cyberm0nk the Dungeon (0, 50, D) a +0 robe (0, 52, D) a +3 quick blade of draining (1, 50, D) a +0 hand axe (1, 51, D) a +4 long sword of flaming (2, 16, D) a staff of earth (2, 33, D) a +0 long sword of freezing (2, 34, D) the staff "Mibeywk" {rPois rC- Str+3 Int+4 Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. (2, 50, D) the Discourse on Glowing Enchantment Spells Type Level a - Magic Dart Conjuration 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Anguish Hexes/Necromancy 4 (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a staff of alchemy (3, 16, D) the +0 plate armour of Xillo {rElec rC+ Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (3, 32, D) a +2 quarterstaff of speed (3, 34, D) the +2 long sword "Wyocycyeme" {spect, rF+} rF+: It protects you from fire. (3, 36, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (3, 50, D) 3 large rocks (3, 51, D) a +4 dagger of draining (3, 52, D) a +0 long sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a blade talisman (4, 16, D) a +2 long sword of protection (4, 21, D) +0 shadow dragon scales a shadow dragon skeleton (4, 33, D) the +1 helmet of the Beginning {Slay+6} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a +0 pair of boots of stealth (4, 34, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. the +1 mace "Ojopoops" {speed, rC+ Str-2 Int+3 SInv} rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (4, 50, D) a +0 plate armour of fire resistance a +0 dire flail a +5 giant club (4, 53, D) 3 large rocks the staff "Wecubit" {Fly rElec rF+ Dex+2 Conj} [staff of conjuration] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. a +0 plate armour a +0 great sword a +0 chain mail a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, 14, D) a +4 trident of distortion the staff "Weifruumn" {rElec rPois rN+ Forge Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (5, 15, D) a +0 lajatang of pain (5, 22, D) a doom hound skeleton (5, 32, D) a +1 battleaxe of freezing (5, 33, D) the +1 scale mail "Heoluppo" {^Drain Dex+5 Stlth+} ^Drain: It drains your maximum health when unequipped. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (5, 38, D) a polar bear corpse (skeletalised by now) (5, 53, D) a +0 robe a +1 scale mail of poison resistance a +0 arbalest of draining a +0 heavy triple sword a +2 dire flail a +0 plate armour a +0 sling of flaming a +0 great mace a +0 war axe a +2 chain mail of fire resistance a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (5, 55, D) a +0 leather armour a +0 great mace a +0 chain mail an orc corpse (skeletalised by now) (6, 15, D) a staff of air (6, 20, D) a shadow dragon skeleton (6, 32, D) a ring of resist corrosion a +6 ring of strength a +4 ring of slaying an amulet of magic regeneration a +1 pair of gloves of infusion (6, 33, D) a staff of alchemy (6, 34, D) a staff of air (6, 37, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (6, 50, D) a book of Spatial Translocations (6, 51, D) a ring of positive energy (6, 54, D) a +0 dagger a +0 robe a +0 partisan a +1 plate armour of fire resistance an orc corpse (skeletalised by now) (7, 6, D) a +0 buckler a +0 scale mail a +0 quarterstaff 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) an amulet of reflection a ring of flight a ring of protection from cold the ring of Gotits {rF+ Will+} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. a ring of ice a ring of magical power a +6 ring of intelligence a ring of magical power a +4 ring of protection a ring of willpower a ring of resist corrosion an amulet of reflection the scarf of the Untouchables {+Inv, Rampage MP+5} Rampage: It bestows one free step when moving towards enemies. MP+5: It affects your magic capacity (+5). the +0 pair of gloves of Tomorrow {Fly} Fly: It grants you flight. a +6 ring of intelligence (7, 15, D) a +5 longbow of flaming (7, 16, D) the staff of Evisceration {rPois rF+ rN+ Necro} [staff