cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Imperfection {rCorr Dex+4} [lupine talisman] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a book of Minor Magic (59, 37, D) a +1 antimagic short sword (unseen) (60, 36, D) a +1 hand axe of freezing (unseen) (60, 37, D) Uvewn's Reference Book on the Shot and the Blizzard Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Rimeblight Ice/Necromancy 7 c - Chain Lightning Conjuration/Air 9 (unseen) (61, 0, D) a +0 buckler a +0 scale mail a +0 war axe a +0 heavy hand axe (61, 2, D) a +0 arbalest (61, 3, D) a +0 arbalest (61, 4, D) a +0 orcbow (61, 11, D) an iguana corpse (skeletalised by now) (61, 26, D) a +1 long sword of freezing (61, 36, D) the +1 chain mail "Ecsav" {Rampage Will- Str+8 Dex+3} Rampage: It bestows one free step when moving towards enemies. Will-: It decreases your willpower. Str+8: It affects your strength (+8). Dex+3: It affects your dexterity (+3). (unseen) (61, 37, D) a ring of willpower (62, 1, D) a +0 arbalest the +1 dagger of Responsibility {pain, Will+ Int+7 Dex-4 SInv} Will+: It increases your willpower. Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. a yaktaur corpse (skeletalised by now) (62, 9, D) the staff of Resourcefulness {rElec rN++ Will- MP+9 Necro} [staff of death] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Necro: It increases the power of your Necromancy spells. (62, 10, D) a wolf corpse (skeletalised by now) (62, 11, D) a yak corpse (skeletalised by now) (62, 17, D) a +5 morningstar of freezing (62, 30, D) a +0 spear a hornet corpse (62, 31, D) a wolf corpse (62, 36, D) the amulet of the Magpie {Reflect rF+++ rC+ Str+2 Int-4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). SH+5: It affects your SH (+5). (unseen) (62, 37, D) a +1 orcbow of freezing (unseen) (63, 0, D) the staff of Victory {rElec Dex+2 Air} [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (63, 21, D) a rime drake corpse (63, 26, D) a +0 executioner's axe of venom (63, 27, D) a +4 scale mail of poison resistance (63, 31, D) a wolf corpse a wolf corpse (63, 37, D) a +1 heavy great mace (unseen) (63, 41, D) a moth of wrath corpse (64, 16, D) the staff of Paf Uqel {+Blink rF+ Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (64, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (64, 27, D) the +0 quarterstaff of Deal {freeze, *Rage rCorr SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (64, 31, D) a +0 rapier a +0 robe a spriggan corpse (64, 32, D) a black bear corpse (65, 26, D) a staff of cold (67, 0, D) a staff of conjuration (67, 2, D) a human corpse (skeletalised by now) (68, 0, D) a +2 robe (68, 2, D) a human corpse (skeletalised by now) (69, 0, D) the staff "Pukudgh" {rElec rPois Int+4 Dex-4 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Air: It increases the power of your Air spells. (70, 9, D) a +2 robe of willpower (70, 36, D) a +2 orcbow of freezing (70, 37, D) a +4 flail of venom (71, 8, D) a +1 orcbow of freezing (71, 17, D) the spider talisman of Ithifag {rPois rN+ SInv} [spider talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (71, 21, D) an adder corpse a water moccasin corpse (skeletalised by now) (71, 26, D) a staff of death (71, 27, D) a staff of earth (71, 36, D) a +2 trident of distortion (71, 37, D) a staff of death (71, 41, D) a hell hound corpse (72, 8, D) a +0 falchion of freezing (72, 9, D) a +3 chain mail of willpower (72, 31, D) a water moccasin corpse (72, 37, D) the staff "Roff" {rF+ rCorr Str+2 Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (73, 16, D) the +9 quarterstaff of the Shallot {drain, *Rage ^Drain Will+ Dex+7} *Rage: It berserks you when you make melee attacks (+20% chance). ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Dex+7: It affects your dexterity (+7). (73, 17, D) a staff of fire (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 32, D) a yak corpse (74, 2, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (75, 1, D) the +6 halberd "Ufuaner" {protect, rElec rPois rF- Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2).