cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 buckler a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) the fortress talisman of Disappointment {+Inv Will+ Stlth+} [fortress talisman] +Inv: It lets you turn invisible. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +2 rapier of electrocution (20, 0, D) the +3 whip of Gozag {drain, rCorr Int+3 Dex+4} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (21, 0, D) a book of the Hunter (22, 1, D) a +0 short sword the +2 morningstar of the Saviour {flame, rF+ rCorr Str-2 Int+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (23, 0, D) a +0 rapier of draining (23, 6, D) a +2 halberd of holy wrath (23, 18, D) a staff of alchemy (unseen) (24, 0, D) a ring of magical power the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (24, 7, D) a +1 whip of holy wrath a +0 robe a +2 sacred scourge of holy wrath a +0 robe (24, 18, D) a book of Spontaneous Combustion (25, 0, D) a staff of fire (25, 1, D) a staff of death (25, 6, D) a +1 halberd of holy wrath (25, 8, D) a +3 whip of holy wrath a +0 robe (25, 18, D) the Tome of Malediction and the Caves Spells Type Level a - Anguish Hexes/Necromancy 4 b - Bombard Conjuration/Earth 6 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (26, 0, D) a book of Sloth (26, 1, D) a +4 scale mail of positive energy (26, 6, D) a +3 glaive of holy wrath (26, 7, D) a +2 partisan of holy wrath (26, 8, D) a +1 whip of holy wrath a +0 robe (27, 1, D) the Encyclopedia of Abstinence Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Hydra Summoning 7 c - Infestation Necromancy 8 (28, 0, D) a +2 falchion of freezing (28, 1, D) the +3 dagger "Fogeblu" {venom, Will+} Will+: It increases your willpower. (29, 0, D) a ring of magical power a ring of magical power a +1 morningstar of protection (34, 28, D) a +4 flail of protection (35, 1, D) a +0 short sword a +0 leather armour a +0 battleaxe a +0 leather armour an elf corpse (skeletalised by now) (35, 14, D) a +0 trident (35, 29, D) a +2 dagger of venom (36, 0, D) a +0 robe (36, 2, D) a +0 rapier a +0 robe of cold resistance an elf corpse (skeletalised by now) (36, 3, D) a +0 longbow a +0 short sword a +0 leather armour (36, 28, D) a staff of earth (36, 29, D) a +2 rapier of speed (37, 1, D) a +2 heavy broad axe (37, 3, D) a +0 rapier the +3 robe of Fortitude {Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). an elf corpse (skeletalised by now) (37, 14, D) the +6 orcbow of Burish {flame, ^Drain rN++} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. (37, 15, D) a staff of fire (37, 20, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (37, 29, D) a +0 halberd of pain (38, 0, D) a +0 long sword (38, 1, D) a +0 ring mail of cold resistance (38, 2, D) a +0 short sword a +0 robe the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. an elf corpse (skeletalised by now) (38, 5, D) a +0 falchion of holy wrath a +0 ring mail an elf corpse (skeletalised by now) (38, 15, D) +1 acid dragon scales (38, 20, D) a +0 robe the +3 hand axe of Taxation {freeze, Dex+3} Dex+3: It affects your dexterity (+3). a +0 robe (38, 28, D) a +6 ring of strength 6 potions of haste a +2 plate armour of cold resistance (38, 29, D) the +7 spear "Reidanlo" {vamp, rF+} rF+: It protects you from fire. (39, 0, D) the ring of Sophism {rF+ rC+ Will- Str+3 SInv} [ring of see invisible] rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. a ring of ice an amulet of guardian spirit a +0 short sword (39, 1, D) a staff of earth (39, 2, D) the +11 scimitar of Elecaz {heavy, rPois rF+ rC+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. a +0 longbow a +0 robe an elf corpse (skeletalised by now) (39, 5, D) the +0 war axe of the Alligator {distort, rN+ Str-2 Int+4 SInv} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. a +0 ring mail (39, 6, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (39, 7, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (39, 20, D) a +5 dagger a +0 robe a +0 flail (39, 28, D) the +3 war axe of Wajosar {venom, Str-4 Int+5 Dex+5} Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). (39, 29, D) a staff of fire (40, 0, D) the staff of Delightful Courage {rElec Int+6 Air} [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. (40, 8, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (40, 14, D) a staff of death (40, 15, D) a +2 vampiric dagger (40, 21, D) a +3 heavy battleaxe a +0 chain mail (40, 28, D) a +0 great sword of electrocution (41, 0, D) a +0 long sword (41, 14, D) a staff of earth (41, 15, D) a +4 arbalest of flaming (41, 28, D) a +6 long sword of holy wrath (41, 29, D) a book of Lightning (42, 0, D) a +5 longbow (42, 15, D) a staff of fire (42, 28, D) a +1 spectral quarterstaff (42, 29, D) a +0 orcbow of freezing (43, 14, D) a scarab talisman (43, 15, D) the +11 sling of Moderation {drain, rF- rN+ rCorr Dex+2} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (43, 28, D) a ring of flight (49, 0, D) a staff of air (49, 36, D) a ring of see invisible (49, 37, D) a staff of fire (50, 0, D) a +1 heavy spear (50, 1, D) a +1 shortbow of electrocution (50, 4, D) a +3 heavy demon blade a +0 chain mail (50, 13, D) a staff of conjuration (50, 24, D) the staff "Toapaif" {Str+4 Dex+4 Conj} [staff of conjuration] Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. (50, 37, D) the +0 cloak of Xom, Witching {Harm Regen+ SInv