of death] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. the Encyclopedia of Carrion and the Ground Spells Type Level a - Sandblast Earth 1 b - Martyr's Knell Necromancy/Summoning 4 c - Death's Door Necromancy 9 (7, 32, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (7, 34, D) a rime drake corpse (skeletalised by now) (7, 50, D) a +6 falchion of draining a +0 robe the Directory of Accomplices and the Barrage Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Summon Mana Viper Hexes/Summoning 5 d - Conjure Ball Lightning Conjuration/Air 6 an orc corpse (skeletalised by now) (7, 51, D) a +2 battleaxe a +0 chain mail a +0 chain mail a +3 chain mail of poison resistance a +0 battleaxe a +1 rapier of holy wrath an orc corpse (skeletalised by now) (7, 52, D) a +0 dire flail 4 large rocks a staff of air (7, 54, D) a +1 mace of holy wrath a +0 battleaxe a +4 lajatang of pain a +0 great mace a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 55, D) a +0 war axe a +0 plate armour (8, 19, D) +0 shadow dragon scales a shadow dragon skeleton (8, 21, D) a ghoul skeleton (8, 33, D) a +1 morningstar of protection (8, 34, D) a +0 plate armour of cold resistance a polar bear corpse (skeletalised by now) (8, 50, D) a +0 plate armour a +0 trident (8, 52, D) a staff of death a +0 glaive of flaming a staff of conjuration 5 large rocks a staff of conjuration (8, 56, D) 2 large rocks a stone giant corpse (skeletalised by now) (9, 14, D) an amulet of regeneration (9, 15, D) a +2 short sword of electrocution (9, 16, D) a +2 mace of draining (9, 32, D) a +2 leather armour of poison resistance (9, 33, D) the staff "Earthworm" {rElec Tloc Air} [staff of air] rElec: It insulates you from electricity. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. a +0 arbalest of flaming (9, 38, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (9, 51, D) 6 large rocks a +1 ring mail of willpower a stone giant corpse (skeletalised by now) (9, 54, D) a +0 chain mail a +2 plate armour of cold resistance a juggernaut corpse (skeletalised by now) (9, 55, D) a juggernaut corpse (skeletalised by now) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +3 leather armour of fire resistance (10, 15, D) a +2 leather armour of willpower (10, 16, D) a +0 shortbow of draining (10, 32, D) a staff of conjuration (10, 33, D) Sif Muna's Almanac of Voltage Spells Type Level a - Swiftness Air 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Plasma Beam Fire/Air 6 (10, 34, D) a staff of alchemy (10, 35, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (10, 36, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (10, 51, D) a +1 plate armour of cold resistance a +0 trident a +0 scale mail (10, 52, D) a +2 plate armour of willpower (10, 54, D) 6 large rocks a +0 long sword a stone giant corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a staff of death (11, 16, D) the +0 eveningstar "Xuol" {vamp, rN+ Will- Str+3 Int+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (11, 32, D) a staff of alchemy a rime drake corpse (skeletalised by now) (11, 50, D) an orc corpse (skeletalised by now) (11, 54, D) a +0 chain mail a +0 chain mail a +2 vampiric battleaxe (11, 55, D) a +2 long sword a +0 chain mail a +0 tower shield a +1 heavy battleaxe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, 15, D) a +2 pair of gloves of stealth (12, 32, D) a +1 battleaxe of freezing (12, 33, D) a +3 trident of protection (12, 50, D) a +0 great mace a staff of alchemy a +0 war axe a +1 ring mail of cold resistance (12, 51, D) a book of Fire a +0 arbalest a +0 plate armour the staff of Gloom {Int+3 Conj Forge} [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. an orc corpse (skeletalised by now) (12, 52, D) a +2 war axe of flaming a +0 plate armour a +2 glaive of freezing a +0 chain mail a +1 broad axe of venom a +2 helmet of intelligence a +5 heavy spear an orc corpse (skeletalised