cyberm0nk the Dungeon (0, 0, D) a +4 antimagic flail a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (1, -1, D) a +0 short sword (1, 1, D) a +0 rapier a +0 rapier a +0 leather armour a +1 helmet of see invisible (2, -34, D) a +0 whip a +0 cloak a purple draconian skeleton (2, -29, D) a +0 cloak (2, -27, D) a +0 long sword (2, -17, D) a +0 war axe of draining a +0 orcbow (2, -16, D) a staff of fire a +0 arbalest a ring of resist corrosion a yaktaur skeleton (2, 0, D) a +0 scimitar a +0 robe a +0 buckler a +0 robe (2, 1, D) a +0 scimitar the +2 robe "Nuxadghoe" {rC+ Slay+5} rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a staff of conjuration a book of Burglary an elf corpse (skeletalised by now) (2, 4, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (3, -37, D) a +3 scale mail of cold resistance (3, -36, D) a +0 dagger (3, -27, D) a purple draconian skeleton (3, -17, D) a +0 arbalest a +2 heavy great sword (3, -16, D) a +0 arbalest an amulet of guardian spirit a yaktaur skeleton (3, -15, D) 3 large rocks (3, -2, D) an elf corpse (skeletalised by now) (3, -1, D) a +0 leather armour a +3 heavy war axe a +0 scimitar (3, 2, D) a +0 short sword a +0 robe a +0 long sword a +0 robe a +0 robe (3, 4, D) a +0 leather armour a +0 longbow a +0 long sword (4, -49, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -48, D) a +5 lajatang (4, -47, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest a +5 hand cannon (4, -36, D) a staff of earth (4, -35, D) a storm talisman (4, -32, D) a +0 long sword a +0 cloak a +0 short sword a yellow draconian skeleton (4, -19, D) a +0 leather armour (4, -17, D) a +0 shortbow (4, -16, D) a +0 arbalest a +2 heavy spear 3 javelins the +3 ring mail of Jir Mits {+Inv Slay+3} +Inv: It lets you turn invisible. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +1 battleaxe of flaming a +0 longbow a +0 barding of flying (4, -2, D) the Papyrus of Dark Kindling Spells Type Level a - Inner Flame Hexes/Fire 3 b - Fugue of the Fallen Necromancy 3 (4, 1, D) a +0 shortbow a +1 orcbow of flaming (5, -49, D) a +5 quick blade a +5 rapier a +5 dagger (5, -48, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -47, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -46, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -44, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -43, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -37, D) a +0 scimitar (5, -36, D) a +2 heavy shortbow (5, -35, D) a staff of cold (5, -33, D) a +1 great sword of holy wrath (5, -32, D) a +4 heavy great mace a +0 cloak (5, -29, D) a +0 flail (5, -16, D) a staff of earth a +0 arbalest a centaur skeleton (5, -15, D) 3 silver javelins a +0 spear of flaming (5, -2, D) a +0 robe (5, 0, D) a +0 robe a +0 long sword a +2 flail of protection a +0 robe a +0 dagger a +0 rapier a +0 long sword of freezing an elf corpse (skeletalised by now) (5, 2, D) a +1 dagger of electrocution a +0 shortbow a +0 leather armour a +0 long sword the staff of Zeqeuracs {rElec rPois rC+ rCorr Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. (5, 5, D) a +0 rapier a +1 robe of positive energy (6, -37, D) a +0 long sword (6, -36, D) a +0 battleaxe (6, -35, D) a +2 robe of cold resistance (6, -33, D) a +0 scimitar a +0 war axe a white draconian skeleton a black draconian skeleton (6, -31, D) a +0 whip (6, -20, D) a staff of death (6, -18, D) a +0 orcbow a +0 arbalest a +2 spear of venom a cyclops skeleton (6, -14, D) 5 large rocks (6, 2, D) a +0 leather armour a +3 scimitar of pain a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (6, 3, D) a +0 rapier (7, -37, D) a +0 mace (7, -32, D) a +0 partisan a +0 short sword a +2 long sword of protection a +2 scimitar of holy wrath (7, -28, D) a +0 flail a white draconian skeleton (7, -18, D) a +2 hand axe of draining 4 large rocks a +0 arbalest a +4 heavy great mace a +0 orcbow a centaur skeleton (7, -15, D) a javelin a +2 mace of draining a +0 arbalest a yaktaur skeleton (7, -1, D) a +0 longbow a +0 leather armour a staff of cold a +0 robe a +0 scale mail (7, 0, D) a +0 robe a +0 rapier a +0 rapier a +0 robe (7, 3, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (8, -45, D) 3 scrolls of blinking (8, -44, D) 5 potions of haste 