeletalised by now) (72, 38, D) a troll corpse (skeletalised by now) (73, 1, D) a +2 whip of holy wrath (73, 17, D) the +1 flail of True Grit {freeze, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 26, D) the +2 halberd "Duroix" {drain, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. (73, 29, D) an iguana corpse (skeletalised by now) (73, 38, D) a +0 giant club (74, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 1, D) a +3 leather armour of cold resistance