cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 buckler a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 20, D) 4 large rocks (61, 0, D) a ring of flight (61, 8, D) a staff of air (61, 11, D) a wolf corpse (skeletalised by now) (61, 16, D) a +2 trident of flaming (61, 19, D) a +0 trident (61, 22, D) a +0 orcbow a centaur corpse (61, 26, D) a +2 vampiric trident (62, 1, D) a +3 glaive of freezing (62, 8, D) the +5 scythe "Finisher" {speed, execute} Cheibriados disapproves of the use of such an item. (62, 11, D) a river rat corpse (skeletalised by now) (62, 17, D) a +1 heavy trident (62, 21, D) a +0 shortbow (62, 22, D) a wind drake corpse (62, 27, D) a ring of flight (63, 0, D) the +0 longbow "Dragonslayer" {chaos, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. Cheibriados disapproves of the use of such an item. (63, 16, D) the +8 Vampire's Tooth {megavamp} a +5 plate armour a +5 heavy mace (63, 17, D) a +1 leather armour of cold resistance (63, 21, D) a +0 shortbow a centaur corpse (63, 22, D) a +0 shortbow a centaur corpse (64, 17, D) a +3 ring mail of willpower (67, 0, D) the staff "Teof" {rPois rCorr Str+3 Dex+3 Conj} [staff of conjuration] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (67, 2, D) a +0 dagger a +0 robe (68, 0, D) a staff of fire (68, 2, D) a +0 whip an orc corpse (skeletalised by now) (69, 2, D) a +0 club 2 boomerangs a +0 chain mail (69, 36, D) the +7 sling of Blood {heavy, rN+} rN+: It protects you from negative energy. (unseen) (70, 9, D) a +0 spectral quarterstaff (70, 11, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (70, 12, D) a +0 club an orc corpse (skeletalised by now) (70, 36, D) a +1 cloak of preservation (unseen) (70, 37, D) a ring of poison resistance (70, 41, D) a ball python corpse (70, 42, D) a water moccasin corpse (71, 11, D) a +0 hand axe a +0 scale mail a +0 whip a +0 leather armour (71, 17, D) a staff of fire (unseen) (71, 26, D) a staff of alchemy (71, 31, D) a +0 whip a naga corpse (skeletalised by now) (71, 36, D) a staff of earth (unseen) (71, 37, D) the +8 plate armour of the Baker {Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (71, 41, D) a black mamba corpse (72, 8, D) the +11 quarterstaff "Voriel" {flame, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (72, 11, D) a +0 dagger of holy wrath a +0 robe (72, 26, D) a +2 falchion of pain (72, 30, D) a +0 trident a naga corpse (72, 31, D) a black mamba corpse (skeletalised by now) (72, 36, D) the +9 halberd of the Peculiar Invaders {flame, rElec rC+ Will+ Str+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (72, 37, D) a +6 ring of strength (72, 41, D) an adder corpse (73, 1, D) the +1 halberd "Ralak" {flame, Str+3} Str+3: It affects your strength (+3). (73, 16, D) a +2 quarterstaff of speed (73, 30, D) a +0 spear a naga corpse (73, 31, D) an adder corpse (skeletalised by now) (73, 36, D) the +0 cloak "Banufom" {Str-3 Dex+7} Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). (unseen) (73, 37, D) the ring of Maifalot {Fly rElec Int+3 Slay+2} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (75, 1, D) a staff of alchemy