2 potions of berserk rage (8, -37, D) a +1 plate armour of fire resistance (8, -36, D) +2 pearl dragon scales (8, -35, D) the +4 battleaxe of Vajeim {vamp, rN+} rN+: It protects you from negative energy. a +0 trident a green draconian skeleton (8, -29, D) a +0 battleaxe a +2 cloak a black draconian skeleton a purple draconian skeleton (8, -28, D) a +0 great mace a +0 cloak the +11 short sword of Upekhuor {freeze, rPois rF+ Int+3 Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a black draconian skeleton (8, -26, D) a +4 heavy war axe a purple draconian skeleton (8, -19, D) a +0 arbalest a +3 plate armour of cold resistance (8, -15, D) a +0 arbalest a +0 leather armour of cold resistance a +3 morningstar of protection a +0 arbalest a kobold skeleton (8, -13, D) the +0 ring mail "Hel Vell" {rN+++ Will- MP+8 Str-3} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. MP+8: It affects your magic capacity (+8). Str-3: It affects your strength (-3). (8, -12, D) a +3 arbalest (8, -2, D) a +0 orcbow of draining (8, -1, D) the ring "Ackeg" {rC+ rN++ rCorr Int+3 Stlth-} [ring of protection from cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. the ring "Avyts" {^Drain rC+ Str+3 Dex+2} [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). a +6 ring of strength a ring of willpower an amulet of reflection the amulet of Pokentos {Spirit Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+2: It affects your dexterity (+2). a +5 ring of evasion an amulet of faith (8, 0, D) a +0 dagger a +0 robe (8, 1, D) a +0 long sword a +0 longbow a +0 leather armour (8, 4, D) a +0 short sword a +0 short sword a +3 chain mail of willpower (9, -37, D) a +0 dire flail (9, -35, D) a +1 great sword of holy wrath a black draconian skeleton (9, -31, D) a +0 dire flail a +0 morningstar a +0 long sword a black draconian skeleton (9, -30, D) the +7 falchion of the Thirsty Xenops {distort, rPois rF+ Int+4 Dex-5} rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (9, -27, D) the +5 mace of Efeokat {holy, rF++} rF++: It greatly protects you from fire. (9, -19, D) a +0 leather armour (9, -18, D) a +4 spear of venom 2 silver javelins a +1 chain mail of willpower a staff of fire a staff of fire a yaktaur skeleton (9, -15, D) a +0 leather armour a +2 falchion of flaming a +0 longbow a +0 leather armour a merfolk skeleton (9, -14, D) 4 large rocks (9, -13, D) a cyclops skeleton (9, -1, D) a +1 war axe of distortion (9, 0, D) a +4 arbalest of electrocution a +0 rapier a +0 robe the quill talisman "Roeck" {rElec rN+} [quill talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. (9, 1, D) a +0 leather armour (10, -36, D) a +1 longbow of flaming a +0 scimitar (10, -33, D) a +2 flail of holy wrath a white draconian skeleton (10, -19, D) a +0 leather armour (10, -18, D) 5 large rocks a cyclops skeleton (10, -17, D) a +0 shortbow a +0 glaive a +0 arbalest the +1 demon whip "Kirch" {venom, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a kobold skeleton (10, -16, D) 4 large rocks (10, -15, D) a +1 troll leather armour the +11 long sword "Orb Guardian's Bane" {drain, +Blink rPois rCorr Int+3} +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). a +1 longbow of electrocution a +0 leather armour a +0 orcbow a centaur skeleton (10, 0, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (10, 1, D) a +0 robe (10, 2, D) a +0 long sword a +0 leather armour (11, -51, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -47, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman "Quuvyebe" {*Corrode rF+ rC+ rN+} [quill talisman] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (11, -37, D) a +2 leather armour of fire resistance (11, -34, D) a +5 long sword of venom a +0 war axe a +0 short sword a +2 demon trident of venom (11, -19, D) a ring of ice a ring of willpower the ring of Immorality {Will+ Wiz Slay+2 SInv} [ring of wizardry] Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. the +10 long sword "Xafu" {flame, rPois rN+ Str+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the ring of Xom's Passing Interest {Str+2 Slay+4} [ring of slaying] Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Qinemmy" {+Blink rCorr Int+4} [ring of resist corrosion] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the