cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 war axe a +0 scale mail a +0 buckler +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) Siq Puug's Anthology of Momentum and the Engineer Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Foxfire Conjuration/Fire 1 c - Launch Clockwork Bee Forgecraft 3 d - Forge Phalanx Beetle Forgecraft 6 e - Fire Storm Conjuration/Fire 9 (unseen) (49, 36, D) a staff of cold (unseen) (49, 40, D) a +0 trident a +0 robe a merfolk corpse (50, 24, D) a manual of Armour (50, 25, D) a spider talisman (50, 40, D) a +0 spear a snapping turtle skeleton (50, 43, D) a harpy skeleton (51, 24, D) 4 potions of heal wounds (51, 25, D) a +2 chain mail of poison resistance (unseen) (51, 36, D) a book of the Moon (51, 37, D) a +4 partisan of flaming (51, 40, D) a +1 heavy spear 2 javelins a +0 leather armour a merfolk corpse (51, 41, D) a +0 rapier a +0 robe (52, 24, D) a +4 chain mail of fire resistance (unseen) (52, 25, D) the staff of Focus {rF+ rN+ Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. The Shining One disapproves of the use of such an item. (unseen) (52, 37, D) a ring of poison resistance (52, 40, D) a +0 trident (53, 24, D) a staff of conjuration (unseen) (53, 25, D) a +1 cloak of poison resistance (unseen) (53, 36, D) a staff of death (53, 40, D) a +0 trident a +0 trident of venom a +0 robe a merfolk skeleton (54, 24, D) a +1 quarterstaff of speed (unseen) (54, 25, D) the ring of Oqiomn {rPois rC+ rN++ Str-2} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). (unseen) (55, 24, D) a staff of conjuration (unseen) (59, 37, D) the staff of the Bedighting Gods {rElec rPois MP+5 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Alch: It increases the power of your Alchemy spells. (60, 36, D) the +6 chain mail of the Dungeon {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (60, 37, D) a staff of fire (60, 43, D) a +2 great sword of flaming (60, 44, D) a hell hog corpse (skeletalised by now) (61, 2, D) a +5 halberd a +0 robe (61, 26, D) a +2 scale mail of poison resistance (unseen) (61, 29, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 37, D) a +2 plate armour of poison resistance (61, 41, D) a +1 great sword of flaming (61, 42, D) a +4 war axe of flaming a +0 plate armour a human corpse (skeletalised by now) (62, 1, D) a +0 longbow of draining (62, 9, D) a spider talisman (62, 16, D) a +2 heavy sling (62, 17, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (62, 20, D) a +1 flail of protection a +0 scale mail a +0 dagger a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 26, D) a +2 leather armour of positive energy (62, 27, D) a staff of conjuration (62, 31, D) a +3 long sword of flaming (unseen) (62, 33, D) a +0 long sword a +0 robe (62, 37, D) a +1 hand axe of electrocution (62, 43, D) a +2 war axe of flaming a +0 chain mail a human corpse (skeletalised by now) (63, 0, D) a +1 robe of willpower (63, 17, D) a staff of alchemy (63, 20, D) a +0 dagger a +0 robe (63, 27, D) the +4 trident "Muresk" {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (63, 31, D) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (63, 36, D) a staff of alchemy (63, 37, D) a +3 vampiric dagger (64, 16, D) a +3 heavy shortbow (64, 17, D) a staff of fire (64, 20, D) a +0 club a +0 ring mail a +0 club a +0 leather armour an orc corpse (skeletalised by now) (64, 21, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (64, 26, D) the +2 troll leather armour of Sif Muna's Hope {Harm Regen+ Str-3 Slay+5 Stlth-} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth-: It makes you less stealthy. (64, 27, D) a +2 spear of venom (64, 30, D) a shapeshifter corpse (skeletalised by now) (64, 31, D) a +0 short sword a +0 robe (69, 0, D) the +1 leather armour of the Moon {Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (70, 9, D) a staff of conjuration (70, 11, D) a hell hound corpse (skeletalised by now) (70, 17, D) a +0 arbalest (70, 36, D) a +2 chain mail of cold resistance (70, 40, D) a +0 club a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 41, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 8, D) a +2 plate armour of positive energy (71, 17, D) a +0 arbalest a +1 cloak of willpower a yaktaur corpse (skeletalised by now) (71, 20, D) a +0 arbalest (71, 27, D) the +5 quarterstaff of Exquisite Death {venom, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. (71, 37, D) a +4 shortbow of draining (71, 40, D) a +0 dagger a +0 robe a +0 short sword a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 8, D) a +1 scale mail of cold resistance (72, 9, D) a +2 chain mail of willpower (72, 16, D) a staff of death (72, 17, D) the ring "Iwiwiqos" {^Contam rF++ Slay-5 SInv Stlth+} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +6 ring of dexterity the ring of Ditifremn {+Blink rC+ Will- SInv} [ring of see invisible] +Blink: It lets you blink. rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. (72, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 26, D) a +3 longbow of freezing (72, 27, D) the rimehorn talisman "Zekixas" {rElec rPois rC+ MP-7} [rimehorn talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. MP-7: It affects your magic capacity (-7). (72, 37, D) a +2 plate armour of willpower (72, 40, D) a +1 short sword of venom a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 41, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (73, 1, D) a +1 chain mail of cold resistance (73, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (73, 27, D) a staff of death (73, 36, D) a +2 scale mail of cold resistance (74, 20, D) a +0 orcbow a centaur corpse (skeletalised by now)