by now) (12, 55, D) an orc corpse (skeletalised by now) (13, 34, D) a +0 vampiric great sword (13, 50, D) a staff of earth (13, 51, D) a +0 glaive the +1 robe of Acizuwo {+Inv} +Inv: It lets you turn invisible. (14, 37, D) the +3 glaive "Pakhluq" {distort, *Rage rElec Will++ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). a frost giant corpse (skeletalised by now) (14, 50, D) a +0 chain mail a +0 chain mail an orc corpse (skeletalised by now) (14, 51, D) Practical Spellcasting Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Fireball Conjuration/Fire 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 a +0 battleaxe a staff of air (15, 49, D) a +0 halberd (18, 48, D) a +0 quarterstaff (18, 50, D) a +2 vampiric lajatang (19, 4, D) a wind drake corpse (skeletalised by now) (19, 17, D) an amulet of reflection (19, 32, D) the +4 rapier "Ugusomy" {flame, *Slow rC+ Will+ Str+5} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. Str+5: It affects your strength (+5). (19, 33, D) a +1 dire flail of holy wrath (19, 49, D) a staff of fire (19, 50, D) the +0 partisan "Eviscerator" {vamp, +Blink Will- Dex+5 Stlth+} +Blink: It lets you blink. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. a +0 robe a spriggan corpse (skeletalised by now) (20, 0, D) the +5 flail of Teiri {antimagic, *Slow rElec rC++ Dex+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). (20, 1, D) the +7 plate armour of the Lotus Blossom {rF+ Str+6 Int-5 Dex+2} rF+: It protects you from fire. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (20, 16, D) the staff of Chewing Instant Death {rElec rPois MP+6 SInv Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (20, 32, D) a +3 scale mail of poison resistance (20, 33, D) a ring of see invisible (20, 48, D) a +0 quarterstaff (20, 49, D) a +6 glaive of venom (21, 1, D) the +10 eveningstar of the Desert {venom, Will- Str+6 Int+5} Will-: It decreases your willpower. Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). a +0 robe a +2 ring mail of fire resistance (21, 2, D) a staff of air a +0 robe a spriggan corpse (skeletalised by now) (21, 16, D) a riddle talisman (21, 18, D) the +3 rapier of Pride {elec, rC+ Will+ Dex+6} rC+: It protects you from cold. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). (21, 21, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (21, 32, D) a +3 leather armour of cold resistance (21, 48, D) the +7 sceptre of Torment {pain, torment} a +0 robe a spriggan corpse (skeletalised by now) (21, 49, D) a staff of cold (21, 50, D) a +2 mace of protection a +0 robe (21, 52, D) a caustic shrike corpse (skeletalised by now) (21, 53, D) a catoblepas corpse (skeletalised by now) (22, 6, D) a +0 robe a spriggan corpse (skeletalised by now) (22, 16, D) a +0 quarterstaff of draining the +7 flail "Etzaecw" {drain, *Slow rF+ Str+5 Stlth-} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (22, 20, D) 3 large rocks (22, 21, D) a shadow dragon corpse (skeletalised by now) (22, 32, D) a +3 eveningstar of draining (22, 33, D) a staff of death (22, 48, D) a ring of see invisible (22, 49, D) a +0 quarterstaff (22, 55, D) a +0 quarterstaff a skyshark corpse (23, 0, D) a book of Beasts (23, 6, D) a titan corpse (skeletalised by now) (23, 16, D) a staff of cold a +2 buckler of protection (23, 17, D) a +2 pair of boots of flying (23, 23, D) a ghoul corpse (skeletalised by now) (23, 32, D) the +1 quarterstaff "Otri" {venom, rCorr} rCorr: It protects you from acid and corrosion. (23, 33, D) the +0 plate armour "Daeffog" {rN++ rCorr Int+4 Dex-4} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (23, 34, D) a staff of death (23, 49, D) a +2 robe of resistance (23, 51, D) a hydra corpse (skeletalised by now) (23, 53, D) a +0 robe (24, 0, D) a +2 chain mail of cold resistance (24, 1, D) a +2 demon trident of venom a +0 chain mail of poison resistance (24, 15, D) a +0 falchion of holy wrath (24, 34, D) a