amulet of the Harvest {Acrobat rN+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. a ring of protection from fire (11, -18, D) a +0 orcbow a +0 cloak of stealth a centaur skeleton (11, -17, D) 5 large rocks (11, -2, D) a +0 long sword (11, 2, D) a +2 heavy flail an elf corpse (skeletalised by now) (11, 3, D) a staff of death a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (12, -51, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (12, -37, D) a +0 trident (12, -31, D) a +0 flail (12, -18, D) a +0 glaive (12, -17, D) a +2 heavy spear a +0 arbalest of draining a +0 arbalest the +4 eveningstar of the Gibberer {antimagic, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a +0 longbow a +0 robe (12, -1, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (12, 0, D) a +0 leather armour a +0 dagger a +0 shortbow a +0 short sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (13, -37, D) 4 potions of haste (13, -36, D) a staff of earth a +0 broad axe (13, -35, D) a +0 hand axe (13, -27, D) a +0 rapier a +1 cloak a purple draconian skeleton (13, -19, D) a staff of air (13, -17, D) a +0 heavy spear (13, -15, D) the +10 dire flail "Joonis" {drain, *Rage rF+ rC+ Will+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. 3 silver javelins a +0 leather armour a staff of conjuration a +0 arbalest a +2 trident of venom (13, -1, D) a +0 rapier a +0 robe the sanguine talisman "Zoluet" {Harm Stlth+} [sanguine talisman] Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. an elf corpse (skeletalised by now) (13, 0, D) a +0 leather armour a +0 short sword a +0 long sword a +0 robe (13, 2, D) a +0 leather armour a +0 longbow a +0 long sword a +0 rapier a +0 robe (13, 3, D) a +0 leather armour a +0 longbow (14, -34, D) a white draconian skeleton (14, -17, D) a +0 leather armour 3 silver javelins (14, 0, D) the +2 robe of Surprise {Regen+ rCorr Int+3} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). a +2 chain mail of fire resistance (14, 1, D) a +0 shortbow a +0 short sword a +0 robe a +3 heavy quarterstaff (14, 2, D) a +0 longbow a +0 leather armour (14, 3, D) a +3 morningstar of protection a +0 robe an elf corpse (skeletalised by now) (15, 0, D) a +0 orcbow of freezing (15, 1, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) (20, -51, D) the staff of Responsibility {+Blink rElec rN+ Necro} [staff of death] +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (20, -46, D) a +0 plate armour (20, -35, D) a +6 rapier of venom (20, -34, D) a staff of fire (20, -19, D) the +1 broad axe "Mesk" {venom, Int+4} Int+4: It affects your intelligence (+4). (20, -18, D) a +1 heavy partisan (21, -50, D) the +6 mace "Qetoub" {flame, rC+ rN+ Dex+4} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (21, -46, D) a hell hog corpse (skeletalised by now) (21, -34, D) +1 ice dragon scales (21, -19, D) Cavvoaho's Annotations on Clockwork Blows Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Orb of Destruction Conjuration 7 c - Fulsome Fusillade Conjuration/Alchemy 8 (21, -18, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (21, -1, D) the staff "Jotil" {rElec rF+ Str+8 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+8: It affects your strength (+8). Fire: It increases the power of your Fire spells. (unseen) (21, 0, D) a +4 scale mail of fire resistance (unseen) (22, -50, D) a +2 robe of fire resistance (22, -48, D) a +2 great mace of draining (22, -47, D) a human corpse (skeletalised by now) (22, -35, D) the +7 short sword "Weacvoge" {flame, rF- rCorr Dex+5} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (22, -19, D) a staff of fire (23, -50, D) a staff of air (23, -44, D) a +1 great sword of flaming a +1 great mace of pain a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (23, -35, D) a staff of cold (23, -34, D) a +2 arbalest of freezing (23, -20, D) a talisman of death the +4 chain mail of the Turtle {Harm Rampage rF- Slay+2} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +0 plate armour of the Yeti {rC+ Will+ rCorr Str-3} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (23, -1, D) a +5 spectral giant spiked club (still there?) the +5 trident of Kimmusoe {heavy, rElec MP+7 Str+4} (still