cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 buckler a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Oberuurgh" {rN++} [spider talisman] rN++: It greatly protects you from negative energy. a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a manual of Maces & Flails (59, 37, D) a +2 leather armour of fire resistance (unseen) (60, 36, D) a +6 ring of strength (60, 37, D) a book of Spatial Translocations (61, 8, D) a +2 morningstar of protection (61, 16, D) a staff of earth (61, 19, D) a +0 shortbow (61, 36, D) the +6 flail of Umninn {drain, rF+ Dex-2 SInv} rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (61, 37, D) the +5 mace "Juacwipio" {freeze, Str+5 Stlth-} Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (unseen) (62, 1, D) a +1 scimitar of protection (62, 16, D) a +3 plate armour of willpower (62, 17, D) a +2 plate armour of cold resistance (62, 19, D) a +0 orcbow (62, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 26, D) a +2 heavy flail (62, 27, D) a +1 flail of venom (62, 29, D) a +0 trident a merfolk skeleton (62, 30, D) a +0 trident a merfolk skeleton (62, 31, D) a +0 trident a merfolk skeleton (62, 36, D) a +1 broad axe of electrocution (unseen) (62, 37, D) a +1 plate armour of cold resistance (unseen) (62, 38, D) a glowing shapeshifter corpse (62, 39, D) a glowing shapeshifter corpse (63, 0, D) a riddle talisman (63, 17, D) a +1 leather armour of cold resistance (63, 19, D) 4 large rocks (63, 20, D) a +0 shortbow (63, 26, D) a staff of earth (63, 29, D) a +0 trident (63, 36, D) a +2 vampiric spear (unseen) (63, 37, D) a Gell's gravitambourine (2/2) (64, 16, D) a +0 sling of freezing (64, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 27, D) a staff of air (64, 29, D) a +0 trident of flaming 2 boomerangs a merfolk skeleton (64, 30, D) a +0 shortbow a centaur skeleton (64, 31, D) a +0 trident (65, 29, D) a +0 trident (67, 3, D) a ball python corpse (skeletalised by now) (69, 0, D) a staff of death (70, 9, D) an iguana corpse (skeletalised by now) (70, 36, D) a +4 trident of pain (70, 39, D) a jumping spider corpse (70, 40, D) a tarantella corpse a redback corpse (71, 10, D) a jackal corpse (skeletalised by now) (71, 16, D) a +7 arbalest (71, 17, D) a staff of conjuration (71, 26, D) a staff of alchemy (71, 27, D) the +7 rapier of Suduluin {spect, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (71, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 36, D) a +0 glaive of freezing (71, 37, D) a +3 ring mail of fire resistance (71, 40, D) a scorpion corpse a redback corpse (72, 9, D) a staff of earth a river rat corpse (skeletalised by now) (72, 10, D) a jackal corpse (skeletalised by now) (72, 26, D) a +2 leather armour of cold resistance (72, 28, D) a +0 short sword a +0 scale mail a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (72, 29, D) a +0 morningstar a +0 dagger a +0 robe of fire resistance an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 40, D) a wolf spider corpse (73, 17, D) the +1 hand axe "Dietes" {heavy, Int+3} Int+3: It affects your intelligence (+3). (73, 26, D) a staff of conjuration (73, 27, D) a staff of air (73, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 36, D) a +4 short sword of protection