cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 scale mail a +0 trident +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 14, D) a staff of air (unseen) (35, 15, D) an amulet of the acrobat (36, 0, D) a +0 falchion of holy wrath (36, 1, D) a +1 antimagic shortbow (36, 14, D) the +5 war axe "Xutung" {drain, rElec rN+ Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (37, 0, D) a +1 whip of flaming (37, 1, D) a +6 halberd of protection (37, 6, D) a fire dragon corpse (37, 14, D) the +5 fire dragon scales of Intercession {+Blink rElec rF++ rC- MP-8 Dex-4} (still there?) +Blink: It lets you blink. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. MP-8: It affects your magic capacity (-8). Dex-4: It affects your dexterity (-4). a staff of air (still there?) a book of Necromancy (still there?) (38, 1, D) the +1 halberd of Xunepsie {vamp, rF++ rN+++ Dex-5} rF++: It greatly protects you from fire. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). a staff of conjuration (38, 14, D) a +7 chain mail of ponderousness (unseen) (38, 16, D) the Grimoire of Shining Guile Spells Type Level a - Searing Ray Conjuration 2 b - Sigil of Binding Hexes 3 c - Fireball Conjuration/Fire 5 (unseen) (38, 19, D) a +3 long sword of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) (39, 0, D) a +3 plate armour of fire resistance (39, 4, D) a wyvern corpse (39, 6, D) +0 ice dragon scales an ice dragon corpse (39, 14, D) a sanguine talisman (39, 15, D) an inkwell talisman (39, 18, D) a +2 glaive of holy wrath (unseen) (40, 6, D) a wyvern corpse (40, 14, D) a condenser vane (40, 15, D) the ring "Nabugyt" {rElec Will+ Str+6 Stlth+} [ring of strength] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (unseen) (41, 0, D) a staff of fire (41, 1, D) a staff of conjuration (41, 5, D) a steam dragon corpse (41, 14, D) a ring of see invisible (41, 15, D) a phantom mirror (42, 0, D) a +4 triple sword of flaming (42, 1, D) a +1 antimagic short sword an acid dragon corpse (42, 4, D) a hydra corpse (42, 14, D) a staff of earth (still there?) a +6 ring of intelligence (still there?) (43, 14, D) a ring of positive energy a +0 tower shield (48, 1, D) a +2 heavy orcbow a +3 heavy sling (48, 12, D) a +1 vampiric spear (49, 0, D) a staff of death (49, 4, D) a troll corpse (49, 24, D) the +5 dagger of Makhleb, Hungering {heavy, rF++ rC- rN+ Int+4} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (49, 36, D) a +0 flail (49, 37, D) a +2 ring mail of poison resistance (50, 0, D) a staff of earth (50, 4, D) a +0 giant club a +0 giant club a two-headed ogre corpse (50, 13, D) a +4 antimagic demon blade +0 swamp dragon scales (50, 16, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (50, 24, D) a +3 leather armour of fire resistance (50, 36, D) the +4 ring mail of Widaologism {rPois rF++ Str+2 Stlth-} rPois: It protects you from poison. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (50, 40, D) a +0 glaive (50, 41, D) a +0 dire flail (50, 42, D) a +0 hand axe a +0 dire flail a white draconian skeleton a white draconian skeleton (51, 0, D) a staff of cold (51, 3, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (51, 14, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 16, D) a +0 giant club a +0 giant spiked club (51, 24, D) a staff of death (51, 36, D) a +0 trident (51, 40, D) a +0 trident a +0 war axe (51, 41, D) the +12 hand axe "Qyile" {freeze, Fly Int+3 Dex+2} Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the +0 war axe "Fish" {speed, +Blink Str-3 Dex+3 Stlth+} +Blink: It lets you blink. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +0 mace a +0 battleaxe a black draconian skeleton a red draconian skeleton (52, 0, D) a +4 ring of slaying an amulet of regeneration a +6 ring of dexterity a +5 ring of evasion a +5 partisan the +10 dark maul {heavy} a +5 demon trident a staff of earth (52, 6, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (52, 12, D) a +0 giant club an ogre corpse (skeletalised by now) (52, 13, D) a +0 giant club a +0 orcbow of freezing (52, 14, D) the +0 great mace "Kocyru" {flame, rF+ rCorr Str+6 Dex-3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). (52, 15, D) a +0 great sword of flaming (52, 16, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (52, 24, D) a staff of earth (52, 25, D) a +2 hat (52, 37, D) a staff of death (52, 41, D) a +0 long sword (53, 0, D) a +1 morningstar of protection a +1 sling of flaming (53, 1, D) a +0 giant club a troll corpse (53, 2, D) 3 large rocks a cyclops corpse (53, 3, D) 6 large rocks a cyclops corpse (53, 4, D) a +0 giant club (53, 6, D) a +1 great sword of flaming a fire giant corpse (53, 12, D) a staff of conjuration (53, 13, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (53, 14, D) a +0 giant