there?) rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Str+4: It affects your strength (+4). (23, 4, D) a +7 morningstar of flaming (unseen) (24, -34, D) a +0 bardiche of protection (24, -33, D) a +6 giant spiked club (24, -17, D) the +4 morningstar "Jaetoc" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). a staff of death (24, -16, D) a staff of cold (24, 0, D) a staff of fire (unseen) (25, -51, D) a +6 ring of intelligence a ring of fire an amulet of faith (25, -49, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (25, -47, D) a hell hog corpse (skeletalised by now) (25, -35, D) the +9 demon trident of Terra Cotta {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (25, -34, D) a +2 orcbow of freezing (25, -33, D) a +0 long sword of draining (25, -20, D) a +7 antimagic halberd a +2 robe of willpower a +1 broad axe of electrocution a raiju skeleton (25, -19, D) the ring "Nujecyi" {rCorr Wiz} [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. a ring of poison resistance an amulet of faith the amulet of Biytsoonn {Spirit Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). the ring of Qiotywn {Int+6 Dex+3} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (25, -17, D) the staff of Subterfuge {rN++ rCorr Stlth+ Necro} [staff of death] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (25, -1, D) a +2 scale mail of positive energy (unseen) (25, 1, D) a +0 giant club (26, -51, D) a staff of conjuration (26, -49, D) a hell hog corpse (skeletalised by now) (26, -43, D) a +0 chain mail (26, -42, D) a +1 heavy scimitar a +0 chain mail a human corpse (skeletalised by now) (26, -35, D) a ring of fire a ring of magical power a ring of positive energy a +6 ring of strength (26, -26, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (26, -17, D) a +2 cloak of stealth the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +5 crystal plate armour (26, -10, D) a +1 sacred scourge of holy wrath a +0 robe (26, -1, D) a staff of cold (unseen) (26, 7, D) a +1 dire flail of venom (27, -47, D) a +4 great sword of holy wrath a fire giant corpse (skeletalised by now) (27, -44, D) a +4 long sword a +0 plate armour a human corpse (skeletalised by now) (27, -35, D) a +2 great sword of venom (27, -34, D) a +2 robe of resistance (27, -31, D) a ghoul corpse (skeletalised by now) (27, -13, D) a +0 glaive a +0 plate armour (27, -1, D) the +8 orcbow of Makhleb's Approval {speed, rN+ Int-2 Dex+5} rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). (unseen) (27, 0, D) a +1 flail of draining (unseen) (27, 1, D) a +0 giant club an iron giant corpse (27, 2, D) a +0 giant club a +0 flail (28, -50, D) a ring of poison resistance (28, -44, D) a hell hog corpse (skeletalised by now) (28, -35, D) a +2 leather armour of fire resistance (28, -34, D) a +1 quarterstaff of speed (28, -26, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (28, -23, D) a +3 whip (28, -19, D) a +1 heavy battleaxe the +5 long sword of Gallantry {freeze, *Slow Dex+3} *Slow: It may slow you when you take damage. Dex+3: It affects your dexterity (+3). (28, -18, D) a +1 longbow of draining (28, 1, D) a book of Weapons (29, -35, D) a book of the Spheres (29, -34, D) a staff of air (29, -19, D) a +1 spear of freezing (29, -1, D) a book of Callings (29, 2, D) a +0 giant spiked club (29, 3, D) a +0 giant club an iron giant corpse (30, -51, D) a +2 great sword of flaming (30, -50, D) a +1 heavy hand axe (30, -46, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (30, -35, D) a +2 heavy scimitar (30, -19, D) a staff of air (30, -1, D) a +0 giant club (still there?) a staff of death (still there?) an iron giant corpse (still there?) (31, 3, D) a +0 giant spiked club (32, -1, D) a staff of cold (unseen) (33, -1, D) a scroll of brand weapon (33, 1, D) a +2 great sword (still there?) a +0 plate armour (still there?) a ring of magical power (still there?) (34, -1, D) a Gell's gravitambourine (2/2) (35, -38, D) a +0 short sword of venom (35, -23, D) a +2 shortbow of freezing (36, -51, D) a staff of air (unseen) (36, -35, D) the +9 falchion "Killer Bee's Bane" {spect, Dex+3} Dex+3: It affects your dexterity (+3). (37, -50, D) a +2 falchion of flaming (unseen) (37, -36, D) a +3 ring mail of poison resistance (37, -23, D) a +2 scale mail of fire resistance (37, -17, D) a green draconian skeleton (37, -16, D) a +0 battleaxe (38, -51, D) the +8 hand axe of the Poles {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (38, -50, D) a +3 chain mail of poison resistance (38, -41, D) a basilisk skeleton (38, -38, D) the +9 dagger "Qottor" {flame, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (38, -37, D) a +3 arbalest of flaming (38, -36, D) a staff of earth (38, -22, D) a +3 heavy spear (38, -18, D) a +0 shortbow of freezing a +1 flail of holy wrath (39, -44, D) a rime drake skeleton a black mamba skeleton (39, -41, D) a black mamba skeleton (39, -40, D) a cane toad skeleton (39, -30, D) a +3 whip of holy wrath a +0 robe (39, -28, D) a +2 sacred scourge of holy wrath a +0 robe (39, -23, D) a staff of cold (39, -21, D) the +12 glaive of Disintegration {freeze, rC+ Str+3 Int+3 Stlth+} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (39, -17, D) the +5 great mace of Somewhere Else {vamp, rF++ Str-4 Dex+4} rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). a +0 war axe an amulet of guardian spirit a green draconian skeleton a purple draconian skeleton (39, -16, D) a +0 glaive (40, -51, D) a ring of protection from cold the ring "Busse" {rC- rN+ Str+9 Int+2} [ring of positive energy] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+9: It affects your strength (+9). Int+2: It affects your intelligence (+2). a +4 ring of slaying a +6 ring of strength a ring of magical power a +6 ring of dexterity a +4 ring of slaying a +6 ring of dexterity a ring of magical power a ring of protection from fire the staff "Mepnurriz" {rElec rPois rF+ rC- Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Alch: It increases the power of your Alchemy spells. (40, -50, D) a staff of conjuration (40, -43, D) a black mamba skeleton a water moccasin skeleton (40, -36, D) a +2 leather armour of willpower (40, -30, D) a +2 whip of holy wrath a +0 robe (40, -24, D) the staff of Unim {Fly rC++ Str-4 Ice Earth} [staff of earth] Fly: It grants you flight. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (40, -23, D) a +0 glaive (40, -22, D) a +6 ring of strength a ring of protection from cold an amulet of magic regeneration an amulet of reflection (40, -21, D) a +0 war axe (40, -18, D) a +1 flail of holy wrath a +0 short sword (40, -17, D) a +0 war axe (41, -51, D) the +7 battleaxe "Hydra's Regret" {vamp, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (41, -50, D) a staff of death (41, -43, D) a +0 quarterstaff a +0 animal skin a spriggan skeleton (41, -16, D) a +0 hand axe (41, -14, D) a +0 flail a +0 mace a red draconian skeleton a purple draconian skeleton (42, -50, D) a +2 heavy battleaxe (42, -22, D) the Unrestrained Analects (42, -20, D) a +0 long sword a +0 partisan (43, -51, D) a +2 great sword of electrocution (43, -37, D) a staff of fire (43, -36, D) +0 steam dragon scales (43, -23, D) the +2 leather armour "Ziel" {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (44, -37, D) a staff of conjuration (44, -23, D) a +1 heavy orcbow (44, -22, D) a staff of air (50, -51, D) a staff of earth (50, -50, D) a +1 long sword of flaming (50, -39, D) a storm talisman (50, -15, D) a +2 great mace of protection (51, -50, D) a +0 sling of freezing (51, -39, D) a +1 robe of willpower (51, -38, D) a staff of conjuration (52, -51, D) a +0 ring mail of cold resistance (52, -43, D) a +0 quarterstaff a +0 animal skin (52, -26, D) a +2 mace of holy wrath (52, -19, D) a +4 great mace of protection a fire giant corpse (skeletalised by now) (52, -8, D) a wyvern skeleton (53, -51, D) a +0 leather armour of fire resistance (53, -46, D) a +0 robe a spriggan corpse (skeletalised by now) (53, -43, D) a +1 antimagic broad axe (still there?) a +0 animal skin (still there?) (53, -39, D) a +0 orcbow of flaming (53, -38, D) a +4 spectral giant spiked club (53, -19, D) a +1 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) (53, -15, D) a +0 heavy orcbow (53, -14, D) a +0 long sword of protection (53, -8, D) a bullfrog skeleton (53, -7, D) a wyvern skeleton (54, -43, D) a cane toad corpse (skeletalised by now) (54, -38, D) a +2 pair of boots of rampaging (54, -26, D) a +0 great sword of