staff of earth a staff of cold (24, 48, D) a +9 sling (24, 49, D) the +5 glaive of Dismay {pain, SInv} SInv: It lets you see invisible. (24, 50, D) a +1 ring mail of positive energy (24, 51, D) a hydra corpse (skeletalised by now) (24, 61, D) a dire elephant corpse (skeletalised by now) (25, 0, D) a staff of death (25, 2, D) a wind drake corpse (skeletalised by now) (25, 3, D) a +0 robe a spriggan corpse (skeletalised by now) (25, 16, D) a staff of fire (25, 17, D) a +1 plate armour of cold resistance a staff of conjuration (25, 48, D) a book of Blasting (25, 49, D) a +2 heavy battleaxe (25, 50, D) a staff of fire (25, 51, D) a dire elephant corpse (skeletalised by now) (25, 52, D) a spriggan corpse (skeletalised by now) (26, 0, D) a book of Contraptions (26, 2, D) a staff of alchemy a +0 robe (26, 4, D) a +0 robe (26, 17, D) the +5 ring mail of Evolution {+Blink rC+ Will+++ Dex-4} +Blink: It lets you blink. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). (26, 32, D) a +3 great sword of pain (26, 33, D) an amulet of regeneration (26, 48, D) a +0 quarterstaff (26, 50, D) a +3 flail of draining a +0 robe a +0 quarterstaff a spriggan corpse (skeletalised by now) (26, 54, D) a +1 flail of holy wrath a +0 robe (27, 0, D) a +1 scimitar of holy wrath (27, 15, D) a +2 scimitar of venom the +8 great sword "Tuytef" {holy, ^Fragile rPois Will+ rCorr} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (27, 32, D) a +8 chain mail of ponderousness (27, 48, D) a book of Battle (27, 50, D) a +2 ring mail of cold resistance (27, 54, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (27, 55, D) a +0 quarterstaff a +0 robe (27, 57, D) a hellephant corpse (28, 1, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (28, 17, D) a staff of cold a staff of death (28, 32, D) a staff of earth (28, 36, D) the +7 hand axe "Dameecke" {freeze, rElec rN+ Will++ Int-3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). (28, 48, D) a Gell's gravitambourine (2/2) (28, 49, D) a +1 heavy battleaxe (28, 52, D) a hellephant corpse (skeletalised by now) (28, 53, D) a catoblepas corpse (skeletalised by now) (29, 0, D) the +9 rapier of Ekuok {heavy, rF+ Dex-2 Stlth+} rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (29, 1, D) a +0 battleaxe of venom (29, 5, D) a spriggan corpse (skeletalised by now) (29, 19, D) the +5 ring mail "Lelax" {rN+ rCorr Int+2} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (29, 32, D) a +2 leather armour of fire resistance (29, 33, D) a staff of death (29, 52, D) a dire elephant corpse (skeletalised by now) (29, 53, D) a +0 robe a +0 spectral quarterstaff a dire elephant corpse (skeletalised by now) (29, 57, D) a hellephant corpse (30, 48, D) a +3 quarterstaff of pain a staff of alchemy (30, 50, D) a +0 robe the +6 short sword of Wyrd {spect, rC+} rC+: It protects you from cold. a spriggan corpse (skeletalised by now) (30, 54, D) a +0 robe a +0 quarterstaff a spriggan corpse (skeletalised by now) (31, 47, D) the +8 chain mail "Ofyeb" {Str-2 Int+7} Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). (31, 48, D) a +1 shortbow of freezing a book of Chaos a hydra corpse (skeletalised by now) (31, 54, D) a spriggan corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (33, 48, D) a +0 quarterstaff the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (34, 48, D) a staff of cold a +5 longbow of electrocution (34, 49, D) a staff of death a +0 spear of freezing a talisman of death (35, 14, D) a +3 scale mail of fire resistance (35, 28, D) a +2 scimitar of venom (36, 0, D) a +0 heavy flail (36, 1, D) a +0 dagger (36, 14, D) a staff of earth (36, 15, D) a +5 sling of draining (36, 28, D) a book of the Wilderness (36, 29, D) a +1 falchion of protection (37, 1, D) a +0 leather armour of cold resistance (37, 4, D) a +0 trident a +0 orcbow a +0 chain mail an orc skeleton (37, 5, D) a +3 scimitar of protection a +0 robe (37, 28, D) a