spiked club a +0 giant spiked club (53, 15, D) a +0 giant spiked club a troll corpse (skeletalised by now) (53, 16, D) 3 large rocks a stone giant corpse (skeletalised by now) (53, 24, D) a +4 sling of flaming (53, 25, D) a +5 falchion of draining (53, 29, D) a +1 heavy war axe (53, 36, D) the +0 scale mail "Axuorch" {Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (53, 37, D) a +4 orcbow of freezing (54, 3, D) a +0 giant club (54, 13, D) +2 fire dragon scales (54, 26, D) the +1 spear of Propriety {venom, Will+ Str+3 Int-4 Dex+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (54, 36, D) a staff of conjuration (55, -1, D) a staff of air (55, 1, D) the +6 dagger of Teythrau {vamp, rPois Will+ Int+3} rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (55, 12, D) a +2 arbalest of freezing (55, 13, D) a +3 great mace of protection (59, 36, D) a +0 glaive of flaming (59, 37, D) the +1 falchion of Kismet {speed, Str+7 Dex+2} Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). (59, 40, D) 2 large rocks a stone giant skeleton (59, 41, D) 4 large rocks a stone giant skeleton (59, 42, D) a +3 glaive a +0 chain mail (60, 40, D) a +0 dire flail a +0 plate armour a human skeleton (60, 41, D) +0 shadow dragon scales a shadow dragon skeleton (61, 0, D) the +0 quarterstaff of Titoteho {drain, SInv} SInv: It lets you see invisible. (61, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 8, D) the +2 dagger "Vairafuz" {flame, rF+ MP+4} rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). (61, 16, D) the staff of Conservatism {rElec rF- rC++ Tloc Ice} [staff of cold] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (61, 26, D) the +12 long sword of Punishment {freeze, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (61, 41, D) a +0 battleaxe a +0 orcbow of electrocution a +0 plate armour a +0 dire flail a +0 chain mail a human skeleton (62, 0, D) a staff of cold (62, 3, D) a +2 heavy flail a draconian corpse (skeletalised by now) (62, 16, D) a +1 plate armour of poison resistance (62, 20, D) a +0 whip (62, 21, D) a +0 flail a +0 chain mail (62, 26, D) a +1 mace of holy wrath (62, 36, D) the staff "Trog's Fury" {rElec rC+ rCorr Dex+6 Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Air: It increases the power of your Air spells. (62, 37, D) +0 ice dragon scales (62, 40, D) a +2 great mace a +0 chain mail a human skeleton (63, 0, D) a staff of conjuration (63, 3, D) a +0 club a draconian corpse (skeletalised by now) (63, 4, D) a +0 club (63, 16, D) a staff of earth (63, 20, D) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 26, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (63, 36, D) the +3 short sword of Incongruity {drain, Fly rN+ Str-2 Dex+3} Fly: It grants you flight. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (64, 16, D) a staff of fire (64, 17, D) the +8 mace "Loriwais" {protect, rPois rC+ Str+6 Int-5} rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). (64, 19, D) a +0 partisan a +0 chain mail (64, 20, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (64, 21, D) a +0 mace a +0 leather armour (64, 27, D) a staff of fire (65, 26, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (69, 0, D) a +1 plate armour of poison resistance (69, 36, D) a +5 heavy mace (70, 8, D) a +3 plate armour of cold resistance (70, 9, D) a +3 scale mail of fire resistance (70, 36, D) a +7 flail of protection (70, 37, D) the +0 ring mail "Loblyo" {rF+} rF+: It protects you from fire. (70, 41, D) a +0 short sword a +0 robe (70, 43, D) a +0 rapier a +0 robe (71, 8, D) a +2 leather armour of cold resistance (71, 16, D) a +1 robe of willpower (71, 26, D) +1 fire dragon scales (71, 37, D) the +6 long sword "Xicegh" {heavy, *Corrode rElec Dex+6} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). (71, 41, D) a +0 rapier a +0 robe a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 8, D) a +3 war axe of flaming (72, 16, D) a +1 scale mail of poison resistance (72, 26, D) the +6 dagger of Ancient Evil {freeze, rPois Int+2 Dex+5} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (72, 27, D) a staff of death (72, 36, D) a +1 ring mail of poison resistance (72, 37, D) a +1 helmet of intelligence (72, 41, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 42, D) a wolf corpse (skeletalised by now) (72, 43, D) a black bear corpse (skeletalised by now) (73, 3, D) a river rat corpse (skeletalised by now) (73, 16, D) a +3 halberd of venom (73, 17, D) a +2 spectral lajatang (73, 26, D) a staff of earth (73, 27, D) the +8 hand axe "Sotamodass" {vamp, rF++ Will+ Str+4} rF++: It greatly protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). (73, 36, D) a staff of air (74, 3, D) a river rat corpse (skeletalised by now) (75, 1, D) a +5 shortbow of freezing