flaming (54, -20, D) a hell hog skeleton (54, -19, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (54, -12, D) a black mamba skeleton (54, -7, D) a blink frog skeleton (55, -51, D) a staff of alchemy (55, -50, D) a staff of earth (55, -39, D) a staff of death (55, -38, D) a +2 dagger of electrocution (55, -37, D) a +0 robe the +5 short sword of Carah {heavy, rElec rC+ Int+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (55, -27, D) a +2 sling of flaming (55, -15, D) a +0 mace of draining (55, -14, D) a ring of magical power an amulet of regeneration a +5 ring of evasion a +5 ring of evasion the ring "Moudadgh" {rPois rF+ SInv Stlth+} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of fire a ring of positive energy a +5 ring of evasion a +6 ring of strength an amulet of magic regeneration a +1 kite shield of reflection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 leather armour a +0 shortbow (56, -50, D) a +1 dagger of venom (60, -15, D) a scarab talisman a +0 short sword (60, -14, D) a +2 trident of venom (still there?) a +0 longbow (still there?) a +0 robe (still there?) a +3 dagger of draining (still there?) an elf corpse (skeletalised by now) (still there?) (60, -13, D) a +0 short sword a +0 shortbow a +0 leather armour (61, -13, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (62, -43, D) a +4 heavy dire flail (62, -35, D) the +9 flail of Courage {elec, Dex+5} Dex+5: It affects your dexterity (+5). (62, -14, D) a +0 leather armour a +0 short sword a +3 heavy longbow (62, -13, D) a +0 shortbow a +0 robe a +0 rapier a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, -12, D) a +0 rapier a +0 ring mail (62, -11, D) a +0 long sword a +0 robe (63, -51, D) a +1 mace of protection (63, -50, D) a +0 vampiric spear (63, -42, D) a riddle talisman (63, -35, D) a +2 hand axe of flaming (63, -34, D) a +1 scale mail of fire resistance (63, -32, D) a +0 rapier a +0 robe (63, -28, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (63, -25, D) a staff of alchemy (63, -15, D) the hive talisman "Ulifufrepne" {Fly rF- rC++ Str-2} [hive talisman] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). (63, -14, D) a +0 shortbow (64, -34, D) a staff of earth (64, -25, D) a +1 quarterstaff of pain (64, -24, D) a +3 leather armour of fire resistance (64, -19, D) a +1 war axe of freezing a +0 robe (64, -14, D) a ring of flight (65, -35, D) a staff of cold (65, -30, D) a +0 spear (65, -29, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) (65, -28, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (65, -25, D) a staff of cold (65, -24, D) a +3 dire flail of holy wrath (65, -20, D) a +2 mace of freezing a +0 robe (68, -51, D) the +6 war axe of the Telling Gods {venom, rElec rC+++ rCorr Dex-3} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (69, -51, D) a +3 leather armour of fire resistance (70, -51, D) a staff of air (70, -47, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (70, -16, D) a +3 ring mail of cold resistance (70, -15, D) the +4 chain mail "Iru Akk" {rC- MP+6 Int+2 Dex+5} rC-: It makes you vulnerable to cold. MP+6: It affects your magic capacity (+6). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (71, -43, D) a +2 scimitar of electrocution (71, -42, D) a staff of death (71, -14, D) a staff of air (71, -8, D) a merfolk corpse (skeletalised by now) (72, -35, D) a staff of alchemy (72, -34, D) a ring of see invisible (72, -24, D) a +2 robe of positive energy (72, -15, D) a +4 morningstar of freezing (72, -14, D) a +0 trident a staff of earth (72, -11, D) a +0 trident a merfolk corpse (skeletalised by now) (72, -10, D) a +0 shortbow a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (73, -35, D) a staff of fire (73, -24, D) a staff of air (73, -15, D) the +0 chain mail of the Vestibule of Hell {rPois rF- Dex+2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). (73, -14, D) +0 storm dragon scales (73, -11, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, -10, D) a +0 trident (74, -25, D) a staff of cold (74, -24, D) a +4 plate armour of cold resistance (74, -11, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, -10, D) a +0 shortbow a centaur corpse (skeletalised by now) (76, -50, D) a staff of conjuration