book of Beasts (37, 32, D) a +1 leather armour of fire resistance (38, 0, D) a book of Minor Magic (38, 1, D) a +1 war axe of electrocution (38, 4, D) a +0 halberd a +0 plate armour an orc skeleton (38, 5, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club an ogre skeleton an ogre skeleton (38, 6, D) a +0 giant club an ogre skeleton (38, 14, D) a staff of alchemy (38, 15, D) the +2 short sword "Lozek" {flame, Str-5 Dex+2 Stlth+} Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (38, 28, D) a +2 helmet of see invisible a staff of cold (39, 1, D) a +5 demon whip of flaming (39, 3, D) a +0 dire flail a +0 plate armour (39, 4, D) a +0 short sword a +0 chain mail an orc skeleton (39, 5, D) a +0 dagger a +0 robe an orc skeleton (39, 14, D) a staff of earth (39, 15, D) a +3 heavy mace (39, 28, D) a ring of magical power a ring of magical power the ring of Eternal Winter {Wiz Str-2 SInv Stlth+} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. an amulet of magic regeneration a ring of positive energy a ring of poison resistance a +6 ring of intelligence (39, 29, D) 4 potions of haste (40, 0, D) a +3 short sword of venom (40, 1, D) a book of Fire (40, 5, D) a +0 giant club a +0 giant club (40, 6, D) a +0 giant club (40, 14, D) the +5 dagger of the Eternal Warrior {pain, MP-6 Str+2 Stlth+} MP-6: It affects your magic capacity (-6). Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (40, 15, D) a staff of alchemy (40, 28, D) a staff of alchemy (40, 30, D) a +0 robe of positive energy (41, 0, D) a staff of alchemy (41, 4, D) a +0 trident a +0 plate armour a ring of see invisible (41, 5, D) a +0 halberd a +0 plate armour an orc skeleton (41, 14, D) a +3 heavy triple sword (41, 50, D) a staff of death (unseen) (41, 55, D) 3 gold pieces (still there?) a +6 ring of dexterity (still there?) a +2 robe of willpower (still there?) a +1 arbalest of flaming (still there?) a +0 cloak (still there?) a wand of acid (4) (still there?) (42, 29, D) a book of the Wilderness the +3 dagger of Ru's Whim {pain, ^Drain rPois rC+ Will+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (42, 30, D) a staff of air (43, 14, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (44, 28, D) a +1 shortbow of electrocution (44, 53, D) a +2 dagger of speed (still there?) a +2 robe of resistance (still there?) the amulet of Bier {Spirit rC+ rN+ Will+ Int-3} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). the human corpse of Josephine (still there?) (44, 54, D) a +2 dagger of electrocution (still there?) the orb "Doilipni" {light, Str+3 SInv} (still there?) Str+3: It affects your strength (+3). SInv: It lets you see invisible. a +3 chain mail of cold resistance (still there?) a +0 short sword (still there?) the +4 ring mail of the Depths {Harm rN+ Stlth+} (still there?) Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (44, 55, D) a +1 broad axe of venom (still there?) a +0 club (still there?) a +0 leather armour (still there?) a wand of mindburst (13) (still there?) (45, 50, D) a Gell's gravitambourine (2/2) (45, 51, D) a +0 ring mail (46, 51, D) a phantom mirror (46, 54, D) a +0 dagger (still there?) the +4 robe of the Wereyak {rC+ Str+5} (still there?) rC+: It protects you from cold. Str+5: It affects your strength (+5). (47, 51, D) a +2 robe of cold resistance (unseen) (47, 55, D) the human corpse of Kirke (47, 56, D) a +3 great sword of electrocution (still there?) a +0 chain mail (still there?) a ring of protection from cold (still there?) (47, 59, D) a +4 ring mail of cold resistance (still there?) a +1 great sword of electrocution (still there?) (48, 50, D) a +3 scimitar of draining (unseen) (48, 51, D) a staff of conjuration (unseen) (48, 52, D) a +6 eveningstar of draining (still there?) a +2 sling of electrocution (still there?) 