cyberm0nk the Dungeon (0, 50, D) a staff of air (0, 51, D) a +2 long sword of electrocution (0, 52, D) the +0 ring mail of the Bedazzled God {rC+ rN+ Will+ Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (1, 35, D) a book of the Dragon (1, 50, D) a sanguine talisman (1, 51, D) a +2 helmet of see invisible (1, 52, D) a +2 broad axe of flaming (2, 14, D) a +1 vampiric spear (2, 16, D) a +0 heavy executioner's axe (2, 33, D) a +1 ring mail of fire resistance (2, 34, D) a +1 long sword of freezing (2, 52, D) a +0 vampiric halberd (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 15, D) the staff of Wyrd {rElec Conj Necro} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (3, 32, D) an amulet of faith (3, 33, D) a staff of earth a +2 spectral giant spiked club (3, 34, D) a book of the Dragon (3, 51, D) a +1 ring mail of cold resistance (3, 52, D) a +1 shortbow of draining (3, 54, D) a +0 long sword a +0 cloak (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 battleaxe of flaming (4, 16, D) a staff of death (4, 31, D) the +6 hand axe of the Revolution {venom, +Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (4, 34, D) a +0 spear of freezing (5, 14, D) a +8 chain mail of ponderousness (5, 31, D) a staff of fire (5, 51, D) a +5 giant club (6, 15, D) a +0 spear of freezing (6, 16, D) the Book of Kinetic Clockwork Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Fire Storm Conjuration/Fire 9 a +2 great sword a +0 plate armour a +0 dagger a +0 robe a ring of see invisible a human skeleton (6, 19, D) an amulet of guardian spirit a +0 flail (6, 52, D) a staff of fire a cognitogaunt skeleton (6, 56, D) a +0 great sword a +0 plate armour a demonspawn skeleton (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 17, D) a +5 lajatang (7, 31, D) a riddle talisman (7, 32, D) a granite talisman a granite talisman an amulet of the acrobat a +4 ring of protection an amulet of regeneration the ring of Hepliaklqana, Glowing {rC+ rCorr Str+3} [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a ring of willpower the amulet of Hospitality {rF+ rC- Regen+ Dex+2 Stlth+} [amulet of regeneration] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). the ring "Wiptil" {rElec rF- rC+ Will+ Str-3 Int+2 Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. the ring "Zuick" {rElec Wiz Int+6 Dex-2} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). an amulet of reflection a +6 ring of strength (7, 34, D) the +5 glaive of the Feather {drain, Stlth+} Stlth+: It makes you more stealthy. +1 ice dragon scales (7, 49, D) a book of Wicked Creation (8, 14, D) a +2 mace of holy wrath (8, 15, D) a +0 trident (8, 16, D) an amulet of faith a staff of air a +0 robe a +0 great sword a +0 plate armour a staff of conjuration (8, 17, D) a +1 robe of fire resistance (8, 34, D) the +2 trident of Dicam {elec, +Blink Dex+4 Stlth+} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (8, 50, D) a +2 lajatang of speed (8, 52, D) a +3 falchion of holy wrath (8, 54, D) a +0 demon blade a +0 plate armour a +0 buckler a demonspawn skeleton (9, 14, D) a +0 plate armour of poison resistance (9, 15, D) a +0 heavy glaive (9, 16, D) a staff of cold (9, 32, D) a +7 sling of freezing (9, 50, D) a staff of alchemy (9, 51, D) the staff of Dullness {Fly rF- Forge Earth} [staff of earth] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (10, 0, D) a +0 quarterstaff a +0 buckler a +0 scale mail the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of cold (10, 15, D) a +0 robe of willpower (10, 16, D) a ring of protection from cold the ring "Cifay" {+Blink rF+ MP+9 Stlth+} [ring of magical power] +Blink: It lets you blink. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. a ring of fire a ring of wizardry the ring "Vegabous" {MP+9 Str+3 Int+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). an amulet of guardian spirit a +4 ring of slaying the ring "Biaceiha" {Fly rElec Int-5 Slay+2} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Junuadgho {Will+ Int+4} [ring of willpower] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (10, 20, D) a +2 robe of cold resistance a +0 glaive (10, 32, D) an Everburning Encyclopedia (10, 33, D) the +10 plate armour of Agirag {Rampage *Corrode rElec Dex+7} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). (10, 50, D) a +1 hand axe of venom (10, 52, D) a +2 robe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +1 chain mail of poison resistance (11, 15, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +7 sceptre of Torment {pain, torment} (11, 16, D) the +0 chain mail of Jemaiw {rC+ rN+ Int+5} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (11, 21, D) a +2 robe of willpower (11, 32, D) a +1 chain mail of fire resistance (11, 33, D) a +0 long sword of holy wrath (11, 50, D) a +2 flail of holy wrath (11, 51, D) the +4 partisan of the Lame Duck {freeze, *Corrode Dex+3 Stlth+} *Corrode: It may corrode you when you take damage. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +0 ring mail a +0 dire flail (11, 53, D) a demonspawn skeleton (12, 14, D) a staff of fire (12, 16, D) a +3 scimitar of holy wrath (12, 17, D) a cognitogaunt skeleton (12, 19, D) a +0 chain mail a cognitogaunt skeleton (12, 20, D) a +2 robe of cold resistance (12, 33, D) a staff of death (12, 50, D) a +10 plate armour of ponderousness (12, 51, D) a staff of conjuration +2 storm dragon scales (12, 52, D) a +1 rapier of venom a very ugly thing skeleton (13, 17, D) a +0 war axe (13, 32, D) a +1 chain mail of fire resistance (13, 50, D) a manual of Armour (13, 51, D) a +3 arbalest of freezing (13, 52, D) a +0 dire flail (14, 35, D) an amulet of regeneration (14, 36, D) a dragon-coil talisman (14, 50, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (14, 51, D) Great Wizards, Vol. VII (14, 52, D) a book of the Fortress (14, 54, D) a +4 heavy battleaxe (14, 56, D) a +0 plate armour (15, 53, D) a +2 antimagic demon whip (19, 0, D) a staff of earth (19, 32, D) a +1 plate armour of fire resistance (19, 33, D) the +0 mace "Beetleslayer" {freeze, rC+ Str+5 Dex-2} rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (19, 49, D) a book of Movement (19, 50, D) the Catalogue of the Damned Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Soul Splinter Necromancy 1 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Curse of Agony Necromancy 5 e - Death's Door Necromancy 9 (unseen) (20, 0, D) the +2 robe of Vupnea Ojoa {+Inv rElec Will+} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will+: It increases your willpower. (20, 1, D) an orb of wrath (20, 2, D) the +5 morningstar of Responsibility {heavy, rPois rN+ Str-3 Int+5} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (20, 16, D) a staff of cold (20, 17, D) a +0 long sword a +0 cloak a black draconian corpse (skeletalised by now) (20, 18, D) a +0 long sword a +0 cloak (20, 32, D) a +0 shortbow of freezing (20, 33, D) the +0 morningstar of Destruction {speed, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (20, 49, D) a +0 mace of draining (unseen) (20, 50, D) a staff of conjuration (unseen) (21, 0, D) a +1 ring mail of fire resistance (21, 1, D) a +0 morningstar of holy wrath (21, 17, D) a +0 long sword (21, 19, D) a +0 glaive a red draconian corpse (skeletalised by now) (21, 35, D) a +0 war axe (21, 50, D) the +10 glaive "Inuuscho" {freeze, Str+6} (still there?) Str+6: It affects your strength (+6). a +0 robe (still there?) a ring of poison resistance (still there?) the merfolk corpse of Ilsuiw (still there?) (22, 0, D) a staff of fire (22, 16, D) a +1 spectral giant club (22, 17, D) the +3 scimitar of Waacoax {drain, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +0 flail (22, 18, D) a +1 mace of protection (22, 20, D) a +0 hand axe a purple draconian corpse (skeletalised by now) (22, 33, D) the +6 flail "Ejeanuaj" {venom, ^Drain rC+++ SInv} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. a ring of flight a book of Necromancy (22, 34, D) a book of the Dragon (22, 48, D) a staff of alchemy (unseen) (22, 49, D) a +0 dagger (still there?) a +1 robe of positive energy (still there?) a +0 trident of freezing (still there?) the elf corpse of Dowan (still there?) (22, 50, D) a staff of cold (unseen) (22, 56, D) a +6 giant club (unseen) (23, 1, D) a staff of earth (23, 17, D) a +2 partisan of venom (23, 18, D) a +2 chain mail of fire resistance (23, 19, D) a +0 war axe a +0 war axe (23, 20, D) a +0 dire flail of protection a green draconian corpse (skeletalised by now) (23, 38, D) a +0 sling of freezing (23, 48, D) a staff of death (unseen) (23, 49, D) the Compendium of Effluvium and Ice Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 (23, 50, D) a +0 scimitar of flaming (still there?) the amulet "Inia" {Reflect rPois rCorr SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). a +6 orcbow of draining (still there?) (23, 56, D) +2 storm dragon scales (unseen) (24, 0, D) a +2 mace of venom (24, 1, D) a staff of fire (24, 17, D) a staff of death a +0 trident a staff of fire (24, 19, D) a +2 sling of electrocution a +0 glaive (24, 20, D) a +0 battleaxe (24, 22, D) a +0 hand axe a red draconian corpse (skeletalised by now) (24, 36, D) a staff of fire (24, 37, D) a +0 leather armour (24, 48, D) a tin of tremorstones (2/2) (24, 49, D) the +3 battleaxe of the Water Diviner {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (24, 50, D) 4 large rocks of chaos (still there?) a +8 giant spiked club (still there?) the stone giant corpse of Chuck (still there?) (24, 51, D) a +2 battleaxe of electrocution (still there?) a +0 plate armour (still there?) (24, 55, D) a +5 demon whip of flaming (still there?) the ogre corpse of Erolcha (still there?) (25, 0, D) a ring of positive energy the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. a +6 ring of dexterity a ring of positive energy a ring of wizardry a ring of protection from cold (25, 16, D) a +2 plate armour of cold resistance (25, 17, D) the +4 dagger "Emnieqom" {venom, Will+ Dex-2 Stlth+} Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (25, 19, D) a +0 halberd (25, 21, D) a +0 partisan a +0 long sword a +0 cloak (25, 33, D) a staff of fire the +1 ring mail of Recklessness {Int+4} Int+4: It affects your intelligence (+4). the +7 long sword of Gaenag {freeze, rC++ Will- Str+2} rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+2: It affects your strength (+2). (25, 48, D) a +2 dagger of electrocution (unseen) (25, 49, D) a manual of Long Blades (25, 55, D) a +2 robe of willpower (unseen) (26, 0, D) the +2 shortbow of the Lost Spirits {freeze, MP+6 Dex+2 Stlth+} MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (26, 1, D) a +4 heavy flail (26, 17, D) a +0 cloak a book of the Dragon (26, 18, D) the +4 great sword of Caustic Honour {drain, rPois rCorr Int-5 Dex+5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). a +0 cloak a +0 whip a white draconian corpse (skeletalised by now) (26, 19, D) a +0 hand axe (26, 22, D) a +0 battleaxe (26, 33, D) a +1 plate armour of fire resistance a +3 heavy mace (26, 34, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (26, 48, D) a +0 quarterstaff of speed (still there?) the +4 rapier of Destiny {venom, rCorr} (still there?) rCorr: It protects you from acid and corrosion. (26, 53, D) the elephant slug corpse of Gastronok (27, 15, D) a +3 plate armour of willpower (27, 17, D) the staff of Vengeance {Str+5 Conj} [staff of conjuration] Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. a white draconian corpse (skeletalised by now) (27, 22, D) a +0 battleaxe (27, 23, D) a +0 war axe a white draconian corpse (skeletalised by now) (27, 32, D) a +2 dagger of venom (27, 34, D) a +1 scale mail of cold resistance (27, 49, D) a +2 mace of draining (still there?) a +0 robe (still there?) a +2 chain mail of poison resistance (still there?) a +1 rapier of venom (still there?) a +2 arbalest of electrocution (still there?) (27, 51, D) a +6 antimagic demon whip (still there?) +3 fire dragon scales {Xtahua} (still there?) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} (still there?) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). a +4 triple sword of protection (still there?) a +2 scale mail of poison resistance (still there?) an amulet of guardian spirit (still there?) a storm talisman (still there?) the serpent talisman of Agoshr Podgham {Dex+2 SInv Stlth+} (still there?) [serpent talisman] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the fire dragon corpse of Xtahua (still there?) (28, 16, D) a +0 dagger (28, 32, D) a +2 robe of resistance (28, 49, D) a +2 pair of boots of rampaging (still there?) a +1 morningstar of holy wrath (still there?) a book of Beasts (still there?) a +2 heavy broad axe (still there?) (29, 0, D) the +7 short sword "Idghith" {freeze, *Rage rF- rN+ Int+9} *Rage: It berserks you when you make melee attacks (+20% chance). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+9: It affects your intelligence (+9). (29, 16, D) a +2 chain mail of fire resistance the staff of Sulphur {rElec Str+2 Air} [staff of air] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (29, 18, D) a white draconian corpse (skeletalised by now) (29, 19, D) a +0 halberd (29, 48, D) the Parchment of Mighty Geometry Spells Type Level a - Apportation Translocation 1 b - Momentum Strike Conjuration/Translocation 2 c - Volatile Blastmotes Fire/Translocation 3 d - Rending Blade Conjuration/Forgecraft 4 e - Chain Lightning Conjuration/Air 9 (unseen) (30, 48, D) a +0 pair of boots of flying (unseen) (30, 50, D) a staff of air (still there?) a book of Conjurations (still there?) a +3 morningstar of protection (still there?) (31, 48, D) a staff of cold (unseen) (31, 49, D) a +1 halberd of venom (unseen) (31, 50, D) a book of Storms (32, 48, D) the +1 halberd "Dragon's Tongue" {elec, ^Drain rC+ Will+} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (32, 49, D) a ring of protection from fire (32, 50, D) a book of the Grave (33, 48, D) a +0 plate armour of cold resistance (unseen) (33, 49, D) a +3 falchion of draining (unseen) (33, 50, D) the +4 morningstar "Giant's Peril" {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (34, 28, D) a +0 great sword of flaming (34, 48, D) the Folio of Topology and Austromancy Spells Type Level a - Apportation Translocation 1 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Malign Gateway Summoning/Translocation 7 (unseen) (34, 49, D) a +1 trident of freezing (unseen) (34, 50, D) a staff of death (unseen) (35, 0, D) a +4 ring of slaying a ring of protection from fire the ring "Sofa Farr" {rF+ MP+9 Str+3 Dex-3} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). a ring of poison resistance an amulet of magic regeneration a ring of flight a ring of positive energy (35, 14, D) a ring of resist corrosion (35, 15, D) a staff of fire (unseen) (35, 28, D) a +6 heavy trident (35, 29, D) the dragon-coil talisman "Urryi" {*Silence rCorr Int+4} [dragon-coil talisman] *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (36, 0, D) a staff of alchemy (36, 1, D) a staff of earth (36, 14, D) a +3 ring mail of fire resistance (unseen) (36, 28, D) a staff of death (36, 32, D) a +4 scimitar of flaming (36, 35, D) the +5 glaive of Havoc {venom, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (36, 36, D) a +1 great sword of flaming (37, 0, D) a staff of cold (37, 14, D) a +1 spear of flaming (37, 31, D) a +4 scimitar of flaming (37, 35, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (37, 37, D) a hell hog corpse (skeletalised by now) (38, 15, D) a staff of conjuration (38, 18, D) a +0 broad axe (38, 20, D) a +0 leather armour (38, 28, D) a staff of conjuration (38, 29, D) the staff of Famine {rN++ rCorr Dex-2 Earth} [staff of earth] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Earth: It increases the power of your Earth spells. (38, 31, D) a +1 scimitar of flaming a +2 robe of willpower (39, 14, D) an amulet of the acrobat an amulet of magic regeneration the +1 cloak of Restlessness {Str+2} Str+2: It affects your strength (+2). a +1 plate armour of cold resistance (39, 29, D) a +2 whip of electrocution (39, 31, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (39, 32, D) a +1 great sword of flaming a hell hound corpse (skeletalised by now) (40, 0, D) a +2 vampiric morningstar a +3 chain mail of fire resistance (40, 2, D) 6 large rocks (40, 4, D) a stone giant corpse (skeletalised by now) (40, 6, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (40, 14, D) a staff of cold (40, 15, D) a staff of alchemy (40, 28, D) a ring of see invisible (40, 29, D) a staff