cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler a +0 scale mail a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 scale mail of cold resistance (61, 2, D) a +0 short sword a +0 robe (61, 5, D) a +0 dagger a +0 robe (61, 8, D) a +0 mace of holy wrath (61, 16, D) the +7 orcbow of Dullness {freeze, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (61, 23, D) a throwing net (62, 1, D) the +1 spear of Biacuget {venom, rN+ MP-9 Dex+4 SInv} rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (62, 8, D) a wellspring talisman (62, 16, D) a +3 chain mail of cold resistance (unseen) (62, 17, D) a +2 scale mail of poison resistance (unseen) (63, 16, D) an amulet of reflection (63, 17, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (unseen) (64, 4, D) a +0 long sword a +0 robe (64, 16, D) a +2 war axe of electrocution (unseen) (64, 17, D) the +0 ring mail of Wisasack {Fly rElec rCorr Slay+5} Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (67, 0, D) a +1 ring mail of willpower (68, -1, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 30, D) a +0 trident 2 boomerangs (69, 32, D) a +0 orcbow a centaur corpse (70, 8, D) a +5 shortbow of freezing (unseen) (70, 9, D) a +4 morningstar of holy wrath (unseen) (70, 10, D) a +3 halberd (still there?) a +0 robe (still there?) (71, 16, D) a +1 crystal plate armour (71, 17, D) a +1 heavy quarterstaff (71, 20, D) a ball python corpse (71, 26, D) a +1 leather armour of willpower (72, 8, D) a +1 spear of venom (unseen) (72, 16, D) a +1 heavy great mace (72, 17, D) the staff of the Land of Plenty {rElec rC+ Str+4 Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (72, 19, D) a +0 trident (72, 20, D) a +0 club a +0 war axe a naga corpse (72, 26, D) a +3 scale mail of cold resistance (72, 30, D) a +0 trident (72, 32, D) a +0 trident a boomerang a merfolk corpse (73, 1, D) a +4 shortbow of freezing (73, 17, D) the +3 buckler "Qit Pug" {rC+ Will+ Int-4 SInv} rC+: It protects you from cold. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (73, 19, D) a ball python corpse (73, 26, D) a +1 plate armour of fire resistance (74, 29, D) a +0 shortbow a centaur corpse (75, 1, D) a +2 quarterstaff of speed