Stlth-} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (50, 41, D) a +4 demon trident a +0 chain mail a +4 war axe of distortion a +0 chain mail (51, 8, D) a +4 battleaxe of flaming a +0 plate armour (51, 13, D) a staff of fire (51, 15, D) a manticore corpse (skeletalised by now) (51, 16, D) an amulet of regeneration an amulet of guardian spirit the +5 great mace "Baqaoryr" {pain, Dex+2} Dex+2: It affects your dexterity (+2). a merfolk corpse (skeletalised by now) (51, 18, D) a snapping turtle corpse (skeletalised by now) (51, 24, D) a +2 robe of resistance (51, 36, D) a staff of fire (51, 37, D) a staff of earth (52, 3, D) a +3 great sword of flaming a +0 chain mail a human skeleton (52, 4, D) a +1 demon blade a +0 chain mail a human skeleton (52, 5, D) a +0 great sword a +0 chain mail (52, 6, D) a +2 demon blade a +0 plate armour (52, 12, D) a staff of conjuration (52, 16, D) 4 large rocks a cyclops corpse (skeletalised by now) (52, 18, D) a +1 trident of flaming a +1 leather armour of cold resistance a merfolk corpse (skeletalised by now) (52, 24, D) a +0 war axe of flaming (52, 25, D) the staff of Rinloe {rC+ Str+4 Ice} [staff of cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. (52, 40, D) a +5 heavy long sword a +0 plate armour a human skeleton (52, 42, D) a +0 chain mail a human skeleton (53, 1, D) a staff of fire (53, 5, D) a +3 heavy battleaxe a +0 chain mail (53, 6, D) a hell hog skeleton (53, 13, D) a +3 short sword of electrocution (53, 15, D) a +0 quarterstaff a +0 longbow a satyr corpse (skeletalised by now) (53, 16, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (53, 17, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (53, 18, D) a +0 spear of pain a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (53, 25, D) a staff of alchemy (53, 37, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (54, 0, D) a +2 scimitar of flaming (54, 12, D) a +0 trident (54, 13, D) a +5 sling of draining (54, 16, D) an amulet of the acrobat a scarf of invisibility the ring of Netefiatsua {rF- rC+ Str+3 Int+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. an amulet of magic regeneration the ring of Atheism {+Blink Will+ Str+2} [ring of willpower] +Blink: It lets you blink. Will+: It increases your willpower. Str+2: It affects your strength (+2). a +5 broad axe a +6 ring of dexterity a +6 ring of dexterity a ring of fire (54, 17, D) a +2 trident of venom a +0 robe (54, 18, D) a +0 demon trident a +0 robe a merfolk corpse (skeletalised by now) (54, 24, D) a staff of alchemy (54, 25, D) a +0 dagger of venom (55, 13, D) the +3 triple sword "Dunuami" {flame, +Blink Int+4} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). (59, 36, D) a +2 robe (unseen) (60, 37, D) a +2 heavy falchion (61, 0, D) a staff of earth (61, 16, D) a +1 ring mail of fire resistance (61, 36, D) a +0 vampiric long sword (62, 0, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (62, 26, D) an amulet of guardian spirit a +0 crystal plate armour the +6 plate armour of Gizu {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a +4 ring mail of willpower (62, 36, D) a +3 orcbow of draining (62, 37, D) a +2 hand axe of flaming (63, 1, D) a +0 long sword a +0 leather armour (63, 4, D) a +0 dagger a +0 robe (63, 5, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 8, D) a +0 flail of protection (63, 16, D) the +4 quarterstaff "Aruluh" {flame, +Blink rF+ Str+3} +Blink: It lets you blink. rF+: It protects you from fire. Str+3: It affects your strength (+3). (63, 17, D) a staff of alchemy (63, 26, D) a ring of poison resistance (63, 36, D) a staff of death (64, 16, D) a +2 dagger of venom (64, 26, D) a +1 rapier of holy wrath (65, 26, D) the +3 spear "Tael Huo" {antimagic, ^Fragile rC+ Str+3 Dex+3} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (67, 4, D) a +0 long sword a +0 ring mail (68, 3, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (69, 4, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 36, D) a staff of alchemy (69, 39, D) a +0 trident 3 boomerangs a merfolk skeleton (70, 8, D) a +1 heavy war axe (70, 36, D) the staff of Filigreed Subterfuge {rC++ Summ Fire Ice} [staff of cold] rC++: It greatly protects you from cold. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (70, 40, D) a wind drake skeleton (70, 41, D) a +0 trident a merfolk skeleton (71, 17, D) a +0 trident of distortion (71, 21, D) a +0 dagger a +0 robe (71, 26, D) a staff of earth (71, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). Cheibriados disapproves of the use of such an item. (71, 36, D) a staff of earth (71, 37, D) a staff of earth (71, 39, D) a +1 trident of protection a merfolk skeleton (71, 40, D) a wind drake skeleton (72, 8, D) a +2 great sword of electrocution (72, 17, D) the staff of Jeeruimn {rElec rN++ Dex-4 Summ Air} [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (72, 21, D) a +1 long sword of holy wrath a +0 plate armour (72, 36, D) a +2 robe of fire resistance (72, 38, D) a +1 heavy shortbow (72, 39, D) a +0 trident a merfolk skeleton (72, 41, D) a +0 trident (73, 1, D) a +1 rapier of speed (73, 21, D) a +0 dire flail a +0 chain mail (73, 22, D) a +1 war axe of freezing a +0 plate armour (73, 36, D) a +2 glaive of flaming (73, 37, D) the +6 dagger of the Conjuring Gods {freeze, Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (73, 39, D) a +0 trident (74, 21, D) a +0 arbalest