of air (41, 0, D) a staff of alchemy (41, 15, D) a +2 vampiric executioner's axe (41, 31, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (42, 0, D) a staff of fire a +2 trident of flaming (42, 1, D) the +9 scimitar of Valour {holy, Str+4 Int+3 Dex+2} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (42, 4, D) 3 large rocks a stone giant corpse (skeletalised by now) (42, 29, D) a staff of earth (42, 31, D) a +1 great sword of flaming (43, 15, D) the +8 shortbow "Fucs" {flame, Str+3} Str+3: It affects your strength (+3). (44, 28, D) a +0 chain mail of willpower (48, 2, D) a +0 plate armour (49, 1, D) a +0 scythe a staff of alchemy a +0 robe the human corpse of Sigmund (skeletalised by now) (49, 2, D) the human corpse of Louise (skeletalised by now) (49, 4, D) a +2 morningstar of protection (49, 24, D) a +0 halberd of distortion (49, 37, D) a +3 plate armour of willpower (50, 0, D) the staff "Ohoklitz" {rC+ rCorr Str-2 Conj Summ} [staff of conjuration] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (50, 1, D) a +0 dagger (50, 4, D) a +0 quarterstaff of speed a +3 leather armour of fire resistance (50, 12, D) a staff of conjuration (50, 17, D) the +7 scimitar of Responsibility {flame, rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). a merfolk corpse (skeletalised by now) (50, 24, D) 4 potions of haste (50, 26, D) a +3 great mace a +0 chain mail a human corpse (skeletalised by now) (50, 27, D) a +4 heavy demon trident a +0 plate armour (50, 29, D) a +4 eveningstar of venom a fire giant corpse (skeletalised by now) (50, 36, D) a +1 leather armour of fire resistance (50, 39, D) a +0 short sword a +0 ring mail (50, 40, D) a +1 short sword of distortion 2 curare-tipped darts the kobold corpse of Sonja (skeletalised by now) (51, 1, D) a +0 cloak (51, 2, D) a +1 rapier of electrocution a +0 troll leather armour a +0 pair of gloves (51, 4, D) a +1 flail of protection (51, 12, D) a +0 rapier (51, 14, D) a +0 heavy spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (51, 15, D) the +6 eveningstar of Valiance {heavy, Int+2 SInv Stlth+} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 robe a merfolk corpse (skeletalised by now) (51, 16, D) a +5 trident of distortion a +0 leather armour a merfolk corpse (skeletalised by now) (51, 25, D) a +1 great sword of flaming (51, 26, D) a +1 great sword of flaming a +0 plate armour (51, 27, D) a +1 great sword of flaming (51, 30, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (51, 36, D) a staff of death (51, 37, D) a +0 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (51, 39, D) 12 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (52, 0, D) a +2 heavy war axe (52, 1, D) a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (52, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a scarf of invisibility the +3 quarterstaff of Ote Tad {speed, rPois rF- rN++ Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). a +0 chain mail the human corpse of Frances (skeletalised by now) the human corpse of Edmund (skeletalised by now) (52, 12, D) the +2 morningstar of the Bursting Scorpion {antimagic, rN+++ Int-5 Dex+4} rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). the staff of Indomitability {rPois rC+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. the staff of the Hidden Vale {*Slow rElec rF+ SInv Fire Earth} [staff of fire] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the staff of Flawed Execution {rPois rCorr Dex+6 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Alch: It increases the power of your Alchemy spells. a +0 trident (52, 13, D) a +0 trident of protection (52, 14, D) a +2 trident of venom a +0 trident a +0 shortbow of draining (52, 23, D) a +2 helmet of intelligence (52, 25, D) the +5 halberd of Raustrok {venom, Int+6 Dex-4} Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). (52, 29, D) a +1 great sword of flaming (52, 36, D) a +3 chain mail of fire resistance a +0 helmet of see invisible (52, 40, D) a +0 short sword a +0 robe of willpower (52, 43, D) the human corpse of Prince Ribbit (skeletalised by now) (53, 0, D) a +1 longbow of flaming a +0 barding the Quarto of