5 silver javelins (still there?) a +2 chain mail of willpower (still there?) the orc corpse of Urug (still there?) (48, 54, D) a +2 vampiric demon whip (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) (48, 55, D) a staff of conjuration (unseen) (48, 56, D) a +5 great mace (still there?) +0 storm dragon scales (still there?) the ring "Kuesia" {Fly rElec rC+} (still there?) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. the human corpse of Margery (still there?) (48, 59, D) a +3 executioner's axe of pain (unseen) (49, 0, D) a +2 rapier of venom (49, 1, D) a +2 heavy war axe (49, 14, D) a +5 broad axe of distortion a +0 plate armour (49, 36, D) a +0 hand axe (49, 37, D) a staff of conjuration (49, 50, D) a +0 morningstar of protection (unseen) (49, 51, D) a +2 robe (unseen) (49, 55, D) the stone giant corpse of Chuck (49, 63, D) the +8 quarterstaff of Gugroede {freeze, rC+ rCorr MP+9 Int+3} (still there?) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). the +5 faerie dragon scales {rElec rCorr Hexes} (still there?) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. the corpse of the Enchantress (still there?) (50, 0, D) the +12 broad axe "Zigagrih" {freeze, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (50, 13, D) a +0 great mace of protection (50, 25, D) the +1 robe of Bitterness {Dex+3} Dex+3: It affects your dexterity (+3). (50, 36, D) a staff of fire (50, 41, D) a guardian serpent corpse (skeletalised by now) (50, 43, D) a +2 triple sword of draining a naga corpse (skeletalised by now) (50, 50, D) a +1 heavy long sword (unseen) (50, 51, D) a ring of poison resistance (still there?) a staff of earth (still there?) (50, 52, D) the elf corpse of Dowan (50, 59, D) a +5 great mace of protection (unseen) (51, 6, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 12, D) the staff "Geqyikhla" {rElec rPois rF+ Int-2 SInv Fire} [staff of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (51, 13, D) a +0 demon whip a +0 plate armour an amulet of regeneration a human corpse (skeletalised by now) (51, 15, D) a +5 demon blade a +0 chain mail (51, 36, D) a scarf of harm (51, 40, D) a +2 dire flail of protection a water moccasin corpse (skeletalised by now) (51, 41, D) a +0 club a +0 robe a water moccasin corpse (skeletalised by now) (51, 43, D) a +2 mace of protection a +0 robe a naga corpse (skeletalised by now) (52, 0, D) +1 fire dragon scales a +6 ring of intelligence a ring of fire the staff "Ykorem" {rElec Will+ Conj Ice} [staff of conjuration] rElec: It insulates you from electricity. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. a +6 ring of dexterity (52, 4, D) a +0 robe (52, 5, D) a wind drake corpse (skeletalised by now) (52, 6, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (52, 12, D) a +0 great mace of protection (52, 13, D) a +4 morningstar of protection (52, 15, D) a +2 halberd a +0 plate armour a human corpse (skeletalised by now) (52, 31, D) a +2 robe of resistance (52, 36, D) a staff of conjuration (52, 40, D) a +0 glaive a naga corpse (skeletalised by now) (52, 41, D) a water moccasin corpse (skeletalised by now) (52, 42, D) a +0 spear a naga corpse (skeletalised by now) (52, 43, D) a +0 mace (52, 52, D) 4 large rocks of chaos (52, 54, D) a +0 hat the elephant slug corpse of Gastronok (53, 1, D) a staff of earth (53, 4, D) a wind drake corpse (skeletalised by now) (53, 5, D) a titan corpse (skeletalised by now) (53, 13, D) a +1 halberd (53, 15, D) a +0 chain mail (53, 16, D) a +3 long sword of flaming a +0 plate armour a human corpse (skeletalised by now) (53, 24, D) a +2 robe of willpower (53, 25, D) the +3 leather armour "Vuxarcho" {rF+ rC+ rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (53, 36, D) a +0 flail (54, 0, D) a ring of flight (54, 1, D) a +3 broad axe of venom (54, 3, D) a wind drake corpse (skeletalised by now) (54, 12, D) a staff of conjuration (54, 25, D) a +1 heavy orcbow (54, 27, D) a hell hog skeleton (54, 29, D) a +0 great mace a +0 chain mail (54, 50, D) a book of the Fortress (still