cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 flail a fortress talisman the wellspring talisman of the Usurping Gods {*Corrode rElec rN+ Str-4 Slay+3} [wellspring talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 25, D) a staff of earth (still there?) the +8 hand axe of Golac {flame, rC+ rN+ MP+6} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). (48, 37, D) a +3 great sword of holy wrath (49, 37, D) a staff of alchemy (50, 24, D) a lightning rod (4/4) (50, 37, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (51, 24, D) a +2 halberd of venom (unseen) (51, 25, D) a lightning rod (4/4) (52, 24, D) a +3 morningstar of draining (unseen) (52, 25, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (52, 36, D) a ring of flight (52, 37, D) a quill talisman (53, 24, D) a +3 great sword of holy wrath (unseen) (53, 25, D) a phial of floods (53, 36, D) a staff of earth (54, 24, D) a scroll of brand weapon (54, 25, D) the +10 battleaxe of Puckish Valiance {heavy, ^Fragile rElec rN+ Dex+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (54, 29, D) a demonic crawler corpse (54, 36, D) a +2 ring mail of cold resistance (55, 24, D) the +7 arbalest "Hifosk" {penet, Int+3} Int+3: It affects your intelligence (+3). (unseen) (59, 36, D) a +0 battleaxe (59, 37, D) a staff of alchemy (59, 41, D) a +0 arbalest (60, 36, D) an orb of guile (60, 40, D) a +0 arbalest 5 large rocks a yaktaur corpse (skeletalised by now) (60, 41, D) a +0 great mace a +0 chain mail (60, 42, D) the +6 falchion of a sewer {flame, rC+} rC+: It protects you from cold. a +0 chain mail (61, 0, D) a +4 hand axe of electrocution (61, 2, D) a +0 whip a boomerang a +0 leather armour an orc corpse (skeletalised by now) (61, 8, D) a +1 halberd of protection (61, 18, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (61, 36, D) a +0 leather armour of cold resistance (61, 39, D) a +0 arbalest (61, 40, D) a +0 long sword a +0 plate armour (61, 42, D) a +0 battleaxe a +0 plate armour (62, 0, D) a +2 halberd of freezing (62, 1, D) a +1 vampiric partisan (62, 2, D) a +0 club a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (62, 9, D) the +7 rapier of Mipuure {vamp, ^Contam Str+7 SInv} ^Contam: It causes magical contamination when unequipped. Str+7: It affects your strength (+7). SInv: It lets you see invisible. (62, 16, D) the +7 battleaxe of Arrival {speed, rN+ Dex+6} rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (62, 17, D) a +3 whip of draining (62, 18, D) a +0 dagger a +0 shortbow a +0 leather armour (62, 20, D) a +0 short sword a +0 ring mail a +0 buckler an elf corpse (skeletalised by now) (62, 27, D) a staff of air (62, 31, D) a +1 scimitar of flaming a +0 scimitar of flaming (62, 32, D) a +4 scimitar of flaming (62, 36, D) a +0 chain mail (62, 37, D) a staff of fire (62, 40, D) a +3 battleaxe the +5 scale mail of Xom's Hatred {Harm rF+ rN+ Dex+4 Stlth+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a human corpse (skeletalised by now) (62, 41, D) a +0 dire flail a +0 chain mail (63, 0, D) a +4 vampiric halberd (63, 2, D) a +0 dagger a +0 leather armour (63, 8, D) the +7 shortbow "Cisee" {chaos, rElec rF+ rC+ Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (63, 17, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 20, D) a +0 battleaxe of electrocution (64, 17, D) a staff of conjuration (64, 20, D) a +2 flail of protection (64, 21, D) a +0 rapier a +0 ring mail (64, 26, D) a +2 rapier of distortion (64, 27, D) the staff of Incongruity {Str+5 Dex-5 Conj} [staff of conjuration] Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. (67, 0, D) a staff of air (67, 3, D) a jackal corpse (skeletalised by now) (68, 0, D) a staff of cold (69, 0, D) a +2 spear of flaming (69, 3, D) a bullfrog corpse (skeletalised by now) (70, 11, D) a +0 dagger (70, 12, D) a +0 short sword (70, 31, D) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (70, 36, D) the +8 spear "Nullax" {protect, Str+7} Str+7: It affects your strength (+7). (70, 37, D) a ring of flight (71, 8, D) a +1 antimagic executioner's axe (71, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 13, D) a +0 dagger a +0 robe (71, 16, D) a +1 spectral lajatang (71, 17, D) an orb of guile (71, 26, D) a +0 quarterstaff of distortion (71, 27, D) a +2 robe of fire resistance (71, 29, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 31, D) a +0 trident of venom (72, 11, D) a +1 flail of holy wrath a +0 leather armour (72, 16, D) the +7 long sword "Murmur" {spect, rF- rN+ Dex+2} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (72, 17, D) a staff of alchemy (72, 27, D) a staff of fire (72, 31, D) a +0 short sword a +0 robe (72, 37, D) an amulet of reflection (73, 2, D) a +0 trident a boomerang (73, 16, D) a staff of air (73, 27, D) a +2 ring mail of fire resistance (73, 29, D) a +3 flail of protection (73, 36, D) a staff of fire (73, 37, D) a +2 dagger of pain (74, 1, D) 3 scrolls of blinking (74, 2, D) a +0 trident (75, 1, D) a staff of earth