Morbid Locality Spells Type Level a - Soul Splinter Necromancy 1 b - Maxwell's Portable Piledriver Translocation 3 a -1 halberd the centaur corpse of Nessos (skeletalised by now) (53, 1, D) a +3 quarterstaff of chaos a +0 animal skin a +0 halberd (53, 6, D) the troll corpse of Pargi (skeletalised by now) (53, 13, D) a +1 mace of protection 3 boomerangs a merfolk corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (53, 14, D) the +3 falchion of the Tundras {venom, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (53, 16, D) a +0 rapier a +0 robe (53, 35, D) a staff of death (53, 37, D) a +0 short sword a +0 ring mail the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a staff of alchemy the human corpse of Harold (skeletalised by now) (54, 0, D) a +3 war axe of draining (54, 12, D) the +8 whip of Imbalance {flame, rC+} rC+: It protects you from cold. (54, 13, D) a +0 trident (54, 27, D) a +2 great mace of holy wrath (55, 0, D) a +0 dagger (55, 1, D) a +0 robe of willpower a +7 quick blade of flaming (55, 3, D) the orc corpse of Nergalle (skeletalised by now) (55, 13, D) the staff of the Forest {rElec rF- rN+ Int+5 Dex-5 Necro} [staff of death] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. (55, 15, D) a +0 spear of flaming 3 javelins a +0 leather armour (56, 23, D) a staff of alchemy (60, 37, D) a staff of fire (61, 3, D) a +0 long sword a +0 robe (61, 8, D) a +1 heavy glaive (61, 16, D) a +1 falchion of electrocution (61, 26, D) a staff of fire (62, 0, D) a +2 battleaxe of freezing (62, 8, D) the +6 great sword of the Equinox {flame, Will+ Str+3 Stlth+} Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (62, 9, D) a staff of earth (62, 16, D) a +2 scale mail of willpower (62, 17, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 22, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 27, D) the +1 shortbow of Gallantry {speed, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (62, 36, D) a +2 leather armour of fire resistance a +4 shortbow of draining (63, 0, D) a staff of earth (63, 17, D) a staff of earth (63, 19, D) 3 large rocks (63, 27, D) a staff of cold (63, 37, D) a staff of earth (64, 16, D) a +2 ring mail of positive energy (64, 21, D) a +0 shortbow (64, 27, D) the +8 mace of Corruption {protect, rC+++ rCorr Str-4 Stlth-} rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Stlth-: It makes you less stealthy. (65, 18, D) a +0 orcbow (65, 26, D) a +1 flail of holy wrath (68, 0, D) a +2 ring mail of cold resistance (68, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 0, D) the +2 robe of Ru's Righteous Fury {^Contam Harm Rampage Stlth+} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (69, 36, D) a +2 chain mail of fire resistance (69, 37, D) a +0 arbalest (69, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 9, D) the +3 ring mail of Fun and Games {Will+ Regen+ Int+4} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). (70, 29, D) a +0 spear a naga corpse (skeletalised by now) (70, 37, D) a +0 ring mail of willpower (71, 8, D) a staff of conjuration (71, 16, D) +1 ice dragon scales (71, 20, D) a +0 rapier a +0 robe (71, 21, D) a +0 short sword a +0 robe (71, 26, D) a +4 falchion of holy wrath (71, 29, D) a +0 spear (71, 36, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 37, D) a +0 orcbow (72, 9, D) a staff of fire (72, 17, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 20, D) a +1 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a +0 shortbow a staff of death (72, 37, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 1, D) a staff of cold (unseen) (73, 16, D) a +1 leather armour of fire resistance (73, 20, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (73, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 27, D) the +1 mace of Makhleb, Dancing {flame, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (73, 28, D) a +1 leather armour of cold resistance a +0 spear a +2 flail of protection a naga corpse (skeletalised by now) (73, 36, D) a spider talisman (73, 37, D) a +0 arbalest (74, 3, D) a jackal corpse (skeletalised by now) (74, 37, D) 4 large rocks a cyclops corpse (skeletalised by now)