cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) a +0 buckler a +0 scale mail a +0 war axe (61, 0, D) a staff of fire (61, 2, D) a +0 scythe a +0 robe (61, 4, D) a +0 flail a +2 robe of willpower the orc corpse of Blorkula the Orcula (skeletalised by now) (61, 16, D) the +5 arbalest of cyberm0nk's Peril {freeze, rN+ Int+4 SInv} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (61, 26, D) a lightning rod (4/4) (62, 1, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (62, 8, D) a +1 dagger of draining (62, 16, D) a +4 antimagic glaive (62, 17, D) a +3 mace of holy wrath (unseen) (62, 26, D) a +4 ring of protection (62, 27, D) a staff of air (unseen) (63, 3, D) a +3 quarterstaff of chaos a +2 cloak of preservation the gnoll corpse of Crazy Yiuf (skeletalised by now) (63, 4, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (63, 8, D) a +3 plate armour of fire resistance (63, 16, D) a staff of death (63, 20, D) a +0 dire flail a naga corpse (63, 21, D) a +0 hand axe a naga corpse a black mamba corpse (63, 26, D) a +2 heavy mace (unseen) (63, 27, D) a +0 vampiric spear (unseen) (64, 16, D) a +1 leather armour of positive energy (64, 17, D) a staff of alchemy (unseen) (64, 21, D) a water moccasin corpse (64, 26, D) a staff of death (unseen) (64, 27, D) 4 potions of heal wounds (65, 26, D) the +6 morningstar of Gutiulas {antimagic, rElec Str+3 Dex+4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (67, 0, D) a +1 mace of protection (67, 2, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (68, 0, D) a +2 great mace of draining (68, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (69, 0, D) the +8 shortbow of Callousness {drain, ^Contam rN+ Str+3 Int+2} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (69, 2, D) a +0 dagger a +0 robe (70, 8, D) a staff of conjuration (70, 9, D) a +2 leather armour of poison resistance (71, 11, D) a brain worm corpse (71, 17, D) +1 golden dragon scales (71, 21, D) a +0 club a +0 leather armour a +0 war axe a +0 plate armour an orc corpse an orc corpse (71, 26, D) a staff of earth (71, 30, D) a polar bear corpse (72, 9, D) the +6 mace "Gram" {vamp, Will+ rCorr Stlth+} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (72, 16, D) the staff of the Egg {rPois rC+ Will+++ rCorr Stlth- Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (72, 20, D) a +0 short sword a +0 orcbow a +0 plate armour an orc corpse (72, 26, D) a +0 sling of freezing (73, 16, D) a +0 shortbow of draining (73, 20, D) a +0 short sword an orc corpse (73, 21, D) a +0 club a +0 mace an orc corpse an orc corpse (73, 26, D) a +5 spear of freezing (73, 27, D) a +1 antimagic trident (74, 2, D) an acid dragon corpse (skeletalised by now)