cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +5 giant spiked club a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 flail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a ring of resist corrosion (49, 1, D) a +5 ring of evasion (49, 12, D) a +1 mace of holy wrath (49, 24, D) a staff of air (unseen) (49, 37, D) a +4 shortbow of freezing (49, 41, D) a raiju corpse (skeletalised by now) (49, 43, D) a raiju corpse (skeletalised by now) (50, 0, D) a book of the Wilderness (50, 1, D) a condenser vane (50, 12, D) a +3 long sword of distortion (50, 13, D) a hive talisman (50, 14, D) a +4 demon blade of draining a +0 chain mail a human corpse (50, 24, D) a +0 scale mail of positive energy (unseen) (50, 25, D) 4 potions of haste (50, 37, D) the +2 orcbow of Gyfucw {flame, Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (51, 0, D) a ring of protection from cold (51, 1, D) a +1 shortbow of freezing (unseen) (51, 13, D) a +0 plate armour (51, 15, D) a +0 scimitar (51, 16, D) a +1 great sword of flaming a +1 great sword of flaming a fire giant corpse (51, 17, D) a fire giant corpse (51, 24, D) a +2 vampiric scimitar (51, 30, D) a cane toad corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (51, 36, D) a +0 whip of holy wrath (51, 37, D) a ring of flight (52, 0, D) a Handbook of Applied Construction (52, 1, D) a +7 plate armour of ponderousness (unseen) (52, 13, D) a +1 lajatang of electrocution a hell hog corpse (52, 14, D) a +5 war axe of distortion a +0 plate armour a human corpse (52, 16, D) a +1 great sword of flaming a fire giant corpse (52, 25, D) the +10 demon blade of the Sea {drain, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (52, 30, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (52, 37, D) the staff "Secret Weapon" {rCorr Int+3 Conj Ice} [staff of conjuration] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (53, 0, D) a +3 dagger of freezing (unseen) (53, 1, D) a +1 war axe of venom (unseen) (53, 24, D) the +5 war axe of Cowardice {reap, rPois rF+ Dex-3} rPois: It protects you from poison. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). (53, 25, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (53, 31, D) a wolf corpse (skeletalised by now) (53, 37, D) a +0 heavy quarterstaff (54, 0, D) a +0 leather armour (54, 1, D) a +3 chain mail of cold resistance (unseen) (54, 12, D) a staff of earth (54, 13, D) a +5 long sword of freezing (54, 24, D) a +0 chain mail of fire resistance (54, 30, D) a water moccasin corpse (skeletalised by now) (55, 0, D) a +1 spectral quarterstaff (unseen) (55, 1, D) a staff of cold (unseen) (55, 13, D) a staff of conjuration (55, 24, D) a +2 dagger of draining (59, 39, D) a rime drake corpse (skeletalised by now) (60, 40, D) a yak corpse (skeletalised by now) (61, 0, D) a staff of fire (61, 3, D) a shapeshifter corpse (skeletalised by now) (61, 12, D) an ugly thing corpse (skeletalised by now) (61, 25, D) the +1 robe of Hares {rF+ rN+ Will+ SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (61, 29, D) a +0 orcbow 6 large rocks (61, 32, D) a wind drake corpse (skeletalised by now) (61, 37, D) a staff of cold (61, 38, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (62, 0, D) a staff of cold (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) a +1 robe of cold resistance (62, 9, D) the +1 orcbow "Faophet" {speed, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (62, 12, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) the staff "Heesh" {rC+ Will+ rCorr Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (62, 17, D) a staff of air (62, 21, D) a +0 club a draconian corpse (skeletalised by now) (62, 27, D) a +4 hand axe of electrocution a centaur corpse (skeletalised by now) (62, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 30, D) a wind drake corpse (skeletalised by now) (62, 31, D) a +0 trident of protection (62, 37, D) a +0 broad axe of freezing (62, 38, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) (62, 39, D) a yak corpse (skeletalised by now) (63, 8, D) a +5 long sword of flaming (63, 21, D) a +0 whip a +0 dagger a draconian corpse (skeletalised by now) (63, 36, D) a staff of earth (63, 37, D) a staff of fire (64, 17, D) a +3 spear of venom (64, 19, D) a +0 whip (64, 20, D) a +0 whip a draconian corpse (skeletalised by now) (64, 21, D) a +0 short sword a draconian corpse (skeletalised by now) (64, 22, D) a +0 dagger a draconian corpse (skeletalised by now) (64, 27, D) a staff of conjuration (64, 30, D) 6 large rocks a cyclops corpse (skeletalised by now) (65, 26, D) a +1 leather armour of cold resistance (67, 0, D) a +2 plate armour of willpower (68, 0, D) +0 fire dragon scales (69, 36, D) a +2 trident of venom (70, 8, D) a +4 long sword of flaming (70, 9, D) a staff of fire (70, 11, D) a +0 dagger a +0 robe (70, 39, D) a +0 arbalest of flaming (70, 40, D) 4 large rocks a +0 orcbow a centaur corpse (skeletalised by now) (70, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 8, D) the +2 morningstar of Odoss {freeze, *Corrode Will- Str+8} *Corrode: It may corrode you when you take damage. Will-: It decreases your willpower. Str+8: It affects your strength (+8). (71, 11, D) a +0 rapier a +0 robe (71, 17, D) a +1 ring mail of cold resistance (71, 26, D) a staff of earth (71, 27, D) a +4 mace of venom (71, 36, D) a +3 rapier of electrocution (71, 37, D) a staff of earth (71, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 11, D) a black bear corpse (skeletalised by now) (72, 17, D) the rimehorn talisman "Ujutav" {Will+ Int+3} [rimehorn talisman] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (72, 27, D) a +2 dagger of venom (72, 36, D) a +1 battleaxe of electrocution (72, 37, D) an amulet of the acrobat (72, 39, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 40, D) a +0 arbalest 6 large rocks a yaktaur corpse (skeletalised by now) (72, 41, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 1, D) the +9 spear of Goblin Mode {flame, rN+} rN+: It protects you from negative energy. (73, 16, D) a +0 mace of protection (73, 36, D) a ring of resist corrosion (73, 37, D) a +2 heavy war axe