there?) a +3 hand axe of holy wrath (still there?) (55, 0, D) a +0 quarterstaff of draining (55, 12, D) the +10 plate armour of Happy Babbling {Int+5 Dex+4} Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). a human corpse (skeletalised by now) (55, 24, D) a +0 helmet of see invisible (55, 37, D) the +7 long sword "Xeasmion" {heavy, *Noise Fly Dex+2} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Dex+2: It affects your dexterity (+2). (56, 15, D) a +1 long sword a +0 plate armour (59, 37, D) a +1 dagger of venom (60, 36, D) 4 potions of haste (60, 37, D) a staff of death (60, 41, D) a basilisk corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (60, 42, D) a water moccasin corpse (skeletalised by now) (61, 11, D) a +0 dagger a +0 leather armour (61, 12, D) a +0 dagger a +0 robe (61, 36, D) the +7 flail of Minnen {heavy, rF+ rC+ SInv} rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. a +5 ring of evasion a +4 ring of protection a +6 ring of strength a ring of willpower an amulet of regeneration the +1 mace "Yryugidu" {speed, rC+ Int+6} rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (61, 41, D) a komodo dragon corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 8, D) a +2 vampiric war axe (62, 9, D) a +3 dagger of flaming (62, 11, D) a +0 flail a +0 flail (62, 16, D) a +3 scale mail of cold resistance a +2 morningstar of protection (62, 26, D) a staff of conjuration (62, 32, D) a +5 short sword of speed a shapeshifter corpse (skeletalised by now) (62, 33, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (62, 41, D) a komodo dragon corpse (skeletalised by now) (63, 0, D) a staff of earth (63, 8, D) a staff of fire (63, 16, D) a +0 spear of venom (63, 19, D) a +0 shortbow a +0 short sword a +0 robe (63, 20, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (63, 32, D) a +0 dagger a +0 robe (63, 36, D) a +1 plate armour of fire resistance (64, 16, D) a +3 arbalest of freezing (64, 20, D) a +0 short sword a +0 robe a +0 short sword (64, 33, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (65, 21, D) a shapeshifter corpse (skeletalised by now) (65, 26, D) the +1 shortbow of Copin {freeze, Str+5} Str+5: It affects your strength (+5). (66, 17, D) a +0 robe (67, 2, D) a human corpse (skeletalised by now) (68, 0, D) a +6 ring of dexterity a +6 ring of dexterity a +4 ring of protection a +4 scimitar of flaming (68, 2, D) a human corpse (skeletalised by now) (69, 0, D) a +5 heavy falchion (unseen) (69, 2, D) a human corpse (skeletalised by now) (69, 36, D) a +0 antimagic battleaxe (70, 8, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (70, 9, D) a +2 ring mail of poison resistance (70, 12, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 37, D) a +0 falchion of protection (71, 8, D) a +4 ring of protection a +2 heavy flail (71, 9, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe (71, 12, D) a +0 long sword a +0 leather armour a +0 dagger a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a staff of death (71, 17, D) the staff of the Screaming Gods {rC+ Fire Ice} [staff of cold] rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (71, 20, D) a +0 flail a +0 robe (71, 36, D) a staff of death (71, 37, D) a staff of fire (72, 8, D) a +7 war axe of flaming (72, 9, D) a +0 hand axe of electrocution (72, 16, D) a +2 great sword of electrocution (72, 26, D) a +0 buckler of protection a staff of alchemy (72, 28, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (72, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 36, D) a staff of alchemy (72, 37, D) a +2 falchion of holy wrath (73, 1, D) the +4 robe of Vlad {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (73, 3, D) a +0 whip an orc corpse (skeletalised by now) (73, 16, D) a sanguine talisman (73, 27, D) a +3 arbalest of freezing (73, 29, D) a +0 war axe a +0 scale mail (73, 36, D) a +1 ring mail of cold resistance